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When I go on mining runs I have 4 brontos and my bird in my party. The brontos increase my carry weight by 400.
Limited inventory is a staple of survival games. You have to manage your inventory and go back to base when it fills up to offload.
Artificial difficulty.
Imposing restrictions on players to limit how fast they can farm node and race through all the content basically.
I feel there are better ways to go about this than imposing weight limits honestly.
Limited bag space that only allows you to stack so many of each item (upgradable as you increase tech) , and the ability to upgrade bag space, but also utilize "Pack Mule" type pals to increase inventory would make more sense to me.
I'm gonna be honest with you, I HATE when games adds both limitations to inventory.
Sure, it can have a limited weight, but at least give me infinite inventory slots. Sure, you can make the inventory slot limited, but at least give me infinite weight... Both is just nasty and horrible, that's why people use Mods that start the game with already 1,000 in weight, because it's stupid to have both limitations.
The sole reason why we have limited inventory slots, or limited inventory weight is to make us go back to base to store our things in a container, and then go back to keep exploring...
More weight, or more inventory slots, means more items we can carry at the same time, which means more time exploring before going back to our base, which means less wasting player time, WHICH IS A GOOD THING.
That's why I'm not against people hacking the game to give infinite inventory weight, if you'll limit my slots, don't limit my weight, or vice-versa, but both is a low blow, unacceptable.
its not even the weight that i have an issue with, its when i can carry a thousand pounds but cant even get close to that because i found a ton of eggs and schematics in my exploration. i understand wanting us to go back to base, but when im on a flier i cant go 5 mins without finding a ton of eggs and chests. and you cant in good conciseness tell a gamer to ignore that stuff.
Return to base drop it and go back to where you where, you can leave markers on the map as well, so you do not forget the location.
When I spent my points I divided them between 1 point health, and usually sometimes more 2 points weight. Health to keep me alive (I know kind of obvious), weight because if I accidentally pick something up during battle (looking at you rocket launcher) I don't want to be weighed down. GRANTED I did this mostly because I don't like to be overly burdened with weight. At my current point allocation I can easily pickup 2 rock's worth of ore (a bit more with coal, quartz, and sulfur) and drop them off to the drop box by the pal box. Then make the slow carry from my drop box, to the pal box to port to my main base and then off in my chests.
Why don't I put points into attack or something else. Well the pal's are the heavy hitters and I'm just the cheer leader. Seriously I see that I might do 10% of the damage but really it is my pal's pulling the battles. (obviously I am referring to boss/tower battles, not the common pals) SO relatively speaking just never saw a need to try and do more. In turn it saves my grinding for ammo/repairs and allows me to just play more.
That being said. I believe I saw there is a mod that can completely remove weight for you. Heck there are a lot of mods. IS it cheating? In a single player game I don't care. It doesn't effect my game play if you do a mod. Just like if I tweak my world settings in my single player game doesn't effect your game play.
So to wrap it up. Do I think that there should be less need to put as many points into weight as I need to just to harvest 2 nodes. YES I do think that the overall stats could stand to be looked at more. There are options like pals, using drop boxes, point allocations to deal with it, but hey this is early access I expect that these sort of balancing and fine tuning things will be looked at as players comment on them/dev's aren't dealing with core must fix bugs.
While in your base, you weight limited is increased to 1 million. Outside of the base, it's what your stat is.
This allows you to freely carry and transport bulk items around your base or from other bases since you can teleport. This also makes you still conscious on what you carry and pick up outside while roaming since your weight limit is enforced.
If it wasn't for this mod, I wouldn't have ever moved my base.
Games are artificial, any difficulty in them also is. You actually need inventory slots more than you need weight, for several reasons ;
- there are a lot more items in the game than you have inventory slots, so you will regularly fail to pick up new items.
- You can increase your weight stat, and it's one of the better increases
- past a certain point, your weight stat alone simply outweighs whatever you would gather in a session outside of your base. At around 500 weight it's already extremely rare to go over, unless you're somehow carrying tons of wood/stone/minerals, which brings us to the last point ;
- Every heavy resource should be farmed in base, not outside of it, making their weight irrelevant. You just store it the moment you pick it up.