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Ilmoita käännösongelmasta
Tried out a open base on low ground, just ended in chaos
I think the AI only triggers when the enemy AI is triggered to fight back (iirc they don’t fight stuff that just runs when you attack it either).
Needs fixed as it makes mounted defenses useless unless you stick them in the middle of the base or something. Which is dumb
-Make the guns have a set range, like 50 meters, attacking anything with the "in combat" flag above their nameplate(so raiders or anyone else attacking the player within its range.) This could be something handiwork modifies. Say the guns have a base range of 30, with lvl4 handiwork pal buffing it up to 60 or something.
-Have them require a set amount of ammo to craft rather than needing a pal to walk to a box to reload it. 200-400 rifle bullets per MG turret, for example, seems fair.
-Have them always work even if the bell has pals set to ignore defenders. That way turrets handle the defense while the other pals work. Currently, they only work if all pals are set to defend.
-If possible, have pals automatically man it whenever a raid is detected. Maybe an upgrade to the bell that could send the pals into "defense mode" that would stop them working and send them to man any defenses and assemble at the perimeter ready to engage.
Machine guns don't work atm unless the enemy is "IN" your base and the guns are pointed at them (facing outside the base to stop invaders don't work atm).
You can test this by putting a machine gun further inside your base pointing to the center and weight for an enemy to get inside, like close to the center like they typically do, the pal won't shoot until they initially get in that center-ish area.
they completely stick to it (doing no more work in the base),
I thought they would run to them when a Raid happens.
Really no reason atm to deal with the mounted weapons
The normal concept of a rampart is effectively useless because your defensive Pals won't even aggro until the raid comes into the base circle, and they will quickly run past any guns you have pointed outward to defend an entry chokepoint.
normally you would think to place them around borders and they start shooting attackers coming to you .. but no
you either place them around mid, your palbox, towards outside .. or outside, near borders, facing inside and they will shoot your stuff ..
its super broken and kinda idiotic, doesnt work as intended
not like the raids are working either, enemy appear but often just stands there, dont go for me, or they run away (bug)
so i disabled the raid option and just enjoy the game
what happens when attackers enter the base?
your pals leave their jobs to start fighting
there's always been the bell which tells your pals not to fight, but there's also the bully pulpit (can't be bothered to look at its actual name) where you can now disable individual pals from attacking invaders
it may be possible to turn off hostility from your defenders so they will stay on the turrets
you might ask "if i can only attack inside the base, what's the point?"
bellanoire can only spawn inside the base
so far this is all theory, i will report back once i set up another raid arena and test it out
it didn't work at all