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I really hope they change the breeding pen UI to that of the viewing cage. I hate having to try catch my pals before they run off to sleep/work. I hate needing to constantly carry them to the pen (and then 50/50 have it bug out to assign them). Not to mention the annoying bug that mounts you every time you throw/assign a pal somewhere.
Edit: As so many people are offering flat/foundations as a solution - my base is in a perfectly flat location (-345 -200) and they're on stone foundations; still doesn't matter all my breeding pens still frequently bug out as refuse to accept assignments. Once stuff assigns it's fine (well except for my Shadowbeaks, as those will often just die when I teleport back to the base while they're breeding). It's getting them to assign in the first place that's the buggy part. That said, I have been semi-AFK breeding multiple creatures up to 4 stars, so maybe that's why I've seen more bugs.
https://steamcommunity.com/sharedfiles/filedetails/?id=3149826513
And for devs to fix the bug where placed pals sre not recognized by the pen. Like, seriously!
You litterally lift the pals you wanna breed into the pen.
That makes them a fixed assignment.
They will only go out to eat and sleep...
Correct, most of the time that works fine.
Sometimes they just bug out and decide hey, gonna go chop a tree for a bit and you have to reassign them, and sometimes the game just decides the breeding pen is no longer a valid work task anymore and tries to assign them to something else like cooling for example. :S
It would be nice if we could use a structures interface to assign, and lock a worker to a specific task, or alter the priorities of tasks for a specific worker, and either lock, or unlock specific tasks. IE: Dear frost kingpaca, don't gather, ever, just cool, only cool, forever.
Put a food trough in the breeding pit and put food in it, the problem I had was they left to eat and then got sidetracked into doing something else.
Personally I've found that you need to carry the pets near the back before they will assign . Of course you need to make it a point to have a lot of cake in the box as well or they aint gonna do like they do on the discovery channel
Eventually I got tired and just destroyed and rebuilt it in a different location. This appears to have resolved the problems encountered.
I stopped having AI issues when I made a dedicated base that's all foundation - it stops natural resources from respawning, and as long as you don't have anything else that they'd automatically assign their task to, they'll stay put and fulfil their duty.
You can build beds inside the farm's fenceline, too!
my only probleme are thoses jormuntide are so gigantic that they stuck their head everywhere