安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
There's at least 17 skill fruit trees. Around 97 or more random dungeons. Around 20+ vendors, and that's not including points of interest or markers for potential base spots. Suppose most of that can be memorized, though given there's plans to be expanding the map it might be a bit much to. Plus, people might care about the egg, chest and other spawns in the game. Not sure any of that actually matters given almost everything that matters in the game that can drop will drop from about 3 locations.
Would say people ought to just make a map or use the interactive online ones, but thus far everything I've seen is missing a ton.
Anyway, from my point of view it's kind of pointless to increase the cap because we don't have a way to toggle the markers without removing them at the moment.
I don't want to mess with mods yet, I'm waiting on ones that mess with the multipliers for leveled skills as well as doing as much as I can before I *want* to use mods.
I literally found that out this morning when one of my friends told me that's what he does. I'm still no where near confident enough to take on the lvl 40-45 black market vendors who have a literal hip firing machine gun lmao
Red chests don't always spawn as red.. any chest location can spawn any chest type.. it's random.