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Hopefully, as the game moves along in EA we'll see them improve.
At the end of the dungeon you find 2 chest but there are random chest in the dungeon too, you need to search a certain area where a chest usualy spawn there.
Granted, it's the same tiles, but having things frozen over was very pretty. I'm sure the volcanic area has a similar motif following, but I do agree that having more tiles would be nice.
If anything, tile swapping shouldn't be that big of a deal.
I tend to use the caves next to my base for resources. Several large Paladium nodes as well as the sulphur and Ore if i choose to farm that one as well.
Really hope later on in EA they get a full rework if even just high lvl ones.
the boss size pals cant be bred and keep their size. the passives arent really good enough o keep me going in.
I'd love it if there were some dungeons that practically *required* a flying mount, or some other specific pal type. Maybe a lava dungeon that requires you to run across lava pools (needing a pal like reindrix to keep you cool), or frozen dungeons that have ice walls need to be melted with a flame pal to progress... stuff like that.
We need a reason to *want* to explore each room. A really simple method would be having a wider variety of pals spawn. Once you've gone through two rooms in a dungeon, you have probably seen all of the pal types you're gonna find there... seems like there are usually only ever 2-4 types.