Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
how nothing changes
It's a shame they don't seem to understand that the their customer base got sick of that stuff years ago.
It's less of a case of indie developers being 'better' that AAAs, and more that indie developers have WAY more freedom because they're not shacked to the whims of shareholders who know nothing about games.
The bigger the company, the more risk adverse it seems to be. AAA developers are only willing to commit to releasing what's safe, hense why they almost always release the same thing with fancier graphics.
If people stopped giving money to these succubus they would be forced to make good games again. But unfortunately their psychological tricks work.
Some OG AAA studios of the past are. Halo, Mass Effect, Half Life....but lately; mannnnnnnnnnnn.
In my experience, it's also far more fun to work for smaller businesses than corporations. Corporations just create models that everyone has to fit into. Small businesses have more managers who cater to individual employees and their needs.
Corporate bureaucracies are energy vampires.
Game publisher is a company.
Company exists to make money for their owner/investors.
In past they did it by releasing good product people would enjoy.
Now they learned all they need is brand recognition and monetizing frustration and you still have enough idiots who will literaly throw their (and their parents´s) money at them, making enough money and cutting the expenses of making actually good product.
Indie devs dont have brand recognition.
2000 and the years around it were golden years. Which games did you think were soul-crushed? AAA wasn't really a term back then and even EA wasn't churning out that much. Everything from Dues Ex, Thief 2, Baldurs Gate 2. Age of Empires 2, GTA 3 (was around that time, maybe a year or 2 later) Way more freedom with the likes of Counter Strike being modded off the back Half Life 2. Even the Sims was innovative for the time. The list of classics is mind blowing. The greatest era for pc gaming in my opinion.
It's always good practice to do your due diligence and research, whether it's buying a AAA product or helping crowdfund an indie game.