Palworld

Palworld

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Leon Feb 3, 2024 @ 5:50pm
Nemesis system, Social Strand System, can we have something like it ?
If you played Shadow of War (the second of Middle Earth), you will feel each Orc has its character and a specific, really distinct one. I don't you to copy paste the mechanics, but you can learn, improve, and redesign the Nemesis system better for Palworld, I would very much appreciate it if it happened
Also, Social Strand System in Death Stranding may be added in the future. Currently, Palworld is the Open World, travel/movement or further, shipping resources for multi nodes are not interested at all, so maybe we create new route, new someone (NPC/player) to cooperate...
I love this game so I just want to it more interesting, just learn some from other guys and improve, not copy.
Cheer :lunar2019grinningpig:
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Showing 1-2 of 2 comments
~ Fabulous ~ Feb 3, 2024 @ 5:57pm 
Cannont have nemesis system because WB will go after them, however they can use the stalker system from Warframe or the boss system from Battle Brothers.

Edit: In my opinion the boss system in Battle Brother is better anyway.
Last edited by ~ Fabulous ~; Feb 3, 2024 @ 5:59pm
Leon Feb 3, 2024 @ 6:20pm 
Originally posted by ~ Fabulous ~:
Cannont have nemesis system because WB will go after them, however they can use the stalker system from Warframe or the boss system from Battle Brothers.

Edit: In my opinion the boss system in Battle Brother is better anyway.
Yes, of course, I know WB doesn't allow that, but my point is each Pal should have its character and a specific, distinct one, not the duplicate instance. When I play shadow of war, I feel like it is a Poke-orc game, but you can only simply manage and go battle with them, and that's all. The interesting thing in poke-orc is each orc has unique dialog, some time can protect and help you in battle, feel like more "human"
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Date Posted: Feb 3, 2024 @ 5:50pm
Posts: 2