Palworld

Palworld

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Theduke Jan 31, 2024 @ 7:08am
After 100 hrs this is BS
These capture rates 40+ is ♥♥♥♥♥♥♥♥ with the cost of Ultra and legendary Spheres... How is i have level 8 capture power and 1-20 Hp left on some of these pals and they ♥♥♥♥♥♥♥ break out of spheres dude... WTF Is happening here??? The math aint mathing on these capture rates...
Last edited by Theduke; Jan 31, 2024 @ 7:09am
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Showing 61-75 of 82 comments
Fortigan Jan 31, 2024 @ 3:06pm 
I mean, I maxed my capture to 10, use legendary balls, and only use 3 to 10 to capture a lev 50 boss. The % chance shown is accurate. If you want to capture the end game, you should have end game capture and spheres.

Beyond that it's all just RNG. People tend to remember the bad luck a lot more than the good. Consider how many times you've caught something with less than 10% chance. It's okay to be upset about bad luck, but don't blame the game.
JustATextBox Jan 31, 2024 @ 3:10pm 
Originally posted by Fortigan:
Consider how many times you've caught something with less than 10% chance. It's okay to be upset about bad luck, but don't blame the game.

Uhh.. maybe 2 or 3 times? And each time it took 20+ attempts, which works out about right when you consider the low odds. 5-10% chance, but 20+ attempts, about average

Whereas I can't even begin to count how many times I've failed a 98%. Multiple times in a row
Yeah the capture rates are 100% ♥♥♥♥♥♥♥♥♥. Which means they are actually 50% ♥♥♥♥♥♥♥♥♥, according to the game. So I'm on the fence.
Roland Jan 31, 2024 @ 3:16pm 
Originally posted by literally a pigeon:
Yeah the capture rates are 100% ♥♥♥♥♥♥♥♥♥. Which means they are actually 50% ♥♥♥♥♥♥♥♥♥, according to the game. So I'm on the fence.
People can prove it by simply recording 100 throws with a given percentage, multiple times, and upload it.

Everybody wants to speculate the numbers are lying but no one has done the actual leg work and science to prove it.
Darth Zed Jan 31, 2024 @ 3:17pm 
after a hundred hours, legendary spheres are too expensive?
i have one base constantly making stone and wood, which i crush into paldium/burn into charcoal. another constantly gathering ore, i have a merchant who sells bones in my base which i can pay for by having a mau or two at a ranch. (though honestly i just farm kills on the black marketeer for gold)

literally the only component of legendary sphere im not producing infinitely is pal fluids, but the exchange ratio is one fluid to 10 concrete which makes 3.3 legendary spheres. so if i spend an hour farming dozens of fluid im pretty well set for hundreds of legendary spheres.
EthanT Jan 31, 2024 @ 3:21pm 
I use Legendary balls on the Frostallion with a sliver of health and it was shocked, still took 13 balls.
Amps Jan 31, 2024 @ 3:42pm 
The catch rate is really messed up for me recently too. I felt the odds felt good before when the percentages popped up but now it feels completely off like the percentages don't even matter.
The Former Jan 31, 2024 @ 3:45pm 
They're sassy Pals, Brent.
Iron Breaker Jan 31, 2024 @ 3:58pm 
Originally posted by Herald Rejn:
Ye, not only you feel that way. xD having 60/70% and they escape much more times than i catch them. Once i had 99% lamball and he escaped 3 times in a row xD my friend could not stop laugh X_X
yeh ive been grinding the starter island pals with high tier balls, the % is entirely a lie.
Lahgtah Jan 31, 2024 @ 4:09pm 
Yeah it is a bit weird.
I do find legendary spheres much easier to make than ultra or hyper, however. Pal ingots are much easier to make since I don't have to go out and find coal; paldium is plentiful from the crusher, and you can carry a lot more than coal.

I rely on giga-spheres, easily obtainable from syndicate raids and chest in later-game areas, for catching signficantly lower level stuff(like 30 or below); I have like 250 of them just from exploring.
GustavoM Jan 31, 2024 @ 4:29pm 
Pretty sure the game wants you to collect these green eeve effigies until you've reached max capture rate chance on that anubis statue thingy.
AquaineBay Jan 31, 2024 @ 4:45pm 
I'm seeing threads like this starting to pop up quite a bit. I have to ask: Why is it okay in Pokemon(or any tamer game for that matter like Monster Rancher, though Monster Rancher, it's more getting lucky on the discs to get awesome Monsters) but, not in this game to have to try multiple times to catch something? I have thrown Ultra Balls at many Pokemon and they broke out just fine. I remember doing a test to see how easy it would be to catch a lvl 1 Pidgey with a Ultra Ball, funnily enough, it broke out. Again, a LVL 1 PIDGEY! It was in FireRed/LeafGreen. Couldn't believe it when I saw it but, it happened.

The only difference to other tamer games is that you don't have a percentage showing when you attempt catching something. Would you feel any better if there was no percentage showing but, you still had to throw 50 spheres at a Pal?

What's worse:
1. A percentage that tells you your chances of catching a Pal and knowing that lower level spheres won't work which means you don't waste resources or
2. Throwing ALL your poke/great/ultraballs at a Mewtwo and failing to catch it?(Happened to me before. Had like 53 Ultra balls, 30 something great balls, and 99 pokeballs. Mewtwo ate all of them! Catching Rayquaza was almost the same but anyway, even the Pokemon in their respective dungeons would break out of multiple balls before a successful catch).
JustATextBox Jan 31, 2024 @ 4:54pm 
Originally posted by AquaineBay:
The only difference to other tamer games is that you don't have a percentage showing when you attempt catching something. Would you feel any better if there was no percentage showing but, you still had to throw 50 spheres at a Pal?

I'd feel better if the percentage was accurate. That's the only issue anyone in here is complaining about. No one cares if it takes 1 ball, or 20, or 50, or 3000. The issue is seeing "96%" to capture, and then failing. And failing again. And again. And again. Like 10 times in a row. And it's not just a one-off insanely unlucky streak, it happens all the time. Having 90%+ success rate, but failing 3-10x in a row

So yeah, having no percentage shown would probably solve the issue, but just giving us the correct number would also be fine
Sovereigndrake Jan 31, 2024 @ 5:18pm 
i killed something at the same moment i captured it, it still broke out lol. Should be guaranteed 100% if it's at 0hp
AvG Jan 31, 2024 @ 5:21pm 
there is a rumor that using effigies causes a negative drop in catch rate on normal pals, needs more testing though.
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Date Posted: Jan 31, 2024 @ 7:08am
Posts: 82