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Rocket launcher says 10,000 on it, it hits like 120. Assault rifle has 448, it hits like 3-6.
Catch chances constantly defeat any statistical probability. You can fail a 90%+ chance 20 times in a row. I'd sooner win a lottery than this happening in real life.
Nobody can even deduce how it works, because it is so massively inconsistent. They should use numbers that actually mean something. Right now, the stats are completely unrelated to any damage you might deal.
As for capture percentage, I always assumed that the % number shown isn't the chance, it's the completion. So when it shows 90 that doesn't mean 90% chance, it means it's 90% complete.
The 1000 dmg on your weapon is similar to the 150 dmg on most Pal ultimate moves. It's the base you multiply from.
https://www.reddit.com/r/Palworld/comments/19dj25c/the_damage_formula/
The bigger impact right now is the Lifmunk effigy bug that reduces the capture rate (instead of increasing it) without affecting the visual % so your real chance is much lower and you don't even see it. There have been several statistical analyses posted on this demonstrating it to be the case, including equivalent captures in a new world with no effigy level.
I don't believe that the chance to "succeed" a roll is getting better after each previous success, I think it's consistent throughout the process and the percentage we see is how close we are to capture. But if you or anyone else has a better explanation, I'm all ears.
if u headshot a chicken lvl 2 u will insta kill it with like 4000 of dmg