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Beyond that it's all just RNG. People tend to remember the bad luck a lot more than the good. Consider how many times you've caught something with less than 10% chance. It's okay to be upset about bad luck, but don't blame the game.
Uhh.. maybe 2 or 3 times? And each time it took 20+ attempts, which works out about right when you consider the low odds. 5-10% chance, but 20+ attempts, about average
Whereas I can't even begin to count how many times I've failed a 98%. Multiple times in a row
Everybody wants to speculate the numbers are lying but no one has done the actual leg work and science to prove it.
i have one base constantly making stone and wood, which i crush into paldium/burn into charcoal. another constantly gathering ore, i have a merchant who sells bones in my base which i can pay for by having a mau or two at a ranch. (though honestly i just farm kills on the black marketeer for gold)
literally the only component of legendary sphere im not producing infinitely is pal fluids, but the exchange ratio is one fluid to 10 concrete which makes 3.3 legendary spheres. so if i spend an hour farming dozens of fluid im pretty well set for hundreds of legendary spheres.
I do find legendary spheres much easier to make than ultra or hyper, however. Pal ingots are much easier to make since I don't have to go out and find coal; paldium is plentiful from the crusher, and you can carry a lot more than coal.
I rely on giga-spheres, easily obtainable from syndicate raids and chest in later-game areas, for catching signficantly lower level stuff(like 30 or below); I have like 250 of them just from exploring.
The only difference to other tamer games is that you don't have a percentage showing when you attempt catching something. Would you feel any better if there was no percentage showing but, you still had to throw 50 spheres at a Pal?
What's worse:
1. A percentage that tells you your chances of catching a Pal and knowing that lower level spheres won't work which means you don't waste resources or
2. Throwing ALL your poke/great/ultraballs at a Mewtwo and failing to catch it?(Happened to me before. Had like 53 Ultra balls, 30 something great balls, and 99 pokeballs. Mewtwo ate all of them! Catching Rayquaza was almost the same but anyway, even the Pokemon in their respective dungeons would break out of multiple balls before a successful catch).
I'd feel better if the percentage was accurate. That's the only issue anyone in here is complaining about. No one cares if it takes 1 ball, or 20, or 50, or 3000. The issue is seeing "96%" to capture, and then failing. And failing again. And again. And again. Like 10 times in a row. And it's not just a one-off insanely unlucky streak, it happens all the time. Having 90%+ success rate, but failing 3-10x in a row
So yeah, having no percentage shown would probably solve the issue, but just giving us the correct number would also be fine