Palworld

Palworld

Lihat Statistik:
According to 800 spheres worth of data, Lifmunk effigy currently does nothing.
https://www.reddit.com/r/Palworld/comments/1ajsqk4/lifmunk_effigies_what_do_they_actually_do_800/

In summary, we're being fooled into thinking it's lowering our capture rate only because it visually raises the odds but doesn't actually raise them. Many may already be aware of this, but many also (like myself) assumed Lifmunk effigies were actually LOWERING capture rate. It seems this is not the case, they're just not raising it.

EDIT: Officially fixed! Hurrah!
Terakhir diedit oleh The Former; 6 Feb 2024 @ 7:33pm
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Menampilkan 31-45 dari 56 komentar
Everglow 6 Feb 2024 @ 2:06am 
oh and as for the gacha comment, it is RNG, but rigged against you look at rolling craps, the goal is rolling 7s, the most common dice combo but its still 1/16 chance on that
Kussin 6 Feb 2024 @ 2:06am 
But you dont have the code nor the patience to reproduce those bugs. Therefore you have no ground here. Or maybe you sit at home trying around 10000 different playthroughs with all kind of different variables to reproduce bugs. But you dont, i assume.

So i dont get why people are SO defensive about their favourite new toy. All it does is blocking potential bug fixes with way too much fanboy'ism.

But they way to talk about games, i feel like its just another lost cause. You clearly have no idea how crucial online games and especially gacha games (which includes genshin and games alike) really are. You would lose faith in mankind. But however, its another topic.

This here is about a potential bug and nothing else.
Terakhir diedit oleh Kussin; 6 Feb 2024 @ 2:13am
Everglow 6 Feb 2024 @ 2:13am 
Diposting pertama kali oleh Ward:
But you dont have the code nor the patience to reproduce those bugs. Therefore you have no ground here. Or maybe you sit at home trying around 10000 different playthroughs with all kind of different variables to reproduce bugs. But you dont, i assume.

So i dont get why people are SO defensive about their favourite new toy. All it does it blocking potential bug fixes with way too much fanboy'ism.
and how long do you want them wasting time looking for something that doesnt exist? people need to prove it exists to be found

if no one proves it exists they wont find it

do you know how long it would take someone to prove that? they would have to find the same pal, with the same visible catch chance put it on a graph of how many times it took to catch every time and have to do it thousands of times to prove it doesnt follow a bell curve of probablity
Kussin 6 Feb 2024 @ 2:16am 
With stats, as usual. Stats we dont have. Neither you or me. And it's been a week or two so any bug fix in that regard (if there is any) is still ahead.

Again: Fanboyism is one thing if you like it, but blocking bug fixes with that is the other one. After all, it would be also in your interest if there is a bug.
RasaNova 6 Feb 2024 @ 2:18am 
I'm a bit confused about when people say there are 2 checks. what are these and how are these represented? I thought there could be several checks, once per "tick" of incremental progress. Sometime there's 2 or 3, sometimes there are more. And, I could swear I've seem pals escape after several of those incremental steps, even after the circle is over 90% full.

And as for that circle, I am convinced that it's not showing the actually chance of success, it's showing the percentage of progress to capture and the fact that it's listed as "rate" is just poor wording.

What it LOOKS like to me is that the sphere quality determines the actual success rate while something else (skill, level, or maybe also sphere quality) deternines the AMOUNT of progress per "tick." I could be completely wrong, that's just how it seems.
Diposting pertama kali oleh RasaNova:
What it LOOKS like to me is that the sphere quality determines the actual success rate while something else (skill, level, or maybe also sphere quality) deternines the AMOUNT of progress per "tick." I could be completely wrong, that's just how it seems.

I don't have much to add to this conversation overall, as I was just perusing the forums to see if there was any more information to gain on this topic, but I can say it's not the amount of progress per tick, on ball quality.

Be it a capture "rate" of 2% or 90%, it's always two ticks. On the 2%, it jumps to 51%, then onto 100%. on the 90, it jumps to 95%, then to 100%.

The only exception, and something that hasn't been noted, is if you preform a capture on a 100% "chance" it doesn't even do the two wobbles then, it just finishes the capture... at least, in my experience.
Terakhir diedit oleh Metalshock; 6 Feb 2024 @ 2:33am
sh3riff 6 Feb 2024 @ 2:48am 
it works fine for me .. it increases chances

but having higher chance of capture doesnt necessarily mean higher rate of success
you can easily fail 10 times in a row with 98% but also can easily capture 0.05% ..
People have zero understanding how it works

Easy to check and confirm .. find pal that has like 95-99% .. upgrade effigy till you have 100% and go capture them .. and you will capture them. Why? Because it just works .. 16 times the chance of success :P
Terakhir diedit oleh sh3riff; 6 Feb 2024 @ 2:50am
Soren 6 Feb 2024 @ 2:55am 
Diposting pertama kali oleh sh3riff:
it works fine for me .. it increases chances

but having higher chance of capture doesnt necessarily mean higher rate of success
you can easily fail 10 times in a row with 98% but also can easily capture 0.05% ..
People have zero understanding how it works

Easy to check and confirm .. find pal that has like 95-99% .. upgrade effigy till you have 100% and go capture them .. and you will capture them. Why? Because it just works .. 16 times the chance of success :P
No, the increase is bugged even with your observation. It's just bugged everywhere else except under the condition of where the displayed odds are 100%, because then it just auto-catches the target even if the lifmunk energy upgrades rates normally do not matter.
Diposting pertama kali oleh sh3riff:
but having higher chance of capture doesnt necessarily mean higher rate of success
you can easily fail 10 times in a row with 98% but also can easily capture 0.05% ..
People have zero understanding how it works

do you mean that theres two possible states so no matter the probability, it's always 50% because it's either caught or not caught?

or what sort of advanced arithmetic is this?
Matty101 6 Feb 2024 @ 3:08am 
Got a feeling there is something going on but i don't think its the effigies.
It's pretty hard to mess up a straight up +buff when programming.
I got a feeling they added a handicap system at the start to help players catch early and progress....they then lower that bonus handicap catch rate per level and i'm guessing somewhere that's gone too far.
Then people just attribute that to the effigies because that stage of the game when you get a flying mount and really start farming them is where the handicap starts diminishing pretty hard.
Diposting pertama kali oleh Everglow:
and how long do you want them wasting time looking for something that doesnt exist? people need to prove it exists to be found

if no one proves it exists they wont find it

do you know how long it would take someone to prove that? they would have to find the same pal, with the same visible catch chance put it on a graph of how many times it took to catch every time and have to do it thousands of times to prove it doesnt follow a bell curve of probablity

You look because you suspect. Bugs happen. Happen all the time. I cited eve online before. We once had a mysterious bug where you wouldn't load into a system after jumping. Never could reproduce in testing, but it happened to people playing.

In the end the bug was caused by two different people jumping into the same star system at the exact same time.

Diposting pertama kali oleh Matty101:
Got a feeling there is something going on but i don't think its the effigies.
It's pretty hard to mess up a straight up +buff when programming.
I got a feeling they added a handicap system at the start to help players catch early and progress....they then lower that bonus handicap catch rate per level and i'm guessing somewhere that's gone too far.
Then people just attribute that to the effigies because that stage of the game when you get a flying mount and really start farming them is where the handicap starts diminishing pretty hard.

And no, it isn't hard to mess up buff issues when programming. It is usually the most common type of bug and exploit in gaming.

I cited earlier where people made use of a tracking debuff in eve online in order to give themselves infinite tracking.
"・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug. "

Weird, I guess everyone ITT saying it wasn't a thing is just wrong
Juggs 6 Feb 2024 @ 7:29pm 
Diposting pertama kali oleh sh3riff:
it works fine for me .. it increases chances

but having higher chance of capture doesnt necessarily mean higher rate of success
you can easily fail 10 times in a row with 98% but also can easily capture 0.05% ..
People have zero understanding how it works

Easy to check and confirm .. find pal that has like 95-99% .. upgrade effigy till you have 100% and go capture them .. and you will capture them. Why? Because it just works .. 16 times the chance of success :P
Dang, y'all got no diffed by the patch notes thats crazyyyy :steammocking:
Terakhir diedit oleh Juggs; 6 Feb 2024 @ 7:30pm
Arxel_z 6 Feb 2024 @ 7:33pm 
they said *fixed* but which one did they fixed? They fixed the Number that is shown or they fixed the actual capture rate? lol
DarkFenix 6 Feb 2024 @ 7:58pm 
Oh look at that, the bandwagon insisting on their capture chances being lowered were completely wrong. Looks like they do in fact completely lack self-awareness or critical thinking. Sorry, riding the wave of smugness.

Diposting pertama kali oleh Arxel_z:
they said *fixed* but which one did they fixed? They fixed the Number that is shown or they fixed the actual capture rate? lol
"・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug."

UI was showing an increase, but no increase was actually happening. That's what's fixed.
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