Palworld / 幻獸帕魯

Palworld / 幻獸帕魯

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PistachiTao 2024 年 2 月 2 日 下午 8:55
Limited map markers?
Kinda silly to restrict map markers to 99 when the map is so huge. Please devs, remove this cap. It's silly and counter productive with a map this massive.
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目前顯示第 1-15 則留言,共 17
Lupa 2024 年 2 月 2 日 下午 8:56 
dang, what do you use them all for? :lunar2019deadpanpig:
RPGLover88 2024 年 2 月 2 日 下午 9:01 
Theres a mod on nexusmods that increases the cap to 200. I suggest using that for the time being.
MrBishop077 2024 年 2 月 2 日 下午 9:02 
I marked skill fruit trees and dungeon entrances and i dont think ive used more than 50 =/
Shazza 2024 年 2 月 2 日 下午 9:03 
Hot damn dude, I've maybe used ten! What are you using your markers for?
DickyDiscord 2024 年 2 月 2 日 下午 9:14 
引用自 Lupa
dang, what do you use them all for? :lunar2019deadpanpig:

There's at least 17 skill fruit trees. Around 97 or more random dungeons. Around 20+ vendors, and that's not including points of interest or markers for potential base spots. Suppose most of that can be memorized, though given there's plans to be expanding the map it might be a bit much to. Plus, people might care about the egg, chest and other spawns in the game. Not sure any of that actually matters given almost everything that matters in the game that can drop will drop from about 3 locations.

Would say people ought to just make a map or use the interactive online ones, but thus far everything I've seen is missing a ton.

Anyway, from my point of view it's kind of pointless to increase the cap because we don't have a way to toggle the markers without removing them at the moment.
SagaciousRationality 2024 年 2 月 2 日 下午 9:15 
I hit cap pretty early on since I was marking chest locations too after I noticed they respawn. After hitting the cap and realizing I didn't even have half the map discovered I deleted all the chest markers. No problems since then.
PistachiTao 2024 年 2 月 3 日 下午 11:39 
For those wondering what I capped them on: dungeon entrances, black market vendors, skill fruit trees, mining spots (sulfur and crystal now since I got the bases set up for coal and iron so ig I can delete most of them), and egg spawn locations.

I don't want to mess with mods yet, I'm waiting on ones that mess with the multipliers for leveled skills as well as doing as much as I can before I *want* to use mods.
xXowieXx 2024 年 2 月 3 日 下午 11:56 
Things you should mark: dungeon entrances, a black market vendor, skill fruit trees, a single mining spot for each resource type and red chests only. You could also mark places you stumble across that you would build a base on if you don't already have 3.
Elvick 2024 年 2 月 3 日 下午 11:59 
引用自 DickyDiscord
引用自 Lupa
dang, what do you use them all for? :lunar2019deadpanpig:

There's at least 17 skill fruit trees. Around 97 or more random dungeons. Around 20+ vendors, and that's not including points of interest or markers for potential base spots. Suppose most of that can be memorized, though given there's plans to be expanding the map it might be a bit much to. Plus, people might care about the egg, chest and other spawns in the game. Not sure any of that actually matters given almost everything that matters in the game that can drop will drop from about 3 locations.

Would say people ought to just make a map or use the interactive online ones, but thus far everything I've seen is missing a ton.

Anyway, from my point of view it's kind of pointless to increase the cap because we don't have a way to toggle the markers without removing them at the moment.
You can just capture the vendors and summon them in your base to buy/sell from. They still randomize their inventory too.
PistachiTao 2024 年 2 月 4 日 上午 12:11 
引用自 DickyDiscord
You can just capture the vendors and summon them in your base to buy/sell from. They still randomize their inventory too.

I literally found that out this morning when one of my friends told me that's what he does. I'm still no where near confident enough to take on the lvl 40-45 black market vendors who have a literal hip firing machine gun lmao
最後修改者:PistachiTao; 2024 年 2 月 4 日 上午 12:12
Tanyon 2024 年 2 月 4 日 上午 12:13 
I think OP is a clown there is no need for anymore than 15 map markers.. like what are you doing with them... lmaoo... now with that being said LET ME ♥♥♥♥♥♥♥ TYPE and name them and maybe add a color or something..
Tanyon 2024 年 2 月 4 日 上午 12:14 
引用自 xXowieXx
Things you should mark: dungeon entrances, a black market vendor, skill fruit trees, a single mining spot for each resource type and red chests only. You could also mark places you stumble across that you would build a base on if you don't already have 3.

Red chests don't always spawn as red.. any chest location can spawn any chest type.. it's random.
PistachiTao 2024 年 2 月 4 日 上午 12:19 
引用自 DarthTanyon
I think OP is a clown there is no need for anymore than 15 map markers.. like what are you doing with them... lmaoo... now with that being said LET ME ♥♥♥♥♥♥♥ TYPE and name them and maybe add a color or something..
I have OCD and ADHD so my short term recall is ♥♥♥♥♥♥, but thanks for the insult ig.
Wizard_Caine 2024 年 2 月 4 日 上午 1:18 
Marker limitation should be removed due to the size of the map.....
Rafdos 2024 年 2 月 24 日 上午 11:50 
I feel the same OP, I was basically exploring the map using the markers for Palw's eggs, chests, dungeon entrances, enemy camps, fruit trees and vendors. I found it quite frustrating because I was actually having fun while exploring. I hope they increase the limit.
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張貼日期: 2024 年 2 月 2 日 下午 8:55
回覆: 17