Palworld

Palworld

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Skurfa Feb 2, 2024 @ 6:47am
Forced Offline Penalty??
I'm playing with friends on my dedicated server, and i got really tired of coming back to an army of depressed pals every single day, so i noticed there was a server setting to turn off the "offline penalty", so i did that. It fixed the problem, and i no longer had to remove all my pals before logging off.

However, after enjoying about 3-4 days of this, it seems to have come back with a vengeance after the recent update. As if it was completely ignoring the server setting.

There's sanity restoring foods in the feed boxes, work ethic is comfortable, they all have multiple HQ hot springs and fluffy/lovely beds, there shouldn't be any problem now but every time i log off just for 5 hours or so, when i come back every single pal is just F*CKED. Ulcers, fractures, weak, depressed, starving, 0 hunger, 0 san, they're all broken AF, and i don't understand why. It's practically almost all 45 of my worker pals across my 3 bases.

This wasn't happening before the update. I can also play a 10+ hour straight session with my mates on the game and never see a single issue from my bases, but as soon as we all log out, just a few hours is all it takes and when i come back everything has gone to ♥♥♥♥. I don't get it. Am i missing something? Has the update broken something, and has now reverted back to doing offline penalties and is ignoring the server setting for that?

Is anybody else getting this problem?

I honestly don't have the time or patience to be making 40+ HQ meds every single day, it's unreasonable. Guess i'm going back to putting pals in boxes and not having any AFK production. Nice.
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Showing 1-15 of 21 comments
Semirotta Feb 2, 2024 @ 6:50am 
If you play on dedicated server which stays 24/7 online; your pals consume hunger and sanity but wont bother eating, sleeping etc. if youre not around.

Developers need to make it so once the base owner goes offline; pals go offline. They shouldnt consume or do anything. Or make it so they can operate normally as in eat, sleep and fix their sanity as it drops.
This is why I dont want to play dedicated servers what so ever right now, not until this issue is fixed because it is game breaking.
HikariLight Feb 2, 2024 @ 6:53am 
The offline penalty is that if you don't login after so long, your bases get deleted.

Right now, pals at your bases and in your party will not eat or sleep while your offline, so you need to return them to the box before you get off.
I'm sure the devs are already aware of this.
Remember the game is in Early Access, it is not a finished release yet.
Skurfa Feb 2, 2024 @ 10:27am 
Well, like i said, turning the offline penalty off fixed my problems, and we played for 4 days without any issues. Also, since then, the bases have been upgraded with even better beds and hot springs etc, plus better food.

It's literally only after this update, that leaving just for a few hours seems to destroy all of my pals. Something definitely changed, because they were super stable before the update, and now i'm logging in to find them all destroyed, just like before but somehow even worse, which should be impossible considering the much much higher living standards they have now compared to when i was first dealing with that issue.

It doesn't make any sense to me. So i don't think people have all their facts straight here, and might just be going on pure speculation and rumour as to how this all works, idk.
Midnight_Q Feb 2, 2024 @ 10:49am 
Originally posted by HikariLight:
The offline penalty is that if you don't login after so long, your bases get deleted.

Right now, pals at your bases and in your party will not eat or sleep while your offline, so you need to return them to the box before you get off.
I'm sure the devs are already aware of this.
Remember the game is in Early Access, it is not a finished release yet.


Being an apologist for legitimate problems doesn't get things fixed. If someone of your attitude popped up in every discussion about this server killing design flaw, it won't get fixed.
Zepheros Feb 2, 2024 @ 11:00am 
Originally posted by Midnight_Q:
Originally posted by HikariLight:
The offline penalty is that if you don't login after so long, your bases get deleted.

Right now, pals at your bases and in your party will not eat or sleep while your offline, so you need to return them to the box before you get off.
I'm sure the devs are already aware of this.
Remember the game is in Early Access, it is not a finished release yet.


Being an apologist for legitimate problems doesn't get things fixed. If someone of your attitude popped up in every discussion about this server killing design flaw, it won't get fixed.
Apparently reading comprehension is hard. He was explaining that the server setting he manipulated doesn't do what the OP thought and you go on this absolutely pointless rant.
Zepheros Feb 2, 2024 @ 11:17am 
Originally posted by Skurfa:
Well, like i said, turning the offline penalty off fixed my problems, and we played for 4 days without any issues. Also, since then, the bases have been upgraded with even better beds and hot springs etc, plus better food.

It's literally only after this update, that leaving just for a few hours seems to destroy all of my pals. Something definitely changed, because they were super stable before the update, and now i'm logging in to find them all destroyed, just like before but somehow even worse, which should be impossible considering the much much higher living standards they have now compared to when i was first dealing with that issue.

It doesn't make any sense to me. So i don't think people have all their facts straight here, and might just be going on pure speculation and rumour as to how this all works, idk.
The problem going away for a few days was a coincidence, because like Hikari said OfflinePenalty doesn't have to do with Pals.

From my experience so far it seems to be a pathing issue plus AI tasks not assigning properly. If you ever notice your Pals get stuck moving around and end up hungry, then your base could probably use some optimization to help their pathing AI.

Whenever I boot my server and login, I notice the Pals will stand there for 5-10 seconds before the AI finally kicks in. Once that happens I can safely log off and come back later with no adverse effects (so far I've only tested out to 4-5 hours later).

However, if i boot the server and don't log on fairly quickly they'll go south, starving and broken and I just end up rolling the server back to last shut down. So not ideal, but it's my work around for now until they address this issue.
I noticed after each 2 past updates, after rebooting the server, they are all depressed or injured or tired. Happens to all the players, and has only happened after shutting server down, updating and rebooting up.
Zaish Feb 7, 2024 @ 3:22pm 
Ran into the same issue.. Every. Single. Day. I came online.

I read another discussion about this getting fixed by changing Pal hunger to -1 from 1. I made the suggested changes until it is officially fixed and I haven't ran into this issue since. I am too cheap to buy all the medicines to fix the ones already depressed. I sent them all off to my coal mine, if I can. For those not lucky enough to make it to the coal mine, they are transferred to the Pal condenser.
Last edited by Zaish; Feb 7, 2024 @ 3:26pm
Finn Fann Feb 7, 2024 @ 3:28pm 
It's a bug. Report it. A few of us have as well. The issue is the pals exist when out of render range or no one is logged on. However, they don't eat sleep or anything of the sort. Their sanity will keep ticking down, however.

Usually you won't notice it when you're on because you visit your bases which force that chunk to render so they begin doing things to regain sanity, but it is still happening even when on if no one is in range of a base for a prolonged period of time.

Post server reboot is the worst, though, because all bases go to this idle state until visited.

Early minecraft had issues like this, I believe?
Last edited by Finn Fann; Feb 7, 2024 @ 3:34pm
Moe Feb 7, 2024 @ 3:40pm 
We lowered the pal stomach consumption from 1.0 to 0, to counter this until a fix comes. Works great. Haven't had an unhappy pal for days now on our dedicated server.
Last edited by Moe; Feb 7, 2024 @ 3:40pm
Lucid Feb 7, 2024 @ 3:41pm 
Yes, the issue is rebooting the server and then NOT loading a player near the base after reboot. I keep our server online and when i need to restart, everyone has to go and check their bases immediately and check the bases of others as well.

Been going for weeks with no issues until one player moved his base without telling anybody where it was. That base was the only one that starved. The ai doesn't kick in until there is a player nearby after reboot.
Moe Feb 7, 2024 @ 3:43pm 
Originally posted by Zaish:
Ran into the same issue.. Every. Single. Day. I came online.

I read another discussion about this getting fixed by changing Pal hunger to -1 from 1. I made the suggested changes until it is officially fixed and I haven't ran into this issue since. I am too cheap to buy all the medicines to fix the ones already depressed. I sent them all off to my coal mine, if I can. For those not lucky enough to make it to the coal mine, they are transferred to the Pal condenser.

For some reason our server would crash regularly when we set pal consumption to negative. Worked great for us at 0. Crashing stopped as well. Just fyi if anyone has this issue messing with consumption rates.
Last edited by Moe; Feb 7, 2024 @ 3:44pm
Zaish Feb 7, 2024 @ 3:48pm 
Originally posted by Moe:
Originally posted by Zaish:
Ran into the same issue.. Every. Single. Day. I came online.

I read another discussion about this getting fixed by changing Pal hunger to -1 from 1. I made the suggested changes until it is officially fixed and I haven't ran into this issue since. I am too cheap to buy all the medicines to fix the ones already depressed. I sent them all off to my coal mine, if I can. For those not lucky enough to make it to the coal mine, they are transferred to the Pal condenser.

For some reason our server would crash regularly when we set pal consumption to negative. Worked great for us at 0. Crashing stopped as well. Just fyi if anyone has this issue messing with consumption rates.

Odd, thanks for sharing. I will keep an eye out. Other than the memory leak issue, I haven't experienced any issues with the above changes.
wildbill Feb 7, 2024 @ 3:50pm 
Originally posted by Midnight_Q:
Originally posted by HikariLight:
The offline penalty is that if you don't login after so long, your bases get deleted.

Right now, pals at your bases and in your party will not eat or sleep while your offline, so you need to return them to the box before you get off.
I'm sure the devs are already aware of this.
Remember the game is in Early Access, it is not a finished release yet.


Being an apologist for legitimate problems doesn't get things fixed. If someone of your attitude popped up in every discussion about this server killing design flaw, it won't get fixed.

Wow, that is how you think things get fixed. Someone posts in steam about it and then it is fixed magically a few days later.

Honestly, most game developers never read anything in steam. This particular game has a discord where they take suggestions and bug reports. Here this is just players talking to other players.

Now for an actual answer to the OP. Just don't leave your pals out when you are offline. Put them back out when you log in. Problem solved. This is what I'll do until this is fixed.

Yes, the game is Early Access, which simply means it will have bugs like this, but also the game is incomplete. For instance makes sense that this should work, but apparently this particular feature has not been implemented yet or is buggy and doesn't work.

I've noticed something similar with a 2nd base. The pals only work when I'm at that base, but not when away from it. That is even worse because I'm online, but they still don't do anything when I'm out of render distance.
Finn Fann Feb 7, 2024 @ 4:01pm 
Originally posted by wildbill:
Originally posted by Midnight_Q:


Being an apologist for legitimate problems doesn't get things fixed. If someone of your attitude popped up in every discussion about this server killing design flaw, it won't get fixed.

Wow, that is how you think things get fixed. Someone posts in steam about it and then it is fixed magically a few days later.

Honestly, most game developers never read anything in steam. This particular game has a discord where they take suggestions and bug reports. Here this is just players talking to other players.

Now for an actual answer to the OP. Just don't leave your pals out when you are offline. Put them back out when you log in. Problem solved. This is what I'll do until this is fixed.

Yes, the game is Early Access, which simply means it will have bugs like this, but also the game is incomplete. For instance makes sense that this should work, but apparently this particular feature has not been implemented yet or is buggy and doesn't work.

I've noticed something similar with a 2nd base. The pals only work when I'm at that base, but not when away from it. That is even worse because I'm online, but they still don't do anything when I'm out of render distance.

Also why we need to put in bug reports through official channels too. They're free to reach out to me in discord for reproduction which I've put in the bugs I've filed. I may reach out to that discord, though.
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Date Posted: Feb 2, 2024 @ 6:47am
Posts: 21