Palworld

Palworld

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fuazo Feb 10, 2024 @ 9:03pm
what the best farming pals?
criteria :
need to be small so it doesnt get stuck due to stupid path finding
can focus on task without me having to bang his head into the work place
and need pretty strong move so it can defend the base while im at work or asleep
positions required : logistics , irrigation , planter

purpose : farming for wheat to bake cakes
Last edited by fuazo; Feb 10, 2024 @ 11:05pm
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Showing 16-30 of 39 comments
[NEG] XeStAiSy Feb 10, 2024 @ 11:09pm 
best farming pals are frostillion type and jetdracon maybe few more. anubis is nice.
Legandary pals are only use at endgame. if some are +4 its use on base
Last edited by [NEG] XeStAiSy; Feb 10, 2024 @ 11:11pm
Khanscott Feb 10, 2024 @ 11:20pm 
Pathfinding is something they need to escalate and/or work up to sooner than later. Pals look at objects the same way kittens look at trees and having to get the proverbial ladder is getting old.
Pay Child Suport Feb 10, 2024 @ 11:36pm 
Originally posted by Khanscott:
Pathfinding is something they need to escalate and/or work up to sooner than later. Pals look at objects the same way kittens look at trees and having to get the proverbial ladder is getting old.

adding to this, and seeing huge pals will forever gonna be a thing, there needs to be a 2x2 or even 3x3 wall/roof/foundation. 2x2 stairs would also be useful. and fix the snapping issue as well. someone mentioned putting them on a "grid" which would be wonderful.
Sparkiekong Feb 11, 2024 @ 11:55am 
Originally posted by CritMasterFlex:
Originally posted by fuazo:
PS : im farming for cakes need for breeding

Oh. Well:

Flour – x5 - you need to grow wheat
Red Berries – x8 - you need to grow berries
Milk – x7 - You need a cow at the ranch
Eggs – x8 - You need a chicken at the ranch
Honey – x2 - You need a bee at the ranch

So 1 Chikipi, 1 Mozzarina, 1 Beegarde, and the appropriate farming dudes, which can be just about anything.

adding to this, because this is right. Lifmunks or flopies (planters) and pengullets or fuacks for watering. all I think are transporters.
Pay Child Suport Feb 11, 2024 @ 12:01pm 
Originally posted by CritMasterFlex:
Originally posted by fuazo:
PS : im farming for cakes need for breeding

Oh. Well:

Flour – x5 - you need to grow wheat
Red Berries – x8 - you need to grow berries
Milk – x7 - You need a cow at the ranch
Eggs – x8 - You need a chicken at the ranch
Honey – x2 - You need a bee at the ranch

So 1 Chikipi, 1 Mozzarina, 1 Beegarde, and the appropriate farming dudes, which can be just about anything.

2 cow, 2 chicken is a must. or you'll be bottlenecked. needs 7 and 8 egg/milk and only 2 honey.

and I'm sorry, but you need someone that has 3 cooking if you want those cakes faster. ragnarok is the smallest(?) that has 3 cooking.
MagikarpMagi Feb 11, 2024 @ 12:07pm 
Originally posted by Tentacle Grape:
Originally posted by CritMasterFlex:

Oh. Well:

Flour – x5 - you need to grow wheat
Red Berries – x8 - you need to grow berries
Milk – x7 - You need a cow at the ranch
Eggs – x8 - You need a chicken at the ranch
Honey – x2 - You need a bee at the ranch

So 1 Chikipi, 1 Mozzarina, 1 Beegarde, and the appropriate farming dudes, which can be just about anything.

2 cow, 2 chicken is a must. or you'll be bottlenecked. needs 7 and 8 egg/milk and only 2 honey.

and I'm sorry, but you need someone that has 3 cooking if you want those cakes faster. ragnarok is the smallest(?) that has 3 cooking.

That's fair, I don't know the scope of the homies operation, but I'm sure they can scale it up appropriately once they see their incomes.
My Lyleen gets stuck or lost frequently. I can sit there and literally watch her walk through defensive metal walls and get stuck outside the boundary. Then cry about being hungry. She's good but if you prioritize pathing rather than efficiency I would not recommend her.
Sentient_Toaster Feb 22, 2024 @ 8:00pm 
Originally posted by Tentacle Grape:
2 cow, 2 chicken is a must. or you'll be bottlenecked. needs 7 and 8 egg/milk and only 2 honey.

and I'm sorry, but you need someone that has 3 cooking if you want those cakes faster. ragnarok is the smallest(?) that has 3 cooking.

You can buy eggs and milk inexpensively at the Small Settlement, so wouldn't call the cows and chickens *musts* -- not compared to having good wheat production, anyway.

And yup, kindling 3+ makes it much more bearable. Indeed, there are very few Pals with a base of kindling 3 or 4. At 3, aside from Ragnahawk... Blazehowls aren't enormous, either.
fuazo Feb 22, 2024 @ 8:02pm 
Originally posted by Sentient_Toaster:
Originally posted by Tentacle Grape:
2 cow, 2 chicken is a must. or you'll be bottlenecked. needs 7 and 8 egg/milk and only 2 honey.

and I'm sorry, but you need someone that has 3 cooking if you want those cakes faster. ragnarok is the smallest(?) that has 3 cooking.

You can buy eggs and milk inexpensively at the Small Settlement, so wouldn't call the cows and chickens *musts* -- not compared to having good wheat production, anyway.

And yup, kindling 3+ makes it much more bearable. Indeed, there are very few Pals with a base of kindling 3 or 4. At 3, aside from Ragnahawk... Blazehowls aren't enormous, either.
the best way to get milk and eggs is just farm berries and cook them to sell them at mass to the trader
Lemurian1972 Feb 22, 2024 @ 8:05pm 
Originally posted by Tentacle Grape:
verdash is also good as he only has 3 bread for upkeep.

Sounds like you have a misunderstanding of that rating. More breads don't change how much they need or consume, it just gives them a much bigger bucket. More bread is a good thing because while it takes more food to fill them up, it also lasts longer before they get hungry. The best place to keep food from spoiling is in someone's belly after all.
Lemurian1972 Feb 22, 2024 @ 8:10pm 
Originally posted by Sentient_Toaster:
Originally posted by Tentacle Grape:
2 cow, 2 chicken is a must. or you'll be bottlenecked. needs 7 and 8 egg/milk and only 2 honey.

and I'm sorry, but you need someone that has 3 cooking if you want those cakes faster. ragnarok is the smallest(?) that has 3 cooking.

You can buy eggs and milk inexpensively at the Small Settlement, so wouldn't call the cows and chickens *musts* -- not compared to having good wheat production, anyway.

At my breeding farm, I grow wheat and berries, and ranch 3 beegardes for honey. Excess berries get baked to sell for milk and eggs. Far smoother production and less hassle, it keeps Pals moving better with fewer getting stuck trying to move things. My old starting base has Lettuce and Tomatoes and makes Salads. I have a Faleris with Artisan for cooking at one, and a Jormuntide Ignis with nothing at the other. I need to breed up 2 Jormuntide Ignis with Lucky and Artisan then I'll consider my food chains more or less complete.
Lemurian1972 Feb 22, 2024 @ 8:19pm 
Originally posted by Sparkiekong:
I also like tombats (if you can find artisan or serious) and penkings, and dumuds for higher level mining. I also like Loupmoon for handicraft 3 skill. very quick and work through the night. Also like inceram but they're all on the border of being too large though if a dinossom is too large. I hope one day that they add in the ability to shrink the pals by percentages rather than use a mod... but there are mods out there too.

Traits like Artisan and Serious only matter for tasks with a progress bar, so in the case of Tombat et. al., mining at a stone pit, and for that you don't need higher mining. I use Tombats as a stopgap very early on, but after that I much prefer using my first few cakes to breed up some Anubis as early as possible. After that nothing else will do for mining around a base. They're human size when you breed them, and hyper efficient for any sort of Mining Crafting and Transport.
Sanquin Feb 22, 2024 @ 8:20pm 
My favourites so far are penking or Gobfin for water, and Petalia or Vaelet for planting/harvesting. Better pals tend to be bigger and get stuck more. It takes more food that way, but I can generally out-produce the food needs with 2 penkings, 1 gobfin, and 3 petalias. 2 tomato plots, 2 lettuce plots, and 2 berry plots.

Also really helps if they have the artisan, workaholic, or serious traits.
Last edited by Sanquin; Feb 22, 2024 @ 8:21pm
Raven Feb 22, 2024 @ 9:24pm 
I found this video which specifically helps out with the pathing of the ranch and helps keep mobs from getting stuck. I tried it out and it really works well. That said, it looks like something that could get "patched" but the devs would be really mean to patch this since it actually fixing so many pathing issues:

https://www.youtube.com/watch?v=Sf-xwxmxkfo

edit: something else I've done to help prevent things from getting stuck and works: built a roof over the logging/rock site.
Last edited by Raven; Feb 22, 2024 @ 9:28pm
ObliviousMischief Feb 22, 2024 @ 10:12pm 
I have this set-up for my breeding base:

Ranch:
- Mozzarina > milk > need
- Chikipi > egg > need
- Beegarde > honey > will help plant and harvest > need
- Caprity > berries > will help plant > not really needed, but less berry plantation means more work on wheat plantation. also, it helping with planting is pretty good.

Field:
- Flopie > main farmer > Verdash is a better flopie, but a bit harder to hunt and/or breed. raising flopie to 4 stars helps a lot effectively making it equal to verdash. Until you have a 4 star verdash.
- Penking > water pal > it's value is mainly the fact that it can transport so it still has some use after all the water related work is done.
- Fuack > water pal > only because I didn't want another Penking and I like Fuack. 4 star this one to make it better, else just get another Penking, you monster.

Kitchen:
- Jolthog Cryst > cake/flour fridge > I chose this over a chillet because I want it to focus only on the fridge. A chillet is not a bad option as it also helps with the harvest.
- Leezpunk Ignis > cook > chosen because it can transport when there is nothing left to do (because you're out of the base doing something else). It can also help with harvesting. Breed the slacker out of it. this is a breeding farm after all.
- Wixen > cook > chosen because I didnt want another Leezpunk. this doesnt help with harvesting though. But trasporting is enough for me.

Power:
- Dazzi > power generation > chosen because it can transport, but from what Im seeing, it does nothing else but generate power and just ignore transporting, so Im guessing any electric pal is alright.

With 11 pals at work, there's 4 free slots for the breeding. If you're just using 1 breeding farm, then you have 2 free slots of whatever pal you might need. And more space for additional structures like mills.

Structures include: (setting aside the incubators and other things you might want to add)
- 3 wheat plantation
- 1 berry plantation
- 2 mills
- 1 ranch
- 3 ovens > cooking 2 cakes each
- 1 power generator
- 2 breeding farms
(- 2 hot springs) > important

Some Notes:
- The set up gets better, more self sufficient after condensing pals to full stars and giving them souls to up their work speed. You can use this time to get the feel of how your base flows and maybe make some adjustments on the design to make transport time shorter and all that jazz.
- the busiest pals would be the water pals. if you want them to focus on the mills asap, help them with watering the field as that is their priority. also, a great idea to give them souls for work speed first. At that point, there's no need to help them.
- set feedbox to this: blank > berries > milk/egg/honey. Have another base focus on food production that you can get to place on the first slot, like maybe salad is enough. the berries shield the slower produced produce.
- An ideal location would be a place where the temperature needle is pointing straight up. So it's easier to manipulate heat or cold when incubating. Some spot in Mount Flopie Summit comes to mind, but that place is a bit flooded with aggressive pals.
- Best advice I can give to defend this base from raids is just to wall it in and put the important structures as close to the center as you can. Unless it's one of those bases that naturally can't be raided. Take time to take one of your work pals with you (putting in a substitute in the base) to level them up and set some aoe skills on them. When you feel they are competent enough to defend themselves, you can take down the walls. (which I feel also causes some pathing problems.)
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Date Posted: Feb 10, 2024 @ 9:03pm
Posts: 39