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Developers need to make it so once the base owner goes offline; pals go offline. They shouldnt consume or do anything. Or make it so they can operate normally as in eat, sleep and fix their sanity as it drops.
This is why I dont want to play dedicated servers what so ever right now, not until this issue is fixed because it is game breaking.
Right now, pals at your bases and in your party will not eat or sleep while your offline, so you need to return them to the box before you get off.
I'm sure the devs are already aware of this.
Remember the game is in Early Access, it is not a finished release yet.
It's literally only after this update, that leaving just for a few hours seems to destroy all of my pals. Something definitely changed, because they were super stable before the update, and now i'm logging in to find them all destroyed, just like before but somehow even worse, which should be impossible considering the much much higher living standards they have now compared to when i was first dealing with that issue.
It doesn't make any sense to me. So i don't think people have all their facts straight here, and might just be going on pure speculation and rumour as to how this all works, idk.
Being an apologist for legitimate problems doesn't get things fixed. If someone of your attitude popped up in every discussion about this server killing design flaw, it won't get fixed.
From my experience so far it seems to be a pathing issue plus AI tasks not assigning properly. If you ever notice your Pals get stuck moving around and end up hungry, then your base could probably use some optimization to help their pathing AI.
Whenever I boot my server and login, I notice the Pals will stand there for 5-10 seconds before the AI finally kicks in. Once that happens I can safely log off and come back later with no adverse effects (so far I've only tested out to 4-5 hours later).
However, if i boot the server and don't log on fairly quickly they'll go south, starving and broken and I just end up rolling the server back to last shut down. So not ideal, but it's my work around for now until they address this issue.
I read another discussion about this getting fixed by changing Pal hunger to -1 from 1. I made the suggested changes until it is officially fixed and I haven't ran into this issue since. I am too cheap to buy all the medicines to fix the ones already depressed. I sent them all off to my coal mine, if I can. For those not lucky enough to make it to the coal mine, they are transferred to the Pal condenser.
Usually you won't notice it when you're on because you visit your bases which force that chunk to render so they begin doing things to regain sanity, but it is still happening even when on if no one is in range of a base for a prolonged period of time.
Post server reboot is the worst, though, because all bases go to this idle state until visited.
Early minecraft had issues like this, I believe?
Been going for weeks with no issues until one player moved his base without telling anybody where it was. That base was the only one that starved. The ai doesn't kick in until there is a player nearby after reboot.
For some reason our server would crash regularly when we set pal consumption to negative. Worked great for us at 0. Crashing stopped as well. Just fyi if anyone has this issue messing with consumption rates.
Odd, thanks for sharing. I will keep an eye out. Other than the memory leak issue, I haven't experienced any issues with the above changes.
Wow, that is how you think things get fixed. Someone posts in steam about it and then it is fixed magically a few days later.
Honestly, most game developers never read anything in steam. This particular game has a discord where they take suggestions and bug reports. Here this is just players talking to other players.
Now for an actual answer to the OP. Just don't leave your pals out when you are offline. Put them back out when you log in. Problem solved. This is what I'll do until this is fixed.
Yes, the game is Early Access, which simply means it will have bugs like this, but also the game is incomplete. For instance makes sense that this should work, but apparently this particular feature has not been implemented yet or is buggy and doesn't work.
I've noticed something similar with a 2nd base. The pals only work when I'm at that base, but not when away from it. That is even worse because I'm online, but they still don't do anything when I'm out of render distance.
Also why we need to put in bug reports through official channels too. They're free to reach out to me in discord for reproduction which I've put in the bugs I've filed. I may reach out to that discord, though.