Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just use my beakon since it has speed passives, and I think the electric status will give better chance to capture right after I shoot something.
A fire mount that adds fire to your attack would be best, because fire counters 2 elements, whereas dark only counters 1.
Use whatever ones you want.
To answer the post, I think all mounts that increase attack cap out at 100% more at 4stars
earliest is Univolt and lightning is a good element.
Frostallion and Frostallion Noct are interesting choices too, as it's like, 3x damage increase so long as you can exploit the element it gives your attacks.
Frostallion Craps on anything weak to ice while you're mounted on er. (Jetragon for example and it causes high flinch for that juicy extra dps)
You can check your paldex for type advantage info and compare that to which mounted damage boosting mount.
if you mean in general? none really, best you can do is get one with the trait that boosts player ATK which IIRC is Vanguard? Even then it's not much, IIRC it's like 25% damage which in late game you'll want those trait slots on your pals for better far more useful traits like Swift,Artisian,Legend etc.