Palworld
Palworld apprently costs 450k to 500k USD a month to host servers stated by devs
That is crazy and not sustainable that close to 6m a year, if they don't get that under control they will burn through all their funds just from servers...

Perhaps leaving it to people to host their own dedicated would be more ideal until they can get the price waaaaay more reasonable

source

https://www.gamesradar.com/palworld-dev-ceo-jokes-server-fees-could-bankrupt-the-studio-after-it-spends-dollar478000-to-never-let-the-service-go-down-no-matter-what/
แก้ไขล่าสุดโดย Innominatam; 4 ก.พ. 2024 @ 9: 42am
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กำลังแสดง 16-30 จาก 54 ความเห็น
โพสต์ดั้งเดิมโดย Boh:
They've made 300 mln USD only from steam add another 7 mln from xbox gamepass players. Add another milions of USD after they counted it few days ago. Devs are 50 ppl team. All of them could be milionaire now. So 6 mln per year sounds poor. They will add micro transactions and will earn for it
oh yeah i forgot they did gamepass on consoles...

i have no idea how that works on a business end. like do they pay for it but if it draws in more customers they get paid back? i dunno. there could be extra earnings from that greater than just the sales.

i hope they avoid micro transactions... DLC bundles would be okay for like cosmetic packs and such. so long as they avoid selling map packs like Ark survival did they should be alright in that department.

โพสต์ดั้งเดิมโดย Bofa On The Sofa:
โพสต์ดั้งเดิมโดย Xilo The Odd:
from the price we pay, i believe it was steam takes about a 30% cut for each sale. so that first 3 weeks would have only provided roughly 280M USD.

then there is whatever tax laws they fall under taking a cut from that.

then everyones wages to continue development.

the building their office is located in.

the air they breathe.

etc.

but yeah Hammer has a point, most companies do a lifetime agreement and its usually a multi year contract when companies do this. now when renewal comes due they may change how official servers get handled (like add a subscription for access so the players can keep them running). but that will be way off in 1.0 release and beyond when that decision comes due.

Ah yes, "only 280M" LMAOOOO

i mean i didnt say it wouldnt be enough to keep thing rolling for a few years. honestly they manage it right it could last em till past 1.0 release if it all got dumped into development.

but we also have no idea how employee contracts look either. some of em could be gettin big fat chunks of the total sales already.
โพสต์ดั้งเดิมโดย The Bofa On The Sofa:
โพสต์ดั้งเดิมโดย Boh:
They've made 300 mln USD only from steam add another 7 mln from xbox gamepass players. Add another milions of USD after they counted it few days ago. Devs are 50 ppl team. All of them could be milionaire now. So 6 mln per year sounds poor. They will add micro transactions and will earn for it

Mln? It's either "mil" or "m"... not "mln" LOL

Also, they are not 50 people, it's more like 5-10.

Go to school kid: https://i.ibb.co/vsqp0T4/mln.png
https://en.wikipedia.org/wiki/Palworld - wiki says they hired 40 workers, and started with 10 ppl team. So please first start reading, then start typing.
You have to remember that the Devs were expecting to be bankrupt if Palworld flops, and instead found themselves catching lightning in a bottle. Right now, servers are so expensive, because they did not expect to maintain server space for millions of players; at most, they probably expected tens thousands to hundreds of thousands, and so had to scramble assets to match the demands for millions.

I mean, Hell, Palworld is so bloody successful that Microsoft is giving them support and making sure patches for Palworld are given priority so that Gamepass players don't have to wait weeks to get an update. If Microsoft plays their cards right, they may finally have an IP that can actually contest with Nintendo's Pokemon franchise.

So, relax. I think the Devs have this in the bag, and it is just one more bump on the road to success.
They've sold like 20 million copies in a week, the server hosting costs are absolutely worth it right now.
As more people play, I expect they'll see more Private / Community run servers instead of everyone playing on the official servers.
โพสต์ดั้งเดิมโดย Aerodynamic:
they just made millions lmao, I'm sure they can handle it.
The money they made didnt arrive yet.
โพสต์ดั้งเดิมโดย Boh:
โพสต์ดั้งเดิมโดย The Bofa On The Sofa:

Mln? It's either "mil" or "m"... not "mln" LOL

Also, they are not 50 people, it's more like 5-10.

Go to school kid: https://i.ibb.co/vsqp0T4/mln.png
https://en.wikipedia.org/wiki/Palworld - wiki says they hired 40 workers, and started with 10 ppl team. So please first start reading, then start typing.

You really think you had something with this? Holy... you are SUCH A NERD.
Ok now let's do some math.

20 million copies across XBOX and steam, let's cut off a third for the greedy hosting platforms, you get that they've made about 350M before taxes. Just on Palworld mind you. Now do some math, they can host the servers for 60 years straight on that alone. The company is fairly small and I doubt they have that many pockets to fill.

But also, there is absolutely no way the servers cost that much. It's most likely in yen or some stupid translating error. That is an absolutely INSANE number. It might be hard to visualize, but someone recently calculated that the upkeep for Youtube (not just the servers mind you) is about 1-2 billion a year. Youtube, a platform which streams lightning fast videos all across the globe and has like 10 hours of video uploaded every second costs less than 2 billion to host.

That means that if Palworld is 5M a year, then it's suggesting Youtube is only 200 times more maintenance than Palworld, a little rust like game. Not very realistic.

If that figure is accurate, then some SERIOUS reworking needs to be done to optimize the code, because that's just unreasonable and there's clearly some deeper underlying issue there, even with the popularity 500K a month is positively absurd for something like this. This is coming from a SWE/CS.
โพสต์ดั้งเดิมโดย Jiffypop:
Ok now let's do some math.

20 million copies across XBOX and steam, let's cut off a third for the greedy hosting platforms, you get that they've made about 350M before taxes. Just on Palworld mind you. Now do some math, they can host the servers for 60 years straight on that alone. The company is fairly small and I doubt they have that many pockets to fill.

But also, there is absolutely no way the servers cost that much. It's most likely in yen or some stupid translating error. That is an absolutely INSANE number. It might be hard to visualize, but someone recently calculated that the upkeep for Youtube (not just the servers mind you) is about 1-2 billion a year. Youtube, a platform which streams lightning fast videos all across the globe and has like 10 hours of video uploaded every second costs less than 2 billion to host.

That means that if Palworld is 5M a year, then it's suggesting Youtube is only 200 times more maintenance than Palworld, a little rust like game. Not very realistic.

If that figure is accurate, then some SERIOUS reworking needs to be done to optimize the code, because that's just unreasonable and there's clearly some deeper underlying issue there, even with the popularity 500K a month is positively absurd for something like this. This is coming from a SWE/CS.

No one said 20 million COPIES across Xbox and Steam... go back and read again. They said 12M copies from Steam and 7M PLAYERS on Xbox GAME PASS, not copies sold on xbox. Regardless, I'm not arguing with your post but am just pointing out that your numbers are incorrect. However, at this point it is probably 13-14M copies sold on Steam which is insanely good.
โพสต์ดั้งเดิมโดย GamingWithSilvertail:
โพสต์ดั้งเดิมโดย Aerodynamic:
they just made millions lmao, I'm sure they can handle it.
The money they made didnt arrive yet.
So what?

That's what banks are for.
It's not like valve is known for not paying publishers/ devs what they are owned based on their sales on steam.

It's pretty easy to get a juicy credit or a large investment if you have hundreds of millions in revenue just around the corner.
แก้ไขล่าสุดโดย Silberfuchs; 4 ก.พ. 2024 @ 11: 31am
i just hope they don't blow too much money on their servers cuz it's still going to be a ♥♥♥♥ show
โพสต์ดั้งเดิมโดย cha0tic:
I'm not going to be surprised when they add a cash shop to the game. Similar to how Minecraft windows edition added one. They have to make money on a monthly basis to support the servers. As it stands right now once sales slow down they'll start blowing through their earnings.

Microsoft, Activision, nor Blizzard own this game. There will not be a cash shop. If there is, it'll be strictly cosmetic and they will include a way to get the items in the game as well.
แก้ไขล่าสุดโดย Lord Bofa; 4 ก.พ. 2024 @ 11: 35am
This is going to cause a :repoop: storm when the game drops in popularity and they can nolonger justify those kinds of server costs, shut some down, and have thousands of angry players flood the forums to describe how pocket pair scamed them.

Or it'd be a good way to segue into adding server transfers like they have in Ark
แก้ไขล่าสุดโดย A. Silvermane; 4 ก.พ. 2024 @ 11: 35am
โพสต์ดั้งเดิมโดย A. Silvermane:
This is going to cause a :repoop: storm when the game drops in popularity and they can nolonger justify those kinds of server costs, shut some down, and have thousands of angry players flood the forums to describe how pocket pair scamed them.

Or it'd be a good way to segue into adding server transfers like they have in Ark

Even if they pay 6M a year, they have enough profits already to pay for 50 years of server time, idk what to tell you LOL
โพสต์ดั้งเดิมโดย cha0tic:
โพสต์ดั้งเดิมโดย The Bofa On The Sofa:

Microsoft, Activision, nor Blizzard own this game. There will not be a cash shop. If there is, it'll be strictly cosmetic and they will include a way to get the items in the game as well.

Right so you expect them to spend $6 a year on servers without a source of constant income. The sales of the game will slow down and won't be enough to sustain their business alone. They have no choice but to add a cash shop and possibly even let people rent official servers directly from them within the games browser to offset some costs.

All of the things I listed above are done by plenty of indie game devs.

I said "even if"
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