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It's not the damage per shot, it's the burning effect itself. It seems to be % based, same with Poison. Having a Pal that has the dark move that poisons and having one of the flare arrow and the dark version of it that also burns and you will see their health just lose chunks. The poster is also helping his Pals with fire and poison arrows, this can put the debuffs over and over and win without much issues.
You're not using it for the impact damage, but for the status load. In my experience, the bows proc statuses quite quickly after the first proc (eg. from a pal's flame tornado) compared to successive procs from pals.
You can run, for example, a lv45+ fire team for damage/burn procs while proccing poison manually to finish that fight in less than ten minutes without a rocket launcher or guns.
I tested many times since I first heard it, does not even increase by 0.01%
Both fire/poison risk the chance losing capturing pals at low hp
It does. Bring a frostallion down to 10% HP (any lower is a waste of time, since it doesn't increase capture rate further) and burn and/or poison it. You'll have a 3% display chance while it's debuffed with at least one status.
only that and 10% seems way too high to quality as low hp. capture at 1%
Ok, I went and did another round of data testing to see what would come up here, and was surprised on a couple of points.
You're partially right. There is a difference between 10% HP and single digits (testing using frostallion); however, it's small enough that it only shows up as a 1% increase on the first roll (12% > 13%). While negligible, it is there.
That said, on a 14k HP frostallion, the base capture rate (pre-throw) is 2% at 2k HP and less. Poison (not to be confused with blind, which is the status most dark moves afflict targets with) seems to be a sub-percent increase to capture rate as well, as it pre-throw testing was still showing 2% catch rate until around 400HP, at which point it increased to 3%. Whether this is true for other statuses or not, I'm not sure, but I'd guess that poison is around a 0.5-0.75% increase to capture rate for a legendary at low health. Again, not much, but it is there. It's less than I thought, but this is also possibly because I was assuming the 2% capture rate threshold was around 10% HP, when it actually seems to be a bit closer to 14-15%.
im level 44 with pretty much every pal in the game, i have a team of jormuntides, literally 5 of them. all of them are level capped to 44 but are 45-49.
i used a poison crossbow, and a poison bow, to add the debuff, i still cannot clear Marcus & Faleris. jormuntides are so big they have difficulty lining up shots so i was mostly using them to aggro and add some nice super effective side damage.
after 3-4 poisons are inflicted its nearly impossible to inflict another. after 4 attempts the closest i got was down to 40k hp remaining.
not really seeing how killing this boss solo is possible legit without being ridiculous about it such as, cheating bringing in the npcs, or grinding all the way to 50 first, farming an insane amount of rockets for just spamming him, changing the game settings for more damage or whatever.
my next thought to attempt is going to be to gather and BREED Suzaku Aqua, for perfect pvp stats. id breed jormuntide but to breed the correct traits would take quite awhile as you breed FOR jormuntide you dont breed THEM and probably wouldnt be worth it.
probably going to add a relaxasaurus with rockets to the team as well.
going off the base difficulty of the game as a whole, the bosses have a ridiculous amount of HP that should be adjusted, and scaled against team size.
For the fourth tower, while I did make use of the bows, I relied primarily on the AR (I've got a blue one) and my bred helzephyr for damage. Fifth tower I used those, a blue shotgun, green rocket launcher, and two stock jetragons to clear. The issue with using the bows excessively in those fights is the time limit. They can help, but with the sheer amount of damage you need to do you're probably going to be better off with an AR and a ♥♥♥♥♥♥♥♥ of bullets.
I went through 1k AR rounds, around 60 shotgun rounds, and 5 rockets on the fifth tower fight, but I honestly could have cleared it with a couple more minutes to spare if I'd gone in with 1500 AR rounds. The three procs I managed to get for each debuff helped, but they're not your primary damage dealer in those fights. With the legendaries, given they're more a farm/grind than a one-time fight, you have the time and the incentive to fight without spending ammunition, so the bows are a lot more viable and save you ammo/repair costs on your guns.