Palworld

Palworld

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High Grade Medical Supplies
Despite having two spas, good food, "normal" work schedule, and good beds, I am still having Pals go into Depressed debuff. I'm having to craft 3-4 high grade medicine every day. Problem is, they take SO LONG to craft. Is there a way to speed these up? I have a Lifmunk craft with me but it's absurdly long still.
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Showing 1-11 of 11 comments
Faya AOP Jan 29, 2024 @ 4:35am 
Put them on a rotation. Eventually they will run out sanity if working for weeks on end.
Shazza Jan 29, 2024 @ 4:38am 
You're using a Lifmunk - with a single point in Handiwork - to help you make the best medicine in the game? That's part of the problem, get yourself an Anubis!

The other is something's definitely up with your game/difficulty settings. I've never had Depressed happen, and I've never rotated out my pals in 100 in-game days. The worst is random deaths from dropping through the map or starvation because they hate two-story buildings.
Ж | wildcard.NS Jan 29, 2024 @ 5:07am 
Originally posted by Shazzamon:
You're using a Lifmunk - with a single point in Handiwork - to help you make the best medicine in the game? That's part of the problem, get yourself an Anubis!

The other is something's definitely up with your game/difficulty settings. I've never had Depressed happen, and I've never rotated out my pals in 100 in-game days. The worst is random deaths from dropping through the map or starvation because they hate two-story buildings.

It's happened a few times now where I'll log in and half my workers are depressed. I really don't understand it.

I somehow missed the part where they had skill levels for each task. Is this tied to Pal level or type?
Ordinary Cat Jan 29, 2024 @ 5:16am 
On the right side, under their stats, are symbols. They correspond to types of work. Filled in types is the work that Pal can do, and the number over it is how good they are at that type of work.
Last edited by Ordinary Cat; Jan 29, 2024 @ 5:16am
fluffy buny Jan 29, 2024 @ 5:18am 
Originally posted by x3wildcard:
Originally posted by Shazzamon:
You're using a Lifmunk - with a single point in Handiwork - to help you make the best medicine in the game? That's part of the problem, get yourself an Anubis!

The other is something's definitely up with your game/difficulty settings. I've never had Depressed happen, and I've never rotated out my pals in 100 in-game days. The worst is random deaths from dropping through the map or starvation because they hate two-story buildings.

It's happened a few times now where I'll log in and half my workers are depressed. I really don't understand it.

I somehow missed the part where they had skill levels for each task. Is this tied to Pal level or type?
nope, their work specialties are fixed based on species, though there is a tendency for pals of certain elements to have certain ones, like fire types and kindling for instance

a pal's efficiency at a given task is exponentially better with each level in their work speciality, so replacing lower-level specialties with higher-level ones is almost always worth it. e.g. Anubis (level 4 handiwork) seems to craft more than twice as fast as Lunaris (level 3 handiwork)

regarding depression: are your depressed workers Dark element by chance? those seem to stay up all night which makes their sanity harder to maintain
Annethema Jan 29, 2024 @ 5:19am 
Originally posted by x3wildcard:
Despite having two spas, good food, "normal" work schedule, and good beds, I am still having Pals go into Depressed debuff. I'm having to craft 3-4 high grade medicine every day. Problem is, they take SO LONG to craft. Is there a way to speed these up? I have a Lifmunk craft with me but it's absurdly long still.
just go to the small settlement and buy 1 for 3k, have a few pals to constantly dig up gold and you get more than you can ever spend
Ж | wildcard.NS Jan 29, 2024 @ 5:51am 
Originally posted by fluffy buny:
Originally posted by x3wildcard:

It's happened a few times now where I'll log in and half my workers are depressed. I really don't understand it.

I somehow missed the part where they had skill levels for each task. Is this tied to Pal level or type?
nope, their work specialties are fixed based on species, though there is a tendency for pals of certain elements to have certain ones, like fire types and kindling for instance

a pal's efficiency at a given task is exponentially better with each level in their work speciality, so replacing lower-level specialties with higher-level ones is almost always worth it. e.g. Anubis (level 4 handiwork) seems to craft more than twice as fast as Lunaris (level 3 handiwork)

regarding depression: are your depressed workers Dark element by chance? those seem to stay up all night which makes their sanity harder to maintain

No, not only are they not Dark type, but a good number of them have shiny/production passives. EDIT: Actually, one of them was Dark type. But only one of them.

I feel kind of dumb not noticing the task specialties had levels, and that's going to make me re-think who I deploy anyway.
Last edited by Ж | wildcard.NS; Jan 29, 2024 @ 5:52am
James Jan 29, 2024 @ 6:03am 
Why would you craft medicine?
Nophex Jan 29, 2024 @ 6:10am 
upgrade your food IF your using berries/baked berries move on to jam-filled buns their SAN will improve and you wont have to worry about medicine, it will involve now using the mill and they take longer to cook than berries so you will need to upgrade your water and fire pals in the base but its worth it.
Talon Jan 29, 2024 @ 6:11am 
Your server may be bugged, happened to my mate, suddenly everyone get getting depressed or sprained within minutes of curing them, he reset the server and logging back on all was fine, no issues since
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Date Posted: Jan 29, 2024 @ 4:33am
Posts: 11