Palworld

Palworld

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Reignner Feb 8, 2024 @ 6:43am
Why limited weight and inventory space?
I can understand weight limit as its a staple in the genre, with enshrouded being my only known exception. but for a game that claims to be closely related to ARK. not only can we not use our tames for hauling but were limited to a designated amount of items we can carry. now i can understand no to the first as i can only imagine how much of a coding nightmare it would be to allow pals inventory capacity on top of everything else. but like in ark; to have unlimited, or at least more inventory slots, should be doable imo.
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Showing 1-11 of 11 comments
Willow Rivers Feb 8, 2024 @ 6:53am 
You can use your pals to increase carry weight. The Cativa if you make the pet collar and have them in your party they increase your carry weight by 50 for each one, the Brontocherry make the saddle and they increase your carry weight by 100 for each one. There are a few others that do this too.

When I go on mining runs I have 4 brontos and my bird in my party. The brontos increase my carry weight by 400.

Limited inventory is a staple of survival games. You have to manage your inventory and go back to base when it fills up to offload.
Last edited by Willow Rivers; Feb 8, 2024 @ 6:53am
Originally posted by Reignner:
I can understand weight limit as its a staple in the genre, with enshrouded being my only known exception. but for a game that claims to be closely related to ARK. not only can we not use our tames for hauling but were limited to a designated amount of items we can carry. now i can understand no to the first as i can only imagine how much of a coding nightmare it would be to allow pals inventory capacity on top of everything else. but like in ark; to have unlimited, or at least more inventory slots, should be doable imo.

Artificial difficulty.

Imposing restrictions on players to limit how fast they can farm node and race through all the content basically.

I feel there are better ways to go about this than imposing weight limits honestly.

Limited bag space that only allows you to stack so many of each item (upgradable as you increase tech) , and the ability to upgrade bag space, but also utilize "Pack Mule" type pals to increase inventory would make more sense to me.
Daiska Feb 8, 2024 @ 6:54am 
Yeah, more inventory space would be nice, for long exploration excursions. I'd rather the food bags were personal storage bags that increased inventory. But it can be argued all you need is to go to a fast travel point, unload at base and go right back. I think weight is ok as it is.
D.A.R.K. Feb 8, 2024 @ 6:54am 
Originally posted by Reignner:
Why limited weight and inventory space?
I can understand weight limit as its a staple in the genre, with enshrouded being my only known exception. but for a game that claims to be closely related to ARK. not only can we not use our tames for hauling but were limited to a designated amount of items we can carry. now i can understand no to the first as i can only imagine how much of a coding nightmare it would be to allow pals inventory capacity on top of everything else. but like in ark; to have unlimited, or at least more inventory slots, should be doable imo.

I'm gonna be honest with you, I HATE when games adds both limitations to inventory.
Sure, it can have a limited weight, but at least give me infinite inventory slots. Sure, you can make the inventory slot limited, but at least give me infinite weight... Both is just nasty and horrible, that's why people use Mods that start the game with already 1,000 in weight, because it's stupid to have both limitations.
D.A.R.K. Feb 8, 2024 @ 6:57am 
Originally posted by Daiska:
Yeah, more inventory space would be nice, for long exploration excursions. I'd rather the food bags were personal storage bags that increased inventory. But it can be argued all you need is to go to a fast travel point, unload at base and go right back. I think weight is ok as it is.

The sole reason why we have limited inventory slots, or limited inventory weight is to make us go back to base to store our things in a container, and then go back to keep exploring...

More weight, or more inventory slots, means more items we can carry at the same time, which means more time exploring before going back to our base, which means less wasting player time, WHICH IS A GOOD THING.

That's why I'm not against people hacking the game to give infinite inventory weight, if you'll limit my slots, don't limit my weight, or vice-versa, but both is a low blow, unacceptable.
Reignner Feb 9, 2024 @ 5:10am 
Originally posted by Willow Rivers:
You can use your pals to increase carry weight. The Cativa if you make the pet collar and have them in your party they increase your carry weight by 50 for each one, the Brontocherry make the saddle and they increase your carry weight by 100 for each one. There are a few others that do this too.

When I go on mining runs I have 4 brontos and my bird in my party. The brontos increase my carry weight by 400.

Limited inventory is a staple of survival games. You have to manage your inventory and go back to base when it fills up to offload.

its not even the weight that i have an issue with, its when i can carry a thousand pounds but cant even get close to that because i found a ton of eggs and schematics in my exploration. i understand wanting us to go back to base, but when im on a flier i cant go 5 mins without finding a ton of eggs and chests. and you cant in good conciseness tell a gamer to ignore that stuff.
Cotaks Feb 9, 2024 @ 5:15am 
Originally posted by Reignner:
Originally posted by Willow Rivers:
You can use your pals to increase carry weight. The Cativa if you make the pet collar and have them in your party they increase your carry weight by 50 for each one, the Brontocherry make the saddle and they increase your carry weight by 100 for each one. There are a few others that do this too.

When I go on mining runs I have 4 brontos and my bird in my party. The brontos increase my carry weight by 400.

Limited inventory is a staple of survival games. You have to manage your inventory and go back to base when it fills up to offload.

its not even the weight that i have an issue with, its when i can carry a thousand pounds but cant even get close to that because i found a ton of eggs and schematics in my exploration. i understand wanting us to go back to base, but when im on a flier i cant go 5 mins without finding a ton of eggs and chests. and you cant in good conciseness tell a gamer to ignore that stuff.
Your just stupid...

Return to base drop it and go back to where you where, you can leave markers on the map as well, so you do not forget the location.
Raven Claw Feb 9, 2024 @ 9:38am 
You might think I am weird. /shrug it's the internet.

When I spent my points I divided them between 1 point health, and usually sometimes more 2 points weight. Health to keep me alive (I know kind of obvious), weight because if I accidentally pick something up during battle (looking at you rocket launcher) I don't want to be weighed down. GRANTED I did this mostly because I don't like to be overly burdened with weight. At my current point allocation I can easily pickup 2 rock's worth of ore (a bit more with coal, quartz, and sulfur) and drop them off to the drop box by the pal box. Then make the slow carry from my drop box, to the pal box to port to my main base and then off in my chests.

Why don't I put points into attack or something else. Well the pal's are the heavy hitters and I'm just the cheer leader. Seriously I see that I might do 10% of the damage but really it is my pal's pulling the battles. (obviously I am referring to boss/tower battles, not the common pals) SO relatively speaking just never saw a need to try and do more. In turn it saves my grinding for ammo/repairs and allows me to just play more.

That being said. I believe I saw there is a mod that can completely remove weight for you. Heck there are a lot of mods. IS it cheating? In a single player game I don't care. It doesn't effect my game play if you do a mod. Just like if I tweak my world settings in my single player game doesn't effect your game play.

So to wrap it up. Do I think that there should be less need to put as many points into weight as I need to just to harvest 2 nodes. YES I do think that the overall stats could stand to be looked at more. There are options like pals, using drop boxes, point allocations to deal with it, but hey this is early access I expect that these sort of balancing and fine tuning things will be looked at as players comment on them/dev's aren't dealing with core must fix bugs.
There's a mod that has a nice balance.

While in your base, you weight limited is increased to 1 million. Outside of the base, it's what your stat is.

This allows you to freely carry and transport bulk items around your base or from other bases since you can teleport. This also makes you still conscious on what you carry and pick up outside while roaming since your weight limit is enforced.

If it wasn't for this mod, I wouldn't have ever moved my base.
Magic Spazm Feb 9, 2024 @ 9:42am 
I mine all the rocks till they're all gone then I use the grapple gun to drag myself to the teleporter. It's faster than multiple trips especially if you unequip and equip the grapple gun to reset the cool down.
Veylox Feb 9, 2024 @ 9:51am 
Originally posted by DemonchanSama (Lilyia):
Originally posted by Reignner:
I can understand weight limit as its a staple in the genre, with enshrouded being my only known exception. but for a game that claims to be closely related to ARK. not only can we not use our tames for hauling but were limited to a designated amount of items we can carry. now i can understand no to the first as i can only imagine how much of a coding nightmare it would be to allow pals inventory capacity on top of everything else. but like in ark; to have unlimited, or at least more inventory slots, should be doable imo.

Artificial difficulty.

Imposing restrictions on players to limit how fast they can farm node and race through all the content basically.

I feel there are better ways to go about this than imposing weight limits honestly.

Limited bag space that only allows you to stack so many of each item (upgradable as you increase tech) , and the ability to upgrade bag space, but also utilize "Pack Mule" type pals to increase inventory would make more sense to me.

Games are artificial, any difficulty in them also is. You actually need inventory slots more than you need weight, for several reasons ;

- there are a lot more items in the game than you have inventory slots, so you will regularly fail to pick up new items.
- You can increase your weight stat, and it's one of the better increases
- past a certain point, your weight stat alone simply outweighs whatever you would gather in a session outside of your base. At around 500 weight it's already extremely rare to go over, unless you're somehow carrying tons of wood/stone/minerals, which brings us to the last point ;
- Every heavy resource should be farmed in base, not outside of it, making their weight irrelevant. You just store it the moment you pick it up.
Last edited by Veylox; Feb 9, 2024 @ 9:52am
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Date Posted: Feb 8, 2024 @ 6:43am
Posts: 11