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Only 1 of the food in the stack will spoil so out of say 500 it won't matter.
When compared to say ARK when Meat stacked to 50 max so say you want 1,400 meat stockpiled 28 stacks so the spoiler timer is multiplied by 28x, so 28x the food spoiling at once.
So currently right now I say as long as the food is stored in bulk in specific containers and not spread out, spoilage in this game is actually not that bad. Currently I've not seen stack limits so unlike ARK or Conan Exiles I've not even noticed spoilage as a problem yet... key word "YET."
If only the Pal actually performed it's task though. Most of the time it doesn't, at least for me.
For berries have handiwork, water, gathering there you will have soo much you won't know what to do with them.
Leave the pals to farm food, put cooked food in the coolers.
I'd suggest having 2 berry farms and a few pals that produce food like chicken/cows, for egg/milk or a mix. You will have no shortage of food negating any real spoilage issues. I have 150 fried eggs for example, and the berries alone keep my pals fed and it's up to 1500 stack right now... and growing. Though my base still has levels to go so.. I'm not maxed out on pals in the base... but... I have such an abundance of food production with 2 berry farms, 1 wheat, 1 chicken, 1 cow.. that food has not been a problem at all... all the wheat goes to making flower which I'm just stockpiling for cooking later. lol
But after you go offline your pals just do nothing but starve AND all your food spoils and is gone when you come online the next day.... welcome to a stupid cycle
So artificially increasing the spoil timer until its fixed that pals work atleast the fridge while you are offline is nothing to despise but just fixes the current bug in order to create a better AND INTENTED game experience
So nobody has an idea if theres a line in the INI??