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Laporkan kesalahan penerjemahan
So i dont get why people are SO defensive about their favourite new toy. All it does is blocking potential bug fixes with way too much fanboy'ism.
But they way to talk about games, i feel like its just another lost cause. You clearly have no idea how crucial online games and especially gacha games (which includes genshin and games alike) really are. You would lose faith in mankind. But however, its another topic.
This here is about a potential bug and nothing else.
if no one proves it exists they wont find it
do you know how long it would take someone to prove that? they would have to find the same pal, with the same visible catch chance put it on a graph of how many times it took to catch every time and have to do it thousands of times to prove it doesnt follow a bell curve of probablity
Again: Fanboyism is one thing if you like it, but blocking bug fixes with that is the other one. After all, it would be also in your interest if there is a bug.
And as for that circle, I am convinced that it's not showing the actually chance of success, it's showing the percentage of progress to capture and the fact that it's listed as "rate" is just poor wording.
What it LOOKS like to me is that the sphere quality determines the actual success rate while something else (skill, level, or maybe also sphere quality) deternines the AMOUNT of progress per "tick." I could be completely wrong, that's just how it seems.
I don't have much to add to this conversation overall, as I was just perusing the forums to see if there was any more information to gain on this topic, but I can say it's not the amount of progress per tick, on ball quality.
Be it a capture "rate" of 2% or 90%, it's always two ticks. On the 2%, it jumps to 51%, then onto 100%. on the 90, it jumps to 95%, then to 100%.
The only exception, and something that hasn't been noted, is if you preform a capture on a 100% "chance" it doesn't even do the two wobbles then, it just finishes the capture... at least, in my experience.
but having higher chance of capture doesnt necessarily mean higher rate of success
you can easily fail 10 times in a row with 98% but also can easily capture 0.05% ..
People have zero understanding how it works
Easy to check and confirm .. find pal that has like 95-99% .. upgrade effigy till you have 100% and go capture them .. and you will capture them. Why? Because it just works .. 16 times the chance of success :P
do you mean that theres two possible states so no matter the probability, it's always 50% because it's either caught or not caught?
or what sort of advanced arithmetic is this?
It's pretty hard to mess up a straight up +buff when programming.
I got a feeling they added a handicap system at the start to help players catch early and progress....they then lower that bonus handicap catch rate per level and i'm guessing somewhere that's gone too far.
Then people just attribute that to the effigies because that stage of the game when you get a flying mount and really start farming them is where the handicap starts diminishing pretty hard.
You look because you suspect. Bugs happen. Happen all the time. I cited eve online before. We once had a mysterious bug where you wouldn't load into a system after jumping. Never could reproduce in testing, but it happened to people playing.
In the end the bug was caused by two different people jumping into the same star system at the exact same time.
And no, it isn't hard to mess up buff issues when programming. It is usually the most common type of bug and exploit in gaming.
I cited earlier where people made use of a tracking debuff in eve online in order to give themselves infinite tracking.
Weird, I guess everyone ITT saying it wasn't a thing is just wrong
"・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug."
UI was showing an increase, but no increase was actually happening. That's what's fixed.