Palworld

Palworld

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online guides ruin the game experience.
there are those that say that they like to follow guides to speed up the game. I say you deny yourself the thrill of discovery when you look up what to breed with what to fast track your way of making it to the end game then turn around and say later there isn't enough content in the game. using the META is a blight on all online gaming, that much is nothing new. while there are those that look for posts to say "just dont use them if you dont like them or let others play the game the way they like it;" I'm not looking for a permenant default change but instead **optional features** to be checked off by an admin. I'm wondering how someone could limit this. I've edited the post due to its strong toxic implications to people who aren't open to open discussion to make it hopefully more open to better dialogue.

here is what I'm proposing. you dont have to like it but its no reason to engage like your trying to hurt my ity bity feelings.

Large and Huge Egg raid chance multiplier: high level creatures spawn and target the eggs specifically during incubation stage. this ensures that a player would be more inclined to better fortify defenses to defend their base before they attempt to hatch top tier eggs.

randomize resource node permanence: on day one of loading a server, have all resources do a check on whether an individual node will spawn at its specific location for the rest of the game or not. which would change the way a player decides to set up their base rather than rush for the best locations possible because they saw it on an online guide.

favor parent pals: as opposed to having a 100% chance of a specific all new and improved pals like players breeding Anubis as early game upper tier level miners for example, instead nerfing the breeding pen a 10% chance of spawning desired a pals and instead spawning a slightly better version of one of the parent pals could be made to help persuade players to play more of the other parts of the game and simply use the breeding pen as a lesser but still enhancing option to the game. (maybe add a slider to modify unique pals from breeding. (yes this could trigger many of you just remember its optional)

Egg failures/Egg duds: not every egg needs to be fertile, let there be a 90% chance that an egg successfully hatches if the player incubates the egg in its optimal climate and reduce successful hatchings to 50% if the player incubates an egg in an sub optimal climate and reduce successful hatching down to 30% if a player incubates an egg in a negative climate that an egg is incubated in for longer than 25% of its incubation period. for example if an egg likes heat, it will suffer a 70% mortality complication if the player cant be bothered to nest it properly.

reduce duplication glitches: self explanatory.

for those who are still confused with the mysterious word.
op·tion·al
/ˈäpSHən(ə)l,ˈäpSHn(ə)l/
adjective
adjective: optional
available to be chosen but not obligatory.
"a wide range of optional excursions is offered"
Dernière modification de CarsonTheOneAndOnly; 7 févr. 2024 à 23h34
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Affichage des commentaires 46 à 60 sur 156
There are some people these days who can't make any decision in a game unless they are sure it's the most optimal/100% the right choice. It's a very sad way to enjoy your games.
How do you know these people didn't find their Jetragons through personal trial and error?
Derpykat5 a écrit :
How do you know these people didn't find their Jetragons through personal trial and error?

because they are bragging over the coms that they just followed a guide. not to mention if the server is only 3 days old that they are saying they are hatching crystal vanwyrms before they are even hatched. thats a big hint. if that makes them happy and fulfills your game experience fine but damn it all now Im hunting for a new server.
Dernière modification de CarsonTheOneAndOnly; 7 févr. 2024 à 11h44
Derpykat5 a écrit :
How do you know these people didn't find their Jetragons through personal trial and error?

because they are bragging over the coms that they just followed a guide.

You can't get Jetragon by breeding without having two Jetragons of opposite gender meaning they would have had to have beaten Jetragon and caught it at LEAST twice, realistically more like 4-5 times to get opposing genders.
Derpykat5 a écrit :
How do you know these people didn't find their Jetragons through personal trial and error?

because they are bragging over the coms that they just followed a guide. not to mention if the server is only 3 days old that they are saying they are hatching crystal vanwyrms before they are even hatched. thats a big hint. if that makes them happy and fulfills your game experience fine but damn it all now Im hunting for a new server.
You do realize that people don't have their memories wiped when they change servers, right? You could be complaining that people have already gone through the trial and error for all you know.
CarsonTheOneAndOnly a écrit :
there are those that say that they like to follow guides to speed up the game. I say you deny yourself the thrill of discovery when you look up what to breed with what to fast track your way of making it to the end game then turn around and say there isn't enough content in the game. this is a blight on all online gaming and I'm wondering how someone could limit this. maybe more RNG? maybe level capping what creatures a player can actually breed based on their level? maybe increasing the difficulty of capture on upper tier palmon drastically or being able to manually set the floating values of capture percentages on individual palmon to help slow down the players? maybe implement miscarriages or dud eggs in the breeding pen to help slow down the player that just cant help themselves to hit up that online guide and think they have a guarantee to success.


I'll take "people who are complaining about something that doesn't affect them" for $500, Alex.
You know what ruins a game for me? People trying to control what I do in a sandbox game, where the very definition of that type of game is that you can play the way you want with no silly rules or game mechanics preventing you from having fun playing the game you want to play it.
The game is actually very well put together. The very best pals can not be breed, they must be captured the hard way. You can't breed them until you get a male and female of that type. Even some you can breed require tames you must capture too.

Game is already hard enough, but not hard core, which I think is why so many love it.
Lupa 7 févr. 2024 à 13h31 
You want to cap everyone else because of people looking up guides?
I would argue that unless there were more pals that were exclusive to breeding, then you really don't gain more content by forcing yourself to experiment with it. That's not really content.
Derpykat5 a écrit :

because they are bragging over the coms that they just followed a guide. not to mention if the server is only 3 days old that they are saying they are hatching crystal vanwyrms before they are even hatched. thats a big hint. if that makes them happy and fulfills your game experience fine but damn it all now Im hunting for a new server.
You do realize that people don't have their memories wiped when they change servers, right? You could be complaining that people have already gone through the trial and error for all you know.

I'm avoiding engaging with sarcasm so yes... I'm aware. no I dont see a problem with a reasonable amount of clairvoyance like favorite places on the map and taking a route of gameplay that worked for themselves in a previous playthrough. but the ick stems from a brand new player that starts server on day one and hits up https://palworld.gg/breeding-calculator and then looks up https://mapgenie.io/palworld/maps/palpagos-islands google searches palworld duplication glitch and makes themselves obviously OP then proceeds to say, "how come this game is so easy? why are you guys taking so long, here have this OP palmon, I have 3 better ones already. I cant wait for PVP I'm gonna be so ready for it."
CarsonTheOneAndOnly a écrit :
you deny yourself the thrill of discovery
Not when the amount of boredom exceeds any sort of "thrill" that may happen in my gameplay.
Derpykat5 a écrit :
You do realize that people don't have their memories wiped when they change servers, right? You could be complaining that people have already gone through the trial and error for all you know.

I'm avoiding engaging with sarcasm so yes... I'm aware. no I dont see a problem with a reasonable amount of clairvoyance like favorite places on the map and taking a route of gameplay that worked for themselves in a previous playthrough. but the ick stems from a brand new player that starts server on day one and hits up https://palworld.gg/breeding-calculator and then looks up https://mapgenie.io/palworld/maps/palpagos-islands google searches palworld duplication glitch and makes themselves obviously OP then proceeds to say, "how come this game is so easy? why are you guys taking so long, here have this OP palmon, I have 3 better ones already. I cant wait for PVP I'm gonna be so ready for it."
And your solution doesn't address the problem. It affects guide users and non-guide users proportionally equally, except when you only need one breed to get what you want you'll feel it a lot less than when you're breeding dozens of combinations and each one has a random chance of failure. You don't feel capture rate penalties as much when you know exactly what you want to catch than when you're catching everything to see what's good or not.

I said this earlier and I'll say it again; the more miserable you make the game, the more people will go look up a guide to skip past the miserable parts. If anything, making breeding and catching more accessible would be better, since it would result in guides and calculators skipping less of the game.
Yet another troll post. Online video / content by other creators is not a developer issues.
Derpykat5 a écrit :

I'm avoiding engaging with sarcasm so yes... I'm aware. no I dont see a problem with a reasonable amount of clairvoyance like favorite places on the map and taking a route of gameplay that worked for themselves in a previous playthrough. but the ick stems from a brand new player that starts server on day one and hits up https://palworld.gg/breeding-calculator and then looks up https://mapgenie.io/palworld/maps/palpagos-islands google searches palworld duplication glitch and makes themselves obviously OP then proceeds to say, "how come this game is so easy? why are you guys taking so long, here have this OP palmon, I have 3 better ones already. I cant wait for PVP I'm gonna be so ready for it."
And your solution doesn't address the problem. It affects guide users and non-guide users proportionally equally, except when you only need one breed to get what you want you'll feel it a lot less than when you're breeding dozens of combinations and each one has a random chance of failure. You don't feel capture rate penalties as much when you know exactly what you want to catch than when you're catching everything to see what's good or not.

I said this earlier and I'll say it again; the more miserable you make the game, the more people will go look up a guide to skip past the miserable parts. If anything, making breeding and catching more accessible would be better, since it would result in guides and calculators skipping less of the game.

there are plenty of tutorials and guides for poker. and black jack. and while that in of itself is going to give you a leg up on the game as opposed to someone that wants to learn the game slowly, the game is still balanced because the core game is still very much chance. in palworld, everything is blueprinted out. there isn't much to deviate from outcomes in the game when you get to end game and for that reason people race to it. thats the point of this post. it becomes bland. would you flip a coin if it always came up heads? play rock paper scissors if the kid always threw scissors? maybe if you had the entertainment maturity of a 5 year old sure but I hope that more people realize that they are just spending more money on games because they beat them earlier than they naturally would. then they run out of stuff to play because they beat them all because they cheated themselves and then complain that there aren't any good games to play.

I realize I'm not going to convince anyone and I'm venting out pent up frustrations based on observations at this point but I'm going to blame those that use guides for robbing themselves and others of a clean natural progression gaming experience.

I cant keep up with the flooding comments of kids that just want to tell me off for being too noob or being dog poo at the game as if that means anything. so I'm just going to post this video documentary. https://www.youtube.com/watch?v=B223_fWbsn8
Dernière modification de CarsonTheOneAndOnly; 7 févr. 2024 à 15h15
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Posté le 7 févr. 2024 à 1h30
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