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Nvidia does however have a tech advantage in regards to the generally better RT implementations and top tier card capabilities. DLSS is a better overall system, but is proprietary advantages, akin to the old physx stuff.
For about 80% of gamers, AMD might be a better choice. For people who are into flexible work with their gpu, REALLY want ray tracing, or have a lot of money to spend, Nvidia is the better option.
Then again, a medium-high spec card from many years ago will still work wonders today. I was running a vega 56 until very recently, and this game ran perfectly fine for me on it, and that card is over 6 years old.
The lack of FSR options in games, especially in unreal is a complete lapse of logic.
Games should come with FSR and vulkan options as default as both benefit every consumer and not just 1 monopoly company.
The added benefit of vulkan games working better on linux too.
No RayTracing is very good on Intel Cards, it is AMD that does not push or crumb much Cores in to ther cards for RayTracing. But still on Nvidia RayTracing is too much for the hardware that cost 1k grand and you still cant get 60+ fps without a Downscaller like DLS on
the settings that the card was sold to you even a RTX 4090 cant do ultra settings and RayTracing and 4k in 60 fps native what this card is marketed for.
RayTracing is nice but it is still not there where we can call it the Norm.
Unreal engine 5 DLSS is a simple toggle. Just activate it and is works out of the box. However FSR demands some attention to work, not much but still.
I completely understand developers that only choice one of the two in the beginning of an early access. Just wait and both options will probably be implemented.
Even for generic RayTracing the AMD cards have less hardware per card dedicated to it so obviously they perform worse at it, they do however come ahead in Raster performance sometimes as a result.