Palworld

Palworld

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Jiffypop Jan 31, 2024 @ 5:19pm
Can capture rates be reworked please?
Good lord. I know the randomness is supposed to be part of the fun, but ♥♥♥♥♥♥♥♥♥ I always low roll. Like, always. I just had a 30% capture chance break out of 87 balls. This isn't even a joke. That's roughly 8.3x10^-18% chance to happen. And this isn't an isolated issue. Though none got quite that far, I often find myself throwing quadruple of the amount of balls that should be needed to capture a creature. I burn through my mega and giga and even hyper balls like crazy, especially with how expensive they are it's not fun to cut down my capturing sprees because I rolled bad dice and have to go home, collect resources, then craft new balls making my expedition lasting 10 minutes with a 30 minute break to collect new resources.

IMHO, the way pals are captured should just be changed slightly. Something like perhaps on just the mega or giga spheres and above, that instead of purely rolling the dice, the game takes the percent chance along with how many times you've thrown and then if the amount of times thrown exceeds 100/chanceToCapture, then just give it to us. Like ♥♥♥♥♥♥♥♥ I'm BURNING through my refined ingots making hyper spheres just so a 50% capture can break out twelve times.
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Showing 31-45 of 45 comments
Iridesence Jan 31, 2024 @ 9:37pm 
don't forget that applying status effects like burning, poison, frozen, and stunned can increase capture rates by up to 30%. it can mean the difference in alot of situations.
nyxjeanz ♡ Jan 31, 2024 @ 9:38pm 
I'd like a pity system depending on the level of the ball and how many balls have been thrown :P
[FvN] Var Jan 31, 2024 @ 9:42pm 
Originally posted by Hammer Of Evil:
no, i dont want this to change.

you can make a mod for yourself, but i think this is important to keep.

whats the fun in knowing you always catch the critter
'

... counterpoint: What's the fun in throwing 20 spheres at something that says "20% success" and still not getting it and that happening just about every second ♥♥♥♥♥♥♥ time the roll comes around?

And no thats not a case of "use better spheres" 20% is 20%. That's shoudl average out to every 5th bloody sphere and i am so fcking close to actually starting a spreadsheet, because i sure as fck resort to killing off half the cnts after wasting upwards of 10 spheres on them.
Jiffypop Jan 31, 2024 @ 9:43pm 
Originally posted by Iridesence:
don't forget that applying status effects like burning, poison, frozen, and stunned can increase capture rates by up to 30%. it can mean the difference in alot of situations.
Most status effects can't reliably be applied/captured in, especially without killing the creature.
Iridesence Jan 31, 2024 @ 9:44pm 
Originally posted by FvN Alice:
Originally posted by Hammer Of Evil:
no, i dont want this to change.

you can make a mod for yourself, but i think this is important to keep.

whats the fun in knowing you always catch the critter
'

... counterpoint: What's the fun in throwing 20 spheres at something that says "20% success" and still not getting it and that happening just about every second ♥♥♥♥♥♥♥ time the roll comes around?

And no thats not a case of "use better spheres" 20% is 20%. That's shoudl average out to every 5th bloody sphere and i am so fcking close to actually starting a spreadsheet, because i sure as fck resort to killing off half the cnts after wasting upwards of 10 spheres on them.


get a stun baton, shock it, then throw the sphere while its stunned. that 20% becomes 50%. your going to have alot more success with a 50/50 split then a 1/5 chance every time.
Iridesence Jan 31, 2024 @ 9:45pm 
Originally posted by Jiffypop:
Originally posted by Iridesence:
don't forget that applying status effects like burning, poison, frozen, and stunned can increase capture rates by up to 30%. it can mean the difference in alot of situations.
Most status effects can't reliably be applied/captured in, especially without killing the creature.

elemental grenades are a thing as well as stun batons and poison/fire arrows.
Jiffypop Jan 31, 2024 @ 11:27pm 
Originally posted by Iridesence:
Originally posted by Jiffypop:
Most status effects can't reliably be applied/captured in, especially without killing the creature.

elemental grenades are a thing as well as stun batons and poison/fire arrows.
Ok yeah I'm going have enough electric/frost organs to do that consistently, right? Not to mention the whole shuffle I'd be doing the entire time.

That wouldn't be so bad for like...actually powerful or rare pals. But I'm sure as hell not going to do some song and dance ritual to catch a beeguard. Let me bring it down to low health, chuck a giga sphere at it, and give it to me. It's literally not worth the hassle either way, but throwing a dozen gigas at it instead of doing that whole song and dance would be preferable any day. Though of course neither route should be observed at all. If I have a 25% chance, give it to me in no more than four damn balls!
BubonicDuck Jan 31, 2024 @ 11:33pm 
Originally posted by Iridesence:
don't forget that applying status effects like burning, poison, frozen, and stunned can increase capture rates by up to 30%. it can mean the difference in alot of situations.
This.
My capture rates skyrocketed when I started using stun grenades.
BubonicDuck Jan 31, 2024 @ 11:37pm 
Originally posted by Jiffypop:
Originally posted by Iridesence:

elemental grenades are a thing as well as stun batons and poison/fire arrows.
Ok yeah I'm going have enough electric/frost organs to do that consistently, right? Not to mention the whole shuffle I'd be doing the entire time.

That wouldn't be so bad for like...actually powerful or rare pals. But I'm sure as hell not going to do some song and dance ritual to catch a beeguard. Let me bring it down to low health, chuck a giga sphere at it, and give it to me. It's literally not worth the hassle either way, but throwing a dozen gigas at it instead of doing that whole song and dance would be preferable any day. Though of course neither route should be observed at all. If I have a 25% chance, give it to me in no more than four damn balls!
They really need to let you farm them from the ranch, but they're easy to come by (every electric pal drops at least one). The travelling merchant sells infinite too, and they're super cheap at just 200 gold.
Kriya Takagi Jan 31, 2024 @ 11:47pm 
What are y'all's catch rate settings set to. I believe default settings has the catch rate at 0.8x. might be something to also factor in
Jiffypop Jan 31, 2024 @ 11:56pm 
Originally posted by BubonicDuck:
They really need to let you farm them from the ranch, but they're easy to come by (every electric pal drops at least one). The travelling merchant sells infinite too, and they're super cheap at just 200 gold.

Yeah farming them would make it WAYYY more viable. Hunting? No. That's a pain. It's a slog to try and find a bunch of electric enemies. I get what, one every 30ish seconds on average while actively running around? And 200 gold is not that cheap for a single grenade that'll stun a creature for not that long just so I can increase the chance of capture, but still not even guarantee it. Like I said, doing this song and dance for basic creatures is just dumb. Alphas? Luckies? Legendaries or whatever? Yeah, sure. But again, I have no desire to do this absurd little tune to capture a gobfish.
sh3riff Feb 1, 2024 @ 12:27am 
i failed like 20 times on 97% .. half the time it progressed to 98% but still failed
rarely i even fail 100% .. or it wont even start the catching process .. but i consider that as bug and dont actually care ..
catch setting to max, 2x

but thats why you have automated production and 20 000 balls in store :)
it gets easier later with legendary and some other gaming mechanics ..
legendary upgraded have 100% till like level 30 (if you are level 50) ..
i noticed aiming for head or sneak attack from back works better than hitting limbs or torso ..
Last edited by sh3riff; Feb 1, 2024 @ 12:28am
Squaul Feb 1, 2024 @ 12:31am 
Aren't you just you know able to tweaks it in your game world settings tho ?

Like come on dude , also it's one the only game i know that let you re customize and tweak game world options once your started a game withut the need of restarting a new one.

+ Like others said you just need to farm the game , bonuses + better balls and maybe others things , but like low hp + status effect now to be fair the "sneak behind" "capture behind" "surprise capturing" "fast capturing" doesn't seem to work for me but even without that it's fine and alrgely possible .

Could be interesting t ohave more balls variety like the pokemon games do tho .
BubonicDuck Feb 1, 2024 @ 2:27pm 
Originally posted by Jiffypop:
Yeah farming them would make it WAYYY more viable. Hunting? No. That's a pain. It's a slog to try and find a bunch of electric enemies. I get what, one every 30ish seconds on average while actively running around? And 200 gold is not that cheap for a single grenade that'll stun a creature for not that long just so I can increase the chance of capture, but still not even guarantee it. Like I said, doing this song and dance for basic creatures is just dumb. Alphas? Luckies? Legendaries or whatever? Yeah, sure. But again, I have no desire to do this absurd little tune to capture a gobfish.
We should make a suggestion to add a leki and water type for the ranch. I know they've still not even added all the Pals to the game yet.

It's not really worth catching basic Pals unless you're specifically grinding them for certain traits to breed with. I only go for the 10-cap bonus in lower level areas, as where I am now I can catch anything under lv15 without having to even attack them, and it makes the process a breeze.

If you want to farm some electric organs, the desert area to the north I think has nothing but electric types. They're high level, but a decent ground type will make short work of them, or even go at night and you might be able to one-shot them while they sleep.

Hmm, I've not really bought or sold anything in this game, but I've got over 100k. If you want more money I think Vix or another cute fluff ball generates coins at the ranch. You can also sell Pals and food and other items at merchants. The humans also drop cash, so make sure to check their bodies. You can alter the game settings to let you have 20 Pals at base to, meaning you can have up to 60 monsters just generating money at your bases.
I'll have to check how much the basic balls sell for, but it might be worth just selling the 800 basic starter balls you've shoved into various containers lol.

Originally posted by Squaul:
now to be fair the "sneak behind" "capture behind" "surprise capturing" "fast capturing" doesn't seem to work for me but even without that it's fine and alrgely possible .
I've only managed to get this bonus when catching non-aggro'd pals.
BubonicDuck Feb 1, 2024 @ 2:32pm 
Okay so basic Palballs sell for 12g but baked berries sell for 10 each!
So that's just 20 berries for an electric organ.
I know you'll have about 6000 berries just lying about.
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Date Posted: Jan 31, 2024 @ 5:19pm
Posts: 45