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The other is something's definitely up with your game/difficulty settings. I've never had Depressed happen, and I've never rotated out my pals in 100 in-game days. The worst is random deaths from dropping through the map or starvation because they hate two-story buildings.
It's happened a few times now where I'll log in and half my workers are depressed. I really don't understand it.
I somehow missed the part where they had skill levels for each task. Is this tied to Pal level or type?
a pal's efficiency at a given task is exponentially better with each level in their work speciality, so replacing lower-level specialties with higher-level ones is almost always worth it. e.g. Anubis (level 4 handiwork) seems to craft more than twice as fast as Lunaris (level 3 handiwork)
regarding depression: are your depressed workers Dark element by chance? those seem to stay up all night which makes their sanity harder to maintain
No, not only are they not Dark type, but a good number of them have shiny/production passives. EDIT: Actually, one of them was Dark type. But only one of them.
I feel kind of dumb not noticing the task specialties had levels, and that's going to make me re-think who I deploy anyway.