Palworld
Palworld Overheating PCs?
Something isn't right.

This is just anecdotal, but Palworld is the only game that is causing my PC to overheat in a worrisome way.

I don't even mean GPU/CPU, that can be considered "normal" in many cases. Playing Palworld, every time, causes my front USB Panel slots to cease working because they get too hot. After closing the game and turning off my PC for a bit, the front USB slots start working again.

They get hot enough to disable the ports entirely, I could probably fry an egg on it somehow. This isn't happening with any other of my games.

I'm not sure why Palworld specifically would cause this to occur, let alone specifically to the front-side USB bank. The game still runs as usual, I'm not getting any hitching or weird behavior from the game itself, or the PC itself. But it certainly gets hot enough to be a furnace in the room.

Anyone else noticing any strangeness in this same manner?
Eredetileg közzétette: Ninefinger:
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After some benchmark testing, I have found what is essentially the culprit - Palworld + GPU + PC Case.

Palworld is running my RTX 3060 Ti at 100% usage (none of my other games are, which is why this triggered in Palworld), and the temps are going up to 86/87 degrees C. (about 186 F). Other games aren't running my GPU that hard. Generally speaking, you don't want temps to go above 85 degrees C. That's when part failures start occurring.

PC case is a bit old (7 years give or take) but it is metal and spacious enough, but having a bigger/better PC case with some newer fans will probably fix the issue overall. It'll bring the temps down enough to be "safe" again, and I won't have anything start disabling on me.

That aside, the big take away for me here, is that Palworld IS sapping up as much GPU as it possibly can. CPU is fine during Palworld.

Genshin only used about 60% of GPU
MW3 only used about 70% of GPU

But, either way, I've got the solutions I need for this.

Thanks to those who were actually having a legit conversation about this.
Ok to temp fix this issue make sure you only run the game at 60 fps to limit the GPU load.

Basically I can run my GPU at 100% on loading screens that go to 2000 fps or something rediculous so in the Nvidia control panel cap frames at 60 or 120 and see if that brings the usage down.
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Ginja eredeti hozzászólása:
Yep. I've only been building PCs by hand since the Commodore 64 days. Have been programming since the 80s, and working on video games for the past 15 years, and been playing them since the 80s as well.

I've already found the solution to the problem, but hey, what do I know, random internet person.
i don't wana attack you but just using the things doesn't make you an expert at them. more so you should know when you are a programmer, as am i.

tbh, as long as you are happy that's completely fine but your hardware is fine running at those temps.

it's just that depending on what case you have, the temperature for the rest of your components might be hotter than it should be. the gpu has a thermal limit built in to prevent damage already, manufacturers definitely know what they are doing (except when they don't in the case of the 4090 adapters lol)

also try setting a better gpu fan speed curve as most of the time they are using very quiet profiles.
Legutóbb szerkesztette: Khergit Horse Archer; 2024. febr. 3., 8:16
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Sorry but it doenst seem like you actually know much about PCs. A component should be able to run at 100% without issues with its normal cooling in a normal room and it also will throttle itself if it gets too hot. The reason why different games use different parts more is mainly when that part in each individual game becomes the bottleneck.

Your sentence about temperature is also nonsese - its completely different depending on each individual part.

I also have no idea what you mean with polishing of the "backend code" - honestly its no wonder that so many people believe in so many weird PC myths.

I think it actually harms the PC as a platform when people spread such things that simply are wrong and themselves and others believe it ...

Yep. I've only been building PCs by hand since the Commodore 64 days. Have been programming since the 80s, and working on video games for the past 15 years, and been playing them since the 80s as well.

I've already found the solution to the problem, but hey, what do I know, random internet person.

I hate to tell you but as someone who worked at a helpdesk for a period of time, there are many technical "boomers" who are very good at their jobs but lack a certain type of common sense. Doesn't matter if they can program, have been doing this since the dark ages, or even good at troubleshooting at some extent they always end up not understanding basics such as, "wowie a GPU should not be making a USB port going to your headphones heat up!" And instead they use your boomer tactics to instead cut fps by half instead of.... Just plugging the headphones into a different port until you figure out why the front USB is heating up.
.... eredeti hozzászólása:
Ginja eredeti hozzászólása:

Yep. I've only been building PCs by hand since the Commodore 64 days. Have been programming since the 80s, and working on video games for the past 15 years, and been playing them since the 80s as well.

I've already found the solution to the problem, but hey, what do I know, random internet person.

Hard to believe - i mean seriously lets just pick your statement about temperatures - you do realize that its highly individual for each component?

CPU/GPU usage of a game hasnt much to do with optimization its just mostly about what the game does and what requires which components. There are CPU and GPU heavy games - this obviously is GPU heavy.

And in general it should be common knowledge that all components in a PC are built to run at 100% without an issue. If even your USBs loose powers then there is definitely something wrong. - see my post above for some tips.

There's a reason we've started to see in recent years a setting inside games that says "Menu FPS limit" and "Game FPS Limit". It's a real issue. Not every graphics card acts the same so you may never have to bother with this setting while others require it to avoid frying their video card.

Call of Duty BO3 or MW2, I forget used to do this to my RTX2080.
Tharkkun eredeti hozzászólása:
.... eredeti hozzászólása:

Hard to believe - i mean seriously lets just pick your statement about temperatures - you do realize that its highly individual for each component?

CPU/GPU usage of a game hasnt much to do with optimization its just mostly about what the game does and what requires which components. There are CPU and GPU heavy games - this obviously is GPU heavy.

And in general it should be common knowledge that all components in a PC are built to run at 100% without an issue. If even your USBs loose powers then there is definitely something wrong. - see my post above for some tips.

There's a reason we've started to see in recent years a setting inside games that says "Menu FPS limit" and "Game FPS Limit". It's a real issue. Not every graphics card acts the same so you may never have to bother with this setting while others require it to avoid frying their video card.

Call of Duty BO3 or MW2, I forget used to do this to my RTX2080.

Yeah i read those threads and mostly it turned out to be people that overclocked their PC without knowing what they are doing, people with insufficient PSU and people that never removed dust on their PC etc.

And in general - its always a good idea to CAP FPS either within the game or with your GPU software. This also helps in games since if you CAP your FPS below what your PC can do you will get a more steady framerate and often even less input lag.

If a game fries or overheats your GPU without you overclocking it and it beeing dust-free i would actually refund it. Also if i remember correctly the "bigger" game kills GPU news lately turned out to be a manufacturing error if i remember correctly or was it third party software that influenced cooling settings etc. i cant even remember?
Legutóbb szerkesztette: ....; 2024. febr. 3., 8:33
GroovyHobo eredeti hozzászólása:
Ginja eredeti hozzászólása:

Yep. I've only been building PCs by hand since the Commodore 64 days. Have been programming since the 80s, and working on video games for the past 15 years, and been playing them since the 80s as well.

I've already found the solution to the problem, but hey, what do I know, random internet person.

I hate to tell you but as someone who worked at a helpdesk for a period of time, there are many technical "boomers" who are very good at their jobs but lack a certain type of common sense. Doesn't matter if they can program, have been doing this since the dark ages, or even good at troubleshooting at some extent they always end up not understanding basics such as, "wowie a GPU should not be making a USB port going to your headphones heat up!" And instead they use your boomer tactics to instead cut fps by half instead of.... Just plugging the headphones into a different port until you figure out why the front USB is heating up.

That's completely different than whats going on here with this guy. Developers didn't add the FPS limit in there just because they were bored. It solves a real issue. He can redo his entire hardware setup and cooling for a single game or he can use the in game setting meant to target this issue.
If you haven't pulled your CPU in a while do so and check the heat sink compound. Sometimes, when it gets old, it works just fine for 'normal' use. Then something comes along to push things enough to show you have a problem.

I had the same issue happen with another game suddenly causing heat issues. And it ultimately turned out to be old compound that had not been stressed by the rest of my library.
Tharkkun eredeti hozzászólása:
.... eredeti hozzászólása:

Hard to believe - i mean seriously lets just pick your statement about temperatures - you do realize that its highly individual for each component?

CPU/GPU usage of a game hasnt much to do with optimization its just mostly about what the game does and what requires which components. There are CPU and GPU heavy games - this obviously is GPU heavy.

And in general it should be common knowledge that all components in a PC are built to run at 100% without an issue. If even your USBs loose powers then there is definitely something wrong. - see my post above for some tips.

There's a reason we've started to see in recent years a setting inside games that says "Menu FPS limit" and "Game FPS Limit". It's a real issue. Not every graphics card acts the same so you may never have to bother with this setting while others require it to avoid frying their video card.

Call of Duty BO3 or MW2, I forget used to do this to my RTX2080.

There has always been FPS caps for this reason but only recently has it become "an issue" mainly due to GPUs skimping out on capacitor parts and people turning their power limits up aka OCing.

I remember running an emulator for the first time and seeing the FPS go up to 10000 fps and guess what? Nothing exploded. But I still put a cap on it after that. It's not a new concept.
Tharkkun eredeti hozzászólása:
.... eredeti hozzászólása:

There's a reason we've started to see in recent years a setting inside games that says "Menu FPS limit" and "Game FPS Limit". It's a real issue. Not every graphics card acts the same so you may never have to bother with this setting while others require it to avoid frying their video card.

Call of Duty BO3 or MW2, I forget used to do this to my RTX2080.

MW2 to my RTX 2070 Super, was the last time this happened to me (not the USB thing, just 100% GPU usage), that got fixed with game patches and NVidia driver patches, as well as a Windows update that caused an issue - that last one I didn't see coming. Just ignore the people who make tons of assumptions. Games take time to optimize post-launch for multi-scenario reasoning, and this can't be done without extensive feedback from players (on PC) using a multitude of different setups, benchmarks, tests, etc..
.... eredeti hozzászólása:
Tharkkun eredeti hozzászólása:

There's a reason we've started to see in recent years a setting inside games that says "Menu FPS limit" and "Game FPS Limit". It's a real issue. Not every graphics card acts the same so you may never have to bother with this setting while others require it to avoid frying their video card.

Call of Duty BO3 or MW2, I forget used to do this to my RTX2080.

Yeah i read those threads and mostly it turned out to be people that overclocked their PC without knowing what they are doing, people with insufficient PSU and people that never removed dust on their PC etc.

And in general - its always a good idea to CAP FPS either within the game or with your GPU software. This also helps in games since if you CAP your FPS below what your PC can do you will get a more steady framerate and often even less input lag.

If a game fries or overheats your GPU without you overclocking it and it beeing dust-free i would actually refund it. Also if i remember correctly the "bigger" game kills GPU news lately turned out to be a manufacturing error if i remember correctly?

I think that was Elden Ring. It was a combination of not FPS capping and as a result they found a manufacturing defect on a certain brand of video cards. The heat actually caused something to crack.
Tharkkun eredeti hozzászólása:
GroovyHobo eredeti hozzászólása:

I hate to tell you but as someone who worked at a helpdesk for a period of time, there are many technical "boomers" who are very good at their jobs but lack a certain type of common sense. Doesn't matter if they can program, have been doing this since the dark ages, or even good at troubleshooting at some extent they always end up not understanding basics such as, "wowie a GPU should not be making a USB port going to your headphones heat up!" And instead they use your boomer tactics to instead cut fps by half instead of.... Just plugging the headphones into a different port until you figure out why the front USB is heating up.

That's completely different than whats going on here with this guy. Developers didn't add the FPS limit in there just because they were bored. It solves a real issue. He can redo his entire hardware setup and cooling for a single game or he can use the in game setting meant to target this issue.

This will happen with any game that has his GPU as the bottleneck. Its a big mistake thinking this is an isolated issue.

Its the same when people overclock and do tests - find no issue just to have some new game crash their PC. Just because other games worked fine doesnt mean your PC is fine.
Tharkkun eredeti hozzászólása:
.... eredeti hozzászólása:

Yeah i read those threads and mostly it turned out to be people that overclocked their PC without knowing what they are doing, people with insufficient PSU and people that never removed dust on their PC etc.

And in general - its always a good idea to CAP FPS either within the game or with your GPU software. This also helps in games since if you CAP your FPS below what your PC can do you will get a more steady framerate and often even less input lag.

If a game fries or overheats your GPU without you overclocking it and it beeing dust-free i would actually refund it. Also if i remember correctly the "bigger" game kills GPU news lately turned out to be a manufacturing error if i remember correctly?

I think that was Elden Ring. It was a combination of not FPS capping and as a result they found a manufacturing defect on a certain brand of video cards. The heat actually caused something to crack.
don't elden ring have only an fps cap of 60 by default and you can't even change it even on pc? (without mods/edits)
Legutóbb szerkesztette: Khergit Horse Archer; 2024. febr. 3., 8:35
Tharkkun eredeti hozzászólása:
.... eredeti hozzászólása:

Yeah i read those threads and mostly it turned out to be people that overclocked their PC without knowing what they are doing, people with insufficient PSU and people that never removed dust on their PC etc.

And in general - its always a good idea to CAP FPS either within the game or with your GPU software. This also helps in games since if you CAP your FPS below what your PC can do you will get a more steady framerate and often even less input lag.

If a game fries or overheats your GPU without you overclocking it and it beeing dust-free i would actually refund it. Also if i remember correctly the "bigger" game kills GPU news lately turned out to be a manufacturing error if i remember correctly?

I think that was Elden Ring. It was a combination of not FPS capping and as a result they found a manufacturing defect on a certain brand of video cards. The heat actually caused something to crack.

Elden Ring is locked at 60

Pretty sure the game you're thinking of is New World which did brick faulty GPUs
Legutóbb szerkesztette: GroovyHobo; 2024. febr. 3., 8:47
Ginja eredeti hozzászólása:
Something isn't right.

This is just anecdotal, but Palworld is the only game that is causing my PC to overheat in a worrisome way.

I don't even mean GPU/CPU, that can be considered "normal" in many cases. Playing Palworld, every time, causes my front USB Panel slots to cease working because they get too hot. After closing the game and turning off my PC for a bit, the front USB slots start working again.

They get hot enough to disable the ports entirely, I could probably fry an egg on it somehow. This isn't happening with any other of my games.

I'm not sure why Palworld specifically would cause this to occur, let alone specifically to the front-side USB bank. The game still runs as usual, I'm not getting any hitching or weird behavior from the game itself, or the PC itself. But it certainly gets hot enough to be a furnace in the room.

Anyone else noticing any strangeness in this same manner?


Did you solve it?

And perhaps you should check if the CPU fans (if you have that) is blowing the hot air out the backside and not into the front.
Mine's doing fine, but yeah, always check that FPS is limited. If there's no setting for FPS limit, turn vsync on. I've had more than one game cook my PC because I neglected to check for this setting.
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Közzétéve: 2024. febr. 3., 6:08
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