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Additionally if you want an optimized ini for all that, just go to nexus and search RTX under Palworld, someone made an easy drag n drop ini for RTX and dx12, although I’d stay away from his epic versions on a 3060, I won’t even use that one on my 4090 lol
Unreal 5 games should be using DX12... there are good reasons for doing DX12 over DX11... optimized or not...
One of the main differences is that DX12 is a low level API compared to DX11 and has a lot of performance benefits.
So either this is a bug or intended for whatever vague reason.
I realize palworld is early access and not optimized (at all) ...
We'll see how palworld fares in 6 months...
"Am I missing a configuration setting somewhere?"
The answer to that "is" the ini right now.
That might be something where I'd have to fiddle with settings and/or it's my hardware, but I dunno. Frankly didn't notice much of a difference otherwise, but I was curious how it would do.