Palworld

Palworld

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Anyone tried out Mounted Machine gun/Missile Launcher?
Does base defending work with the stationary sandbaged weapons for pals?
Do they start shooting before the Raid enters base area?
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I tried, and everytime I got raided the pals stationed there just started attacking on their own leaving the turret.
yeah, im going to stick to big walls/gate for now.
Tried out a open base on low ground, just ended in chaos
Mine doesn't work. Tried throwing a pal (with lvl 3 handicraft) on a mounted machine gun during raid, and it just stands there. Maybe the range is really small? Just use relaxsaurus's missile launcher instead.
Viimeisin muokkaaja on Nikusui 😗; 30.1.2024 klo 0.45
I don't think they work.
The problem is Pals (and raiders) don’t aggro until they reach the base circle. That’s why they just keep running if you meet them ahead of the base and your own pal does nothing.

I think the AI only triggers when the enemy AI is triggered to fight back (iirc they don’t fight stuff that just runs when you attack it either).

Needs fixed as it makes mounted defenses useless unless you stick them in the middle of the base or something. Which is dumb
Lahgtah 30.1.2024 klo 1.04 
The way I'd fix them:
-Make the guns have a set range, like 50 meters, attacking anything with the "in combat" flag above their nameplate(so raiders or anyone else attacking the player within its range.) This could be something handiwork modifies. Say the guns have a base range of 30, with lvl4 handiwork pal buffing it up to 60 or something.
-Have them require a set amount of ammo to craft rather than needing a pal to walk to a box to reload it. 200-400 rifle bullets per MG turret, for example, seems fair.
-Have them always work even if the bell has pals set to ignore defenders. That way turrets handle the defense while the other pals work. Currently, they only work if all pals are set to defend.
-If possible, have pals automatically man it whenever a raid is detected. Maybe an upgrade to the bell that could send the pals into "defense mode" that would stop them working and send them to man any defenses and assemble at the perimeter ready to engage.
Makes sure you use rifle ammo instead of assault rifle ammo

Machine guns don't work atm unless the enemy is "IN" your base and the guns are pointed at them (facing outside the base to stop invaders don't work atm).

You can test this by putting a machine gun further inside your base pointing to the center and weight for an enemy to get inside, like close to the center like they typically do, the pal won't shoot until they initially get in that center-ish area.
Yeah, tried it out a bit. When you manual assign a pal to the weapons
they completely stick to it (doing no more work in the base),
I thought they would run to them when a Raid happens.
Really no reason atm to deal with the mounted weapons
Turrets need to be aimed in such a way that the direction they point is exactly where all the raid Pals will go. How they work best is to have 3-5 in a circle pointing inward towards the center of the base circle, because thats where the raid Pals will go.

The normal concept of a rampart is effectively useless because your defensive Pals won't even aggro until the raid comes into the base circle, and they will quickly run past any guns you have pointed outward to defend an entry chokepoint.
Viimeisin muokkaaja on Ancient; 31.1.2024 klo 22.31
its not the best feature ..
normally you would think to place them around borders and they start shooting attackers coming to you .. but no

you either place them around mid, your palbox, towards outside .. or outside, near borders, facing inside and they will shoot your stuff ..
its super broken and kinda idiotic, doesnt work as intended

not like the raids are working either, enemy appear but often just stands there, dont go for me, or they run away (bug)

so i disabled the raid option and just enjoy the game
Viimeisin muokkaaja on sh3riff; 31.1.2024 klo 22.46
they are worthless
I make a choke point hallway on the ground floor that all the raiding enemies have to go through and my gunners light em up as they come in on the first floor maze.
don't know if anyone still cares but part of the issue (might be) that turrets are assigned handiwork which makes them a job.

what happens when attackers enter the base?
your pals leave their jobs to start fighting

there's always been the bell which tells your pals not to fight, but there's also the bully pulpit (can't be bothered to look at its actual name) where you can now disable individual pals from attacking invaders
it may be possible to turn off hostility from your defenders so they will stay on the turrets

you might ask "if i can only attack inside the base, what's the point?"
bellanoire can only spawn inside the base

so far this is all theory, i will report back once i set up another raid arena and test it out


it didn't work at all
Viimeisin muokkaaja on mrmajenta; 29.5.2024 klo 14.41
It worked for me when I set the Alarm Bell to "Attack Invaders".
Redex 18.7.2024 klo 21.52 
in end-game, pals with a lot of damage replace them, it already costs a pal to make them work, they are not automatic, plus its buged and too low range , pure waste :steamfacepalm:
Viimeisin muokkaaja on Redex; 18.7.2024 klo 21.55
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