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Most of us fixed the crashing problem by ensuring low GPU util. This can be done by capping FPS or lowering graphics. Some people also undervolted their GPU, but I wouldn't go that far for 1 game.
I'd say cap fps instead of lowering resolution. You will get an overall better result while still achieving low utilization. Also, if your FPS is uncapped, lower resolution will just make you render more frames, which will result in util still being very high.
Would you mind making a screenshot of your graphics for me?
Full screen
60 FPS cap
Vsync off
Motion blur off
Anti-aliasing grayed out (TSR)
All details epic
DLSS performance
Thanks, I'll try it and let you know
Sometimes it just doesn't crash after 1h playing, but sometimes it crashes after 10m playing.
am I just better?
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
kernel32
ntdll
Did you ever fix the issue with it being greyed out? i think i turned AA off at one point and iv never been able to put it back on, ever, iv manually tried to force it on in the config but changing it works sometimes but not all the time as i dont think its actually "on"