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No, they simply don't reopen anymore. Before, they respawned in like, 10 minutes? Now even after 2 hours, the same one still retains the appearance of a blocked-off entrance. This was never seen before, caves never changed the entrance appearance after clear, no matter how many repeats.
https://cdn.discordapp.com/attachments/436155899493482498/1202671664014299207/Pal_2024-02-01_11-38-46_-_Trim.mp4?ex=65ce4e45&is=65bbd945&hm=5128e68f9e2f9e89a9405dd146d47c727ba70034fc4b9790e1fa4e550c471e04&
Hopefully this embeds/can be seen. I've done tons of cave repeats before this patch, but they never changed the opening appearance, they had the same black entrance with a timer, name and boss level. Now, they change the appearance, it can't be interacted, it never opens up again. This is truly the game ever.
No, they really don't rotate.
https://mapgenie.io/palworld/maps/palpagos-islands
This is an interactive map for the game, allowing you to find the location of pretty much everything. If you hide all then reveal dungeons, you can go to any of those spots, given you're at or above the boss level (it won't show up if you're underleveled, dumb choice but I digress), and it will be there. Again, before this patch, these never "rotated", the same cave entrance would never close after being cleared, and the cave would be refreshed with new loot and pals after the post-clear expiration timer of around 8-10 minutes. They never closed before, and even if they did, they wouldn't take over 2 hours to respawn, since sealed realms only take a hour. Even then, if they were going to respawn, they'd show a timer, sealed realms and caves both do this. Now, not only do caves change the opening to the completely closed off one after the post-clear timer, they show no timer anymore, indicating they'll not respawn, since the intended timer is gone. Check the video I already posted here, caves simply didn't work this way before the current patch.
Now this patch, every one I've cleared so far has gone to the closed state, like 5 or so different dungeons all went straight to closed after I cleared them. Even after other clears and over 2 hours of waiting, they didn't reopen.
Sorry if I sounded like, bossy/pushy earlier, but it's just baffling the experience I had, being such a hard shutoff. If all of you had this kind of experience, there is a chance it's simply how they were designed and I got really specific luck for it to appear like this. Does it still seem the same to all of you?
But then I just have to question W H Y it was designed that way, negative gamefeel moment lmao
you have way more dungeons to rotate than bosses, so no big inconsistency