Palworld

Palworld

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BAEBLADE Jan 31, 2024 @ 11:31am
shared inventory across all bases/base sizes
this is my biggest QoL request. I have spent a LOT of time just traveling between my two mining bases to bring back ore/mats to my main base where the production is setup. I don't like the idea of setting up multiple production lines across all the bases because then you have to also assign extra pals to work on it. Also the breeding farm takes up a massive amount of space so there isnt much room for a base of assembly lines + breeding+ food production etc. I think there should be your main base which can be expandable and then your two extra bases should be the fixed sizes to keep them on the ore node areas.
Originally posted by Rhyono:
What I gathered from the replies:
Palboxes being connected: normal real world logic.
Storage being connected: this woman is suffering from hysteria!
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Showing 61-75 of 110 comments
JustATextBox Jan 31, 2024 @ 7:30pm 
Originally posted by CloudCtrl:
On the other hand, I would like to see a personal chest that won't link your material to any guild-mates crafting and only link for you.

Does it not work if you password a box? If not, that seems like a bug
Last edited by JustATextBox; Jan 31, 2024 @ 7:30pm
attila5678 Jan 31, 2024 @ 7:30pm 
What about the option to have ONE universal chest, like the ender chest, with not very many spaces, maybe 2 to 4 spaces max, and it's a really expensive key item or something requiring ancient tech points at level 45 or something.
Sentient_Toaster Jan 31, 2024 @ 7:31pm 
Originally posted by A. Silvermane:
Palworld should do something like that but not instant. Restrict it to flying pals, make it a an actual job that accumilates stress/hunger, speed and carryweight depends on Pal (Like Nitewing carrys far less the Jetdragon and is far slower), have the player "request" items from another base and have them fly them back to the base that needs the resources. Integrate it with the building process so production/building halts until you get those resources.

Would need to deal with certain edge cases (e.g. what if you delete the source and destination bases while cargo is in flight, or a raid that resulted in a literal firefight burned down all your storage at the destination so there's nowhere left to drop off the cargo other than on the ground next to the Palbox) but there's probably some reasonable approach.
kazenoade Jan 31, 2024 @ 7:33pm 
Hope in future dev will make 2 different storage, 1 for local storage(local base) other for global storage(global base). For global storage just make less slot that local storage
Originally posted by Biff:
Originally posted by Khergit Horse Archer:
i like how magic portal for storage is a bridge too far when you are in a world where bolls can magically transport/shrink large creatures

makes ya think
It's a gameplay mechanic not science.

I'm surprised you guys don't just make the argument that there should be no chests at all and carry everything on your person with no weight limit. Might as well at that point.
tbh after i turn off raids, i forgot this was supposed to be a survival game.

i just treat it like it's pokeman minecraft/sandbox
Last edited by Khergit Horse Archer; Jan 31, 2024 @ 7:35pm
CALLMEDADDY Jan 31, 2024 @ 7:37pm 
Just chiming in to support the OP. Would appreciate this or at least no encumbrance while in base. All these idiots saying just use grapple hook, mount your pal, get a different angle are just dumb as bricks. Grapple hook was meant to be used to traverse the game, not meant to deal with this insane weight issue of moving stone/iron or anything of large weight around. It was an oversight and those claiming they dont have ore issues either are just single players or have modded their server and not playing vanilla. Posting pics doesn't prove ♥♥♥♥. Play on a dedicated server with vanilla settings and 4 people to one guild, its a different story.

Making the 0 encumbrance while in base HURTS NO ONE. If you want to move your stuff around you can now, and fast travel. I do not have an issue with that, we should not be having to build storage chest next to every stone,wood,forge,crusher structure or forced to use the grapple hook for a non-intended purpose. I know there will be some idiot saying, "GrApPLe HoOK Is MEAnT To USe To MoVe ArOUND wHEN OvERWeIGHT", just go uninstall the game. Thats not its intended purpose by the developers and you know it.

In the end, I vote for either the simpler option - 1) No encumbrance in your base (within the blue circle) 2) Bases are connected by creating a technology that links them, have to assign a certain type of Pal to it.

This would be a huge QoL for multiplayers who are on vanilla. Even with the settings boosted I still have to transport all the time and its tedious. The bases being connected to each other also do not affect anyone and could be OPTIONAL for example, you have to BUILD the technology. Good luck with this crowd OP but just know you've got people in your corner supporting you.
josuegh88 Jan 31, 2024 @ 7:38pm 
create some transport chest item
BAEBLADE Jan 31, 2024 @ 7:39pm 
Originally posted by BootyLicker69420:
Just chiming in to support the OP. Would appreciate this or at least no encumbrance while in base. All these idiots saying just use grapple hook, mount your pal, get a different angle are just dumb as bricks. Grapple hook was meant to be used to traverse the game, not meant to deal with this insane weight issue of moving stone/iron or anything of large weight around. It was an oversight and those claiming they dont have ore issues either are just single players or have modded their server and not playing vanilla. Posting pics doesn't prove ♥♥♥♥. Play on a dedicated server with vanilla settings and 4 people to one guild, its a different story.

Making the 0 encumbrance while in base HURTS NO ONE. If you want to move your stuff around you can now, and fast travel. I do not have an issue with that, we should not be having to build storage chest next to every stone,wood,forge,crusher structure or forced to use the grapple hook for a non-intended purpose. I know there will be some idiot saying, "GrApPLe HoOK Is MEAnT To USe To MoVe ArOUND wHEN OvERWeIGHT", just go uninstall the game. Thats not its intended purpose by the developers and you know it.

In the end, I vote for either the simpler option - 1) No encumbrance in your base (within the blue circle) 2) Bases are connected by creating a technology that links them, have to assign a certain type of Pal to it.

This would be a huge QoL for multiplayers who are on vanilla. Even with the settings boosted I still have to transport all the time and its tedious. The bases being connected to each other also do not affect anyone and could be OPTIONAL for example, you have to BUILD the technology. Good luck with this crowd OP but just know you've got people in your corner supporting you.

Well said, BootyLicker69420 <3
BAEBLADE Jan 31, 2024 @ 8:20pm 
Originally posted by Willow Rivers:
Originally posted by BAEBLADE:
this is my biggest QoL request. I have spent a LOT of time just traveling between my two mining bases to bring back ore/mats to my main base where the production is setup. I don't like the idea of setting up multiple production lines across all the bases because then you have to also assign extra pals to work on it. Also the breeding farm takes up a massive amount of space so there isnt much room for a base of assembly lines + breeding+ food production etc. I think there should be your main base which can be expandable and then your two extra bases should be the fixed sizes to keep them on the ore node areas.

There is plenty of room for breeding, assembly line, farming, mining rocks, lumerjacking and ranching at the same base. My base is currently 2 stories with the assembly lines and crafting on 2nd floor. Breeding, Ranch, Stone Quarry, Lumber Pit, Farming and sleeping quarters are on first floor.

If you build you base vertically there is plenty of room for everything.

I prefer seperate inventories for each base myself.
that was barely the point of the post and if you look at the most recent hotfix patch you will clearly see base pathing was not working as intended but good try
Lyrdian Jan 31, 2024 @ 8:26pm 
Originally posted by Roland:
Originally posted by DJ Gershwin:
Other then that being a wonky and totally unreliable way to do stuff? The game needs an actual pal based transfer system. I mean it just make sense
Unreliable how?
Just because you don't immediately grasp it's nuance does not make it unreliable; I assure you you can reliably replicate where you land once you learn how to aim it.

FOR example, if you aim right under the base of a ore node and fire, you will always have exactly enough space between you and the node that you can summon a Rushoar, and if you mount it while it is still a blue glow you will always be touching the node, allowing you to use Reckless Charge to break it even if you cannot move at all. This is 100% repeatable every time; which you might notice is the opposite of unreliable or wonky.

And if you find yourself firing but not moving and the cooldown starts, then you aren't giving your body enough room to move. (and if the cooldown doesn't start you are misjudging the range)
Literally nothing about using the grapple is unreliable.
I hope that ♥♥♥♥ gets fixed. Your literally relying on a faulty mechanic for what most of us want an ACTUAL mechanic for. I would KILL to be able to have my 1000000 vanwyrms haul stuff between my bases.
Jiffypop Jan 31, 2024 @ 8:59pm 
Originally posted by Biff:
Originally posted by DarkFenix:
Yeah, I think this comes under necessary QoL to be honest. The game gives you multiple bases, expects you to split your resource collection and work between them... but gives you no tools to help link them together.

I don't care whether it's something you need to unlock and build at higher levels, or just an inherent feature, but I think it's necessary one way or the other.
You don't need ore at a base setup for farming cakes and breeding. Build your production lines at your mining bases. It's not that difficult.

This is like if you managed a real factory and you got your workers to unload the trucks in the office building.

But you can't get workers to do that for you. That would be a fine option. Assign a pal with high transport to move goods between one base to another over time.
Mokona Jan 31, 2024 @ 9:09pm 
Originally posted by Jiffypop:
Originally posted by Biff:
You don't need ore at a base setup for farming cakes and breeding. Build your production lines at your mining bases. It's not that difficult.

This is like if you managed a real factory and you got your workers to unload the trucks in the office building.

But you can't get workers to do that for you. That would be a fine option. Assign a pal with high transport to move goods between one base to another over time.
There isnt enough pal slots to even do what is required as is. Having yet another pal take up dedicated transportation isnt really a good idea. Also it would just cause more problems with the ai pathing. Also when I'm building something, I'm building something right now, not 30 minutes later. Having to wait for the pal to transport it wont work. Just add shared stash with no extra baggage.
Last edited by Mokona; Jan 31, 2024 @ 9:17pm
DJ Gershwin Jan 31, 2024 @ 10:47pm 
Originally posted by Mokona:
Originally posted by Jiffypop:

But you can't get workers to do that for you. That would be a fine option. Assign a pal with high transport to move goods between one base to another over time.
There isnt enough pal slots to even do what is required as is. Having yet another pal take up dedicated transportation isnt really a good idea. Also it would just cause more problems with the ai pathing. Also when I'm building something, I'm building something right now, not 30 minutes later. Having to wait for the pal to transport it wont work. Just add shared stash with no extra baggage.

Yeah but that's boring. Your issue is easily fixed by increasing pal slots making the workers you have produce more so you can spare them. The whole gimmick of this game is automating your base with pals. Having pal transport just organically works.
sh3riff Jan 31, 2024 @ 11:05pm 
hm .. thats weird
my palboxes are connected .. what i have in my base i can use in my other bases so i dont have to transfer anything ..
i can use my inventory, the base inventory, for crafting and building in other bases .. if i want something, like a cake, that i have to carry myself .. but i dont have to transfer stone, wood, ore from minining camp to production camp

also .. you can easily edit data to have unlimited amount of bases .. if you dont know how, use engine and youtube .. or if you are lazy, just download some trainer

i "fixed" some of the game bugs myself, the ones that bothered me .. i am no modder or programmer but this game is kinda super easy even for me to understand ..

palbox inventory was connected for all bases even before i started editing the files so i can safely say its not my doing

Originally posted by Mokona:
There isnt enough pal slots to even do what is required as is.
there is .. just use better pals .. many of them have 4-6 skills .. upgrade them, it increases the skill level, build skill upgrades ..
i use like 10 working pals and i have all the skills required for base, rest are for diversity, to look nice or farming material
Last edited by sh3riff; Jan 31, 2024 @ 11:07pm
Jan 31, 2024 @ 11:08pm 
I disagree with this, no other Survival game does this and Palworld should not be the first ones to do it either, especially considering they're gonna add PVP into the game at some point.

Being able to just yoink all your stuff out of your base without effort is bad game design and makes no damn sense.

You're free to install mods though, you can get that feature there.
Last edited by ; Jan 31, 2024 @ 11:09pm
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Date Posted: Jan 31, 2024 @ 11:31am
Posts: 110