Palworld

Palworld

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D.A.R.K. Feb 8, 2024 @ 6:53am
Breed Alpha and Lucky Pals?
Is there a chance to, when breeding Alpha Pals and Lucky Pals to get an Alpha Pal or a Lucky Pal as result?
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Showing 1-15 of 28 comments
hotaru251 Feb 8, 2024 @ 6:54am 
i've done god knows how much breeding and never happened.
So i doubt it.
Kyutaru Feb 8, 2024 @ 6:56am 
No. Alphas have a different drop pool so you have to farm them yourselves. You can pass on the Lucky trait through breeding but not make a Pal a Lucky pal.
D.A.R.K. Feb 8, 2024 @ 7:00am 
Originally posted by hotaru251:
i've done god knows how much breeding and never happened.
So i doubt it.
Originally posted by Kyutaru:
No. Alphas have a different drop pool so you have to farm them yourselves. You can pass on the Lucky trait through breeding but not make a Pal a Lucky pal.

Question: The only advantage Lucky Pal has is the Lucky passive skill or does it have more stats compared to it's normal version? Does the size influence in someway besides, maybe, hitbox? And, which one is better, Lucky Pal or Alpha Pal, giving the knowledge that we can add all active skills to them?
D.A.R.K. Feb 8, 2024 @ 7:01am 
Like... Like any other game, having a BOSS as an ally seems better than have a normal small version of it, the same way with Lucky ones, they are bigger, therefore, they should be stronger, but I don't know if this is true to Palworld.

People are saying the small version is better because of the hitbox, which is good, but it's like weird to see a huge-ass Pal and be no stronger than the small-tiny piece of thing there, do you know what I mean?
Redips Feb 8, 2024 @ 7:07am 
There are hidden stats in Palworld. Every Pal has the potential to get 50 bonus points in health, 30 in damage and 30 in defense. As far as I know lucky and alpha pals have a bigger chance to have better hidden stats.
Last edited by Redips; Feb 8, 2024 @ 7:11am
Markus Reese Feb 8, 2024 @ 7:10am 
Originally posted by D.A.R.K. EN:
Like... Like any other game, having a BOSS as an ally seems better than have a normal small version of it, the same way with Lucky ones, they are bigger, therefore, they should be stronger, but I don't know if this is true to Palworld.

People are saying the small version is better because of the hitbox, which is good, but it's like weird to see a huge-ass Pal and be no stronger than the small-tiny piece of thing there, do you know what I mean?

Ended up a little bit of a tldr ramble of my perspective.

I kinda want to check this out once home. I have a few luckies in the box that I have never used. Will try and catch one of the same level, see how the stats line up outside of the attack and work speed.

There is one basis to consider that does lend plausibility to this. It is when we try capturing luckies. The wild version seems to have the traits of what you capture. I notice ferocious do hit hard. Swift are much faster, etc.

Want a fast flyer? Capture first flying hyena to your base. Often will be swift or similar if ahead of the pack.

Lucky trait boosts attack and work speed. However a wild lucky usually takes a lot more punishment to get HP down. My wild lucky Rooby is just a beast. Something Rooby usually isnt known for.

In mean time, if you have an un-levelled wild lucky, curious how they compare for you. Be interesting to get a sample pool.
Sareseras Feb 8, 2024 @ 7:11am 
No breeding the boss or shiny traits except for the passive and active skills, which makes shiny ones attractive because they sometimes carry active skills not usual for their type such as Dragon Storm on a Chikipy.

Curious if you can find a shiny boss, but it would just be for looks because they all turn weak like normal ones when caught, at least when it comes to stats and HP amount.
Markus Reese Feb 8, 2024 @ 9:39am 
I havent ever seen a lucky alpha. With the number of players, one surely would have surfaced.

But if I was a dev? I would totally let that happen because rule of cool.
Theofratus Feb 8, 2024 @ 9:45am 
a lucky alpha is possible, but unbelievably rare. few have claimed to have one, but no visual confirmations, yet. would love to see one.
IvoryTemplar Feb 8, 2024 @ 9:51am 
Originally posted by D.A.R.K. EN:
Is there a chance to, when breeding Alpha Pals and Lucky Pals to get an Alpha Pal or a Lucky Pal as result?

NO.
Princess_Daystar Feb 8, 2024 @ 1:02pm 
Originally posted by Theofratus:
a lucky alpha is possible, but unbelievably rare. few have claimed to have one, but no visual confirmations, yet. would love to see one.
i kinda doubt, im running around with a setting turned up so much that all the pals in the wild are luckys.

The boss pals in the seals only spawn as Alphas. The end dungeon bosses either dont spawn at all or in the very veryveryveryveryvery rare chance something spawns its an alpha surrounded by a bunch of luckys. i dont think both can happen :/
Markus Reese Feb 8, 2024 @ 3:39pm 
Currently found a good video. So it seems all pals have a random percent boost so that not everything is the same. Alphas and Luckies apparently have a boost threshold higher that the max bonus that a normal pal is capable of having.

https://youtu.be/svQxFp7WMGg?si=-jzTcbQOm_flv-6e
Magic Toast Feb 8, 2024 @ 3:46pm 
I have a mod that lets me edit pals to get perfect IVs and maxed condensation without the legwork. One of the options is to give them the size of an alpha or lucky by labeling them as such. Here's the thing- you can't select both. Based on that and the fact no one's seen an alpha lucky before, I'm willing to bet you can't have an alpha lucky.
D.A.R.K. Feb 8, 2024 @ 6:23pm 
Originally posted by Magic Toast:
I have a mod that lets me edit pals to get perfect IVs and maxed condensation without the legwork. One of the options is to give them the size of an alpha or lucky by labeling them as such. Here's the thing- you can't select both. Based on that and the fact no one's seen an alpha lucky before, I'm willing to bet you can't have an alpha lucky.

Did you test if there's a difference between a normal version of the Pal, the Lucky version, and the Alpha version with the same level and same passive skills? Because, this is what I want to know, right? If you take a Lamball, for example, take the normal version, the Lucky version, and the Alpha version (if there's one, I don't know, assume it has), put them all at level 1 and with the same passives... Do the stats are different?

The Lucky version comes with the passive skill Luck that gives bonus damage, or bonus attack, I don't remember which, but if we remove this passive from a Lucky version, do the stats are the same as the normal version?

Important note: The hidden IVs the same.
D.A.R.K. Feb 8, 2024 @ 6:41pm 
Originally posted by Magic Toast:
I have a mod that lets me edit pals to get perfect IVs and maxed condensation without the legwork. One of the options is to give them the size of an alpha or lucky by labeling them as such. Here's the thing- you can't select both. Based on that and the fact no one's seen an alpha lucky before, I'm willing to bet you can't have an alpha lucky.
Ok... Here, I use this website to build my Pals:
https://www.palpedia.net/

In this website you can check all the normal version and all the alpha version of the Pals. You'll see there's no difference between them, including the active skills. This means the difference between normal version and alpha version is literally the size? By the way, if you get one of each in-game, and level them to the same level and the stats are difference, this could be (and probably is) the hidden IVs (that I think it's from 0-30%).

You can math that out pretty easily by checking both stats from the normal version and the alpha version, and then calculate if the difference reaches this range, from 0% to 30%. THIS ALSO MEANS that you can get a normal version of the Pal strongest than the alpha version because thee hidden IV is better.

Dude... If this is real, this is BS and the game needs to change that. Alpha version, as default, should be better than normal versions, the same with lucky (I don't know the order, but the normal version should be the weakest version).

Edit: By the way, this also suggest (not evidence) that the only better thing the lucky version has is the lucky passive skill, this means if you compare the lucky version with a normal version with the lucky passive skill, they also would have the exact same numbers (ignoring the IVs)

THIS IS BS!
Last edited by D.A.R.K.; Feb 8, 2024 @ 6:42pm
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Date Posted: Feb 8, 2024 @ 6:53am
Posts: 28