Palworld

Palworld

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D.A.R.K. Jan 30, 2024 @ 4:11pm
3 Best Active Skills of Water, Fire, Grass, Ground, and Elec?
I'm looking for 3 active skills of each elements to give to my main Pals, each specialized in one single element type. Since active skills have cooldown time, this means the biggest damage isn't always the best because it takes too much time to use, so maybe instead of highest damage, something with CC, like that rock that stuns or the ice that freezes, or maybe small cooldown time is better because of spam, even if lower damage.

I have two questions:
01. It is possible to have the same Active skill multiple times?
02. What are YOUR best active skills, and why?
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Showing 1-6 of 6 comments
MageKing17 Jan 30, 2024 @ 4:18pm 
Originally posted by D.A.R.K. EN:
01. It is possible to have the same Active skill multiple times?
No; if a Pal already knows a skill, the skill fruit can't be used on them.

Originally posted by D.A.R.K. EN:
02. What are YOUR best active skills, and why?
I generally go for one move with a very fast cooldown (2 CT, or if it doesn't know any 2 CT moves for some reason, whatever has the lowest CT), then the exclusive move if it has one or an otherwise mid-range utility move if not (like, say, ignis breath on a vanwyrm), and then the third slot goes to whatever move has the highest power.
Markus Reese Jan 30, 2024 @ 4:22pm 
I always try and get some sort of AoE burst, then a quick cooldown blast.

third power being whatever fits roleplay or has style, like a finisher move of sorts.
Szorrin Jan 30, 2024 @ 4:27pm 
The 2CT moves are the best in the game. They're fast to cast, so you're not stuck in a long casting animation, taking unnecessary hits. They have short cooldowns, so you can spam them, which often stun-locks enemies and applies status conditions often. Don't fall for the trap of the high damage, high cooldown, slow casting skills, they're almost always worse (except maybe 1 good AoE move to clear groups of low level stuff, if you're farming materials). The one exception to this is probably Seed Mine, because it's currently bugged and every little seed deals the full skill damage, which will absolutely destroy Pals with large hitboxes.
MageKing17 Jan 30, 2024 @ 4:30pm 
Originally posted by Szorrin:
The 2CT moves are the best in the game. They're fast to cast, so you're not stuck in a long casting animation, taking unnecessary hits.
Yeah, but there's no need to have three 2 CT moves; they can't all be active at once. One high-power move (preferably without a long warmup, but you can always just return your Pal to its sphere if it's a sitting duck for a big attack) makes for a good way to open a boss fight, if nothing else.
Szorrin Jan 30, 2024 @ 4:34pm 
Originally posted by MageKing17:
Originally posted by Szorrin:
The 2CT moves are the best in the game. They're fast to cast, so you're not stuck in a long casting animation, taking unnecessary hits.
Yeah, but there's no need to have three 2 CT moves; they can't all be active at once. One high-power move (preferably without a long warmup, but you can always just return your Pal to its sphere if it's a sitting duck for a big attack) makes for a good way to open a boss fight, if nothing else.
I don't know what you mean with 'they can't all be active at once', they're not 'active'. You press the button, it fires a projectile, and then it goes on cooldown. And for the 2CT ones, the cooldown is such that if you use 3 of them, you can cycle between them, and the first one will be off cooldown by the time you've cast the 3rd one, so your mount is firing off projectiles constantly.

So yes, I almost always use 3 2CT skills, and so far I've found it to be the best combination. Special shoutouts to Dragon Cannon (AoE around the impact area) and Wind Cutter (projectile pierces all enemies in a line).
Markus Reese Jan 30, 2024 @ 5:41pm 
I don't find it so good for three CT. Decent if it is 1v1, but having a burst and special hit can be quite important vs tougher enemies and swarms.
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Date Posted: Jan 30, 2024 @ 4:11pm
Posts: 6