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My solution has been to fill the other slots with non-perishables. Place one cotton candy or honey in each slot but leave the first one open. Put all the food you want them to eat in that slot and they'll ignore the rest. Now anything else like milk, eggs, wheat, tomatoes, and red berries (If you don't put that in the first slot.) they gather will be placed in the nearest cooler. Otherwise they'll always put it in the next open space in your feedbox, doesn't matter which is closer.
EDIT: I should say that they'll eat whatever is in the first slot until it's gone, it seems they won't touch anything else in the feedbox until it's gone so there's little point in putting a variety of food in it. On the flip side I think whenever they add more of the same item to the feedbox it either resets the timer or the game has some way of tracking it individually because I've never really lost any food left in there providing the quantity has changed in some way.
many people say this so my good meal is the first but they keep eating other useless stuff they put inside and ignore the good meal that would replenish sanity
filling up other slots as i have already said is not an option .. whats the point of big chests if you have to fill them with garbage
i like the management things .. put this here .. put that there ..
weapons here .. crafting here .. food there .. egs there etc .. dont mix it
they randomly decide where to go with it .. they dont even go for the closest container, they are willing to travel the whole camp to the furthest chest there is
thats why the game needs filtering and commanding .. because current "commanding" is not commanding at all ..
and they should speed up the updates before all players leave and only hardcore fans stays .. the plan they shadowed is too vague
as they say .. strike while iron is hot
I think the rate of the updates is fine really. Remember this game has only been out for about two weeks and they've already put out multiple updates. There is a lot to work on so it takes time. The player count may drop for awhile but when a significant update rolls through everyone will be back to check it out. As for the feedbox I'll have to check it out again but from my experience they'll eat what's in the first slot until that's finished up before they move onto whatever else is in there.
For example I made a bunch of pancakes and tossed them in the feedbox, they focused solely on the baked berries despite pancakes being better. It wasn't until I switched the pancakes to the first slot that they started eating them. Same with baked berries vs fried eggs, they wouldn't eat one over the other unless it was in the first slot.
Now I agree this isn't the ideal solution, but it's what we have to deal with for now. The workaround for getting them to use the right containers for stuff I've found is to place it the closest you can to where they're working. Like a crate next to the stone quarry has them placing the stone in there, a chest by the tree station has them putting wood in there. Occasionally I've found stone and wood in the wrong area but I believe part of it is due to natural spawns of wood and lumber in your base, when there's nothing else for a gathering Pal to pick up they'll pick up any stones or wood that has spawned somewhere on your base and transport it to the nearest container.
Sometimes this also happens because of the glitch where Pals will randomly drop whatever they're carrying. Thankfully this should have been fixed in the newest patch from what they've said.
Aside from that for now all you can do is try and keep the chests you don't want them to use the farthest away from where they're working. Unfortunately however when it comes to the feedbox, they'll prioritize that over any other containers should there be any open space.
Also keep in mind that even respawning loose stones or wood or berries will also be picked up and probably brought there as well. You can either not build near that kind of thing or put a dummy chest nearby that will absorb the trash like that and only build your real stuff higher up or farther away.
I had my Egg Incubators and a couple of chests specifically for eggs and they kept getting oddball stuff like 2 stone or 2 wood put into them. So I watched to see why and it turned out it's because I built my base on top of flat ground that had a few wood sticks and singular stone spawns and the Pals were eventually grabbing them through the foundations if they have any free time and then they stick them in the nearest free chest with free space, which was exactly where I don't want them.
Took me awhile, but I finally learned to put a few dummy basic wood chests down there on the ground floor and build everything that matters to my organization 2-3 stories up in my castle and they finally stopped putting them where I don't want because they have those few dummy chests on the ground floor for them to dump that crap into and all my stuff I care about is on the 3rd and 4th story of my base and they won't run further than they need to in order to dump the "junk" items they harvest.
That is not always true. I have 2 main chests in my Base and they often put stuff on the second despite it being slightly further away. (they're mostly side by side but the left chest is like 10 steps further) The left chest is only closer if they're coming from any plantation but then they just put it in the Feed Box instead which is closer but i don't think that matters when its a food item
Im hoping that its just that the AI is mostly WIP code at the moment. it certainly would explain why its so darn dodgy
i think this is proof that palworld was not made by AI, at least not 100%, as someone on the internet claims :)
even the basic AI is smart enough to do that
It should be like this. If there's a chest with Stone or Wood and a Pal is transporting those, put them in there with the existing stack. Not into a entirely new chest unless you got 9.999 and there's no more space.
I've found that they pretty much do. Since I redesigned my base and gave them closer storage on the ground level to put all the crap into and kept my actual base storage on higher floors, I don't see any stray items in any of those chests anymore.
It might not be perfect and for sure the Pal AI isn't, but they seem to try and use the closest box they can find, rather than going 2-3 floors up inside my base and pollute my real storage system with junk. I think part of it might be that they get interrupted during a carry order, do something else to satisfy a need, then resume the carrying job and where they put it might not be the closest to "where the crap came from", but instead, the closest to where the Pal carrying it got interrupted and went and is now coming from.
If you have 10 chests in a small radius, I imagine it's going to be somewhat random which they use, which was sort of the problem I ran into early on because my base was a stupid mess. Making my "protected" chests *much* further away in terms of pathing and nowhere near anything Pals need to go to is what cleared it up for me.
whats the point of arguing that it works for you when i said multiple times it doesnt work for me?