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O their also trying hire more people to work for them as we speak
Nobody will work in a business that does not profit.
If your project made $100 would you still spend another $60 to perfect it? It means your profit dropped from $100 to just $40.
One thing give these devs tho, that road map? Like ffs, it’s so simple if they can’t deliver on that in due time, well, be pretty obvious what’s really going on right. BUT they’re keeping it simple thus far…hopefully cos they’re being realistic with what actually can do.
And given the game has made Pocketpair hundreds of millions in revenue, I would be very surprised, and disappointed, if they didn't capitalise on that by employing more staff and ramping up development. If they play this right, Palworld becomes a staple of the genre. The kind of game they can coast on for decades with secondary/derivative products like merch and branding. The kind of game bigger corps will eventually try to buy out to milk, the way microsoft did with Minecraft.
You don't "do the bare minimum and dip" when you own a gold mine. You start digging.
Yep. You don't shrug and walk away when you have the opportunity to be the next pokemon-style success. Whether they'll achieve it or not is anyone's guess - but even modest success will see them make a ♥♥♥♥♥♥♥♥ of money compared to just leaving the game to die in early access.
There's no way in hell they're blind to that fact.
waste* for*