Palworld / パルワールド

Palworld / パルワールド

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PAL-UE
I have 4 different Unreal Enigne problems but just in Palworld.

First:
LowLevelFatalError [File:C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
kernel32
ntdll


after I fixed this problem by typing -dx12 in lauch options, are more problems in here.

second:
LowLevelFatalError [File:C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 with error 887A0006

Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
kernel32
ntdll



third:
LowLevelFatalError [File:C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] hr failed at C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:391 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
kernel32
ntdll


I really need help! I tried everythign I could. Re-installed windows, idr delay and I dont now how to fix. I also started the game as admin.

I think it can't be a hardware failure beacuse I have it JUST in plaworld.

Pls help :c
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16-30 / 33 のコメントを表示
Loser 2024年2月1日 11時42分 
Smoodle Doodle の投稿を引用:
Hey

https://steamcommunity.com/app/1623730/discussions/0/4203615689066257608/

I fixed myself.
maybe its fixed by the game, look at patch notes, I try it in few minutes
Loser 2024年2月1日 11時51分 
still have this error:

LowLevelFatalError [File:C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 with error 887A0006

Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
kernel32
ntdll
Same, one of my PCs does that, one works fine.
oh god I started to go down the rabbit hole for you in Unreal Service support regarding Win64_shipping errors and it really does seem like the Dev's need to fix it on their end if the quick fix I gave doesnt work.

like heres one for Epic
https://forums.unrealengine.com/t/win64-shipping-exe-not-working/399481

https://forums.unrealengine.com/t/win64-shipping-exe-will-not-run/412304

https://forums.unrealengine.com/t/win64-shipping-exe/1528582 <--- this is 2023 Dec

https://www.reddit.com/r/BFGArmada/comments/xknuja/battlefleetgothic2win64shippingexe_crash/ <--- this is intel with shipping error on the processor.

as I read more on this subject it really is the Dev side and getting the game to work with hardware. Maybe i tweaked the processor as well when I was scorch earthing in Adranlin.

Really sorry I cant help much more than this. I am no programmer lol
I tried to downgrade my gpu from 2600 to 1600 and now its working for the moment, maybe my gpu is broken
Panda の投稿を引用:
I tried to downgrade my gpu from 2600 to 1600 and now its working for the moment, maybe my gpu is broken

If you dont have problems in other games than it is 100% issues with this game and optimisation. I know I have seen comments when they say your GPU is broken and stuff but I had the same issue and play games so much more demanding and have zero issues. Like I play Conan Exiles at max and 120 FPS lol no issues.
i've 2 monitors connected to my computer, i also have this error so after days of pain i tried to turn off 1 monitor and it seems to be the trick. I started playing just with 1 monitor connected and game is not having issues anymore, single player and multiplayer. I dunno if you are playing with 2 monitor and can give a try, disabling 1 monitor helped me to resolve (it seems, still trying but seems to be resolved)
if you're using AMD graphic card , try rollback the driver that doesn't have AFMF and HYPR-RX Feature

i'm using Adrenalin 23.11.1 rn and no crash whatsoever
still having crash and same issue and its says something about shaders
personally I might let the game cook a bit longer before jumping back into it. I already have done everything and in a few months it might be improved for AMD anyways. Still an enjoyable game loop but I know an update will be coming soon that will probably wipe my save anyways lol.
guys, try to put down ur MHZ of ur gpu to 1600 or less, I have no crashes since then. I use MSI Afterburner
Everyone stop trying to diagnose this, the problem is with WINDOWS and has been a problem since Windows 7.

Windows introduced a TDR system that essentially says
"If the GPU doesn't respond to the operating system in a certain amount of time, disable the GPU driver to save the OS from crashing." And then it tries to restart the driver and fails.

It was a solution to a problem that didn't need to exist.
https://answers.microsoft.com/en-us/windows/forum/all/how-to-change-tdr-values-and-edit-registry-keys/84a9b079-6048-4968-982a-e648152c17fd

Read that, follow the registry edits to change the TDRDelay to a higher value like 10.
This should solve your problems. Sometimes the GPU takes a little bit longer to do things than the operating system wants to allow and the OS forcefully crashes the drivers.
Just saying though out of all the games I play this is the only one that does this.
Loser 2024年2月11日 1時57分 
Im gonna switch my gpu. I have d3d being lost often now, also driver problems. I switch to nvidia. I hate this decission, but I have to do it
Panda の投稿を引用:
Im gonna switch my gpu. I have d3d being lost often now, also driver problems. I switch to nvidia. I hate this decission, but I have to do it

it all depends on price and what you want. I wouldnt switch for jsut this game personally as I have had little to no issue with my 7900XTX... it was 400 cheaper than a 4080 here lol. If you feel its worth it though go big or go home get a 4090 ^_^
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投稿日: 2024年1月28日 6時35分
投稿数: 33