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DLSS is supported but not FSR?
why?
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Showing 31-36 of 36 comments
Deadoon Mar 5, 2024 @ 12:15am 
Amd for many price points matches or exceeds Nvidia for raster graphics(the stuff most games utilize at their core), and their FSR tech is hardware neutral.

Nvidia does however have a tech advantage in regards to the generally better RT implementations and top tier card capabilities. DLSS is a better overall system, but is proprietary advantages, akin to the old physx stuff.

For about 80% of gamers, AMD might be a better choice. For people who are into flexible work with their gpu, REALLY want ray tracing, or have a lot of money to spend, Nvidia is the better option.

Then again, a medium-high spec card from many years ago will still work wonders today. I was running a vega 56 until very recently, and this game ran perfectly fine for me on it, and that card is over 6 years old.
b00marrows Mar 5, 2024 @ 1:59am 
FSR 1 2 and 3 are all unreal engine plugins, just as easy if not easier than DLSS to install due to dlss i think needing licensing of some sort.

The lack of FSR options in games, especially in unreal is a complete lapse of logic.

Games should come with FSR and vulkan options as default as both benefit every consumer and not just 1 monopoly company.
The added benefit of vulkan games working better on linux too.
Originally posted by Deadoon:
Amd for many price points matches or exceeds Nvidia for raster graphics(the stuff most games utilize at their core), and their FSR tech is hardware neutral.

Nvidia does however have a tech advantage in regards to the generally better RT implementations and top tier card capabilities. DLSS is a better overall system, but is proprietary advantages, akin to the old physx stuff.

For about 80% of gamers, AMD might be a better choice. For people who are into flexible work with their gpu, REALLY want ray tracing, or have a lot of money to spend, Nvidia is the better option.

Then again, a medium-high spec card from many years ago will still work wonders today. I was running a vega 56 until very recently, and this game ran perfectly fine for me on it, and that card is over 6 years old.

No RayTracing is very good on Intel Cards, it is AMD that does not push or crumb much Cores in to ther cards for RayTracing. But still on Nvidia RayTracing is too much for the hardware that cost 1k grand and you still cant get 60+ fps without a Downscaller like DLS on
the settings that the card was sold to you even a RTX 4090 cant do ultra settings and RayTracing and 4k in 60 fps native what this card is marketed for.
RayTracing is nice but it is still not there where we can call it the Norm.
Bimdur Mar 5, 2024 @ 6:40am 
Originally posted by b00marrows:
FSR 1 2 and 3 are all unreal engine plugins, just as easy if not easier than DLSS to install due to dlss i think needing licensing of some sort.

Unreal engine 5 DLSS is a simple toggle. Just activate it and is works out of the box. However FSR demands some attention to work, not much but still.

I completely understand developers that only choice one of the two in the beginning of an early access. Just wait and both options will probably be implemented.
KodaiRyu Mar 6, 2024 @ 4:45am 
Originally posted by arcsurfin:
Originally posted by Druark:
Objectively Nvidia has the better tech and cards. There is a reason why they have had the market majority for decades. This is starting to change thankfully but AMDs supporting tech is a generation behind Nvidia still.

Nvidias issue is they also are the less cost efficient option both in price and power usage.

Thats why the consoles don't use them because they already get sold at a loss as is, itd just be an even bigger loss for them to use Nvidia even if it is better performance.

Also, AMD has made just as many greedy, scummy moves as Nvidia, you just dont hear about them as loudly because they're a tiny company in comparison.
It is not changing though. NIVIDia keep adding new technologies AMD just do not have every single time people claim they are catching up
Yeah add more and gate more, next DLSS will be RTX 50 series only too and then AMD creates universal DLSS only feature like Nvidia tried to make frame generation 40 series only.
Druark Mar 6, 2024 @ 7:36am 
Originally posted by KodaiRyu:
Originally posted by arcsurfin:
It is not changing though. NIVIDia keep adding new technologies AMD just do not have every single time people claim they are catching up
Yeah add more and gate more, next DLSS will be RTX 50 series only too and then AMD creates universal DLSS only feature like Nvidia tried to make frame generation 40 series only.
You misunderstand why some of the tech is limited to the 40 series cards. Yeah you COULD run frame-gen on other cards but it'd run terribly. It explicitly relies on hardware that other cards do not have in order to be processed at anything quick enough for a game.

Even for generic RayTracing the AMD cards have less hardware per card dedicated to it so obviously they perform worse at it, they do however come ahead in Raster performance sometimes as a result.
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Date Posted: Jan 29, 2024 @ 2:02am
Posts: 36