Palworld

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catch power upgrades
is it just me or do they feel pointless? I think I have level 5 catch power with the iffigies and even level 15-20 pals feel hard to catch.
Originally posted by 月の漁師:
Effigies have been bugged since the game launched. They reduce your catch power instead of increasing
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The author of this thread has indicated that this post answers the original topic.
月の漁師 Feb 6, 2024 @ 4:36pm 
Effigies have been bugged since the game launched. They reduce your catch power instead of increasing
tools guy-kun Feb 6, 2024 @ 5:21pm 
Originally posted by Retired:
Effigies have been bugged since the game launched. They reduce your catch power instead of increasing
♥♥♥♥ man. that sucks.
DarkFenix Feb 6, 2024 @ 5:22pm 
People assume, by a whole lot of confirmation bias, that they reduce capture power. The reality is we don't know, another test by someone showed that rather than a negative effect, they simply had no effect.

Nobody has actually gone and datamined any solid information yet. To my knowledge at least.
Dradiin Feb 6, 2024 @ 5:24pm 
Originally posted by Retired:
Effigies have been bugged since the game launched. They reduce your catch power instead of increasing

yeah there have been a few YT videos confirming yer capture rate gets worse with a "Better" capture rate, Sucks because i got 5 levels into this before this was confirmed.
Nirvash Feb 6, 2024 @ 5:42pm 
The interesting thing is I feel like "catch chance" is actually 2 stats and not 1. And so the effigy statues actually DO increase catch chance, while also decreasing it.

The first factor is the displayed percentage before and after the throw. You notice that regardless of the number of shakes, the pal is caught once this number reaches 100. So after each shake the number increases a variable amount. You might also notice that the initial number actually does increase if you have statues applied. For example if you hover your crosshair over a pal with a sphere in hand, and it says "5%", then when you throw, suddenly it says "14%". So it stands to reason that this is the statues working correctly for the first factor.

The second factor is how likely the pal is to break out of the ball on each shake. Regardless of whether a pal has a 5% catch chance or an 85% catch chance, that number still has to REACH 100. Each shake the number increases by a seemingly random amount. Sometimes a 5% can go to 100 after 1 shake, and sometimes 85% can take 3 shakes to reach 100. But after each shake, there is a chance for the pal to break out. And it seems that the liffmunk statues ALSO increase the sphere break chance by the same amount. So even if you have a high catch chance, it's negated by a high break chance.
HexTraThirstyツ Feb 6, 2024 @ 5:55pm 
Originally posted by DarkFenix:
People assume, by a whole lot of confirmation bias, that they reduce capture power. The reality is we don't know, another test by someone showed that rather than a negative effect, they simply had no effect.

Nobody has actually gone and datamined any solid information yet. To my knowledge at least.
And people tested it. It seems like its really bugged and your chance gets decreased.
It also feels like that while playing with a friend. We both catch less often or have to throw a lot more spheres with like level 5 power.
HexTraThirstyツ Feb 6, 2024 @ 5:58pm 
Originally posted by Nirvash:
The interesting thing is I feel like "catch chance" is actually 2 stats and not 1. And so the effigy statues actually DO increase catch chance, while also decreasing it.

The first factor is the displayed percentage before and after the throw. You notice that regardless of the number of shakes, the pal is caught once this number reaches 100. So after each shake the number increases a variable amount. You might also notice that the initial number actually does increase if you have statues applied. For example if you hover your crosshair over a pal with a sphere in hand, and it says "5%", then when you throw, suddenly it says "14%". So it stands to reason that this is the statues working correctly for the first factor.

The second factor is how likely the pal is to break out of the ball on each shake. Regardless of whether a pal has a 5% catch chance or an 85% catch chance, that number still has to REACH 100. Each shake the number increases by a seemingly random amount. Sometimes a 5% can go to 100 after 1 shake, and sometimes 85% can take 3 shakes to reach 100. But after each shake, there is a chance for the pal to break out. And it seems that the liffmunk statues ALSO increase the sphere break chance by the same amount. So even if you have a high catch chance, it's negated by a high break chance.
I never had it that the chance went up from 5% to 100% in one shake. It seems like the spheres ALWAYS will shake 2 times, if the chance isnt 100% from beginning. If I catch pals, its either because the chance is 100% after the throw (like low level pals at start) or because the sphere shaked 2 times. Every time if the sphere shakes a second time, I instantly know the pal is gonna be catched.
(I also had it happen like the chance already is 90% but the sphere will shake once to go like to 98% and then the second shake will capture it. So its always two shakes for me, never only one.)
Last edited by HexTraThirstyツ; Feb 6, 2024 @ 6:00pm
Unlucky Feb 6, 2024 @ 6:21pm 
Just FYI, the first 'shake' moves the bar from wherever it is at 50% up from there to 100.

So, for example, if it starts at 20%, it will always go up to 60% after the first shake. Because 60% is halfway between 20% and 100%.
100 - 20 = 80 (Total - Current% = Remainder)
80 / 2 = 40 (Remainder divided in half, aka "/ 2" )
20 + 40 = 60 (Current% + Half of Remainder = Halfway Between Current and Total)

The second 'shake' moves it up the other half, meaning you got 100% and you caught it.

Yall love math you know you do. :steammocking:
Last edited by Unlucky; Feb 6, 2024 @ 6:23pm
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Date Posted: Feb 6, 2024 @ 4:34pm
Posts: 8