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Might actually change with PvP, but I can't say I personally care about that.
That is VERY untrue.
The regular handgun for instance does 250 damage. That you unlock in the tech tree.
HOWEVER there are patterns that you can find from bosses and/or chests.
The green one does 437 damage
the blue grade one 500 damage
and the legendary (gold) one deals 625 damage. (drops from Alpha Beakon. Super rare drop)
(not sure what the purple damage value is since I never found that pattern)
There are also passives [and gear] that your pals [and you] can get that increase your attack as well. The bonuses stack.
Meaning that you can dish out some very serious damage.
Attack stat is the best stat in the game, a lot of people think it is useless/not worth it because it only gives 2%.
HP. Late game you have 2k base hp + a shield that absorb 1k damage (and the overflow damage on the last hit doesn't start damage health so if you take 800 + 800 damage it only breaks shield and not hurt health yet). You can also easily dodge for a while and let shield regen.
So +100 health is only 5% more health and even less if you consider the shield.
Anything that is not a legendary pal or endgame towers barely hurt you so health is useless against those things and I can beat those hardest fights with base health so for me upgrading health is not worth it.
In a 1v1 fight you can dodge every attack with base 100 stamina and you use pals for getting resources and travelling, so upgrading stamina is not that good.
Defense can't be leveled with stat points. (also I have 1990 def at lvl 50 which greatly reduces the need of health)
Work Speed is pointless because pals craft for you. (Lunaris is great for crafting things, she usually prioritize it after the farm and you can throw a handiwork pal you bring with you on workbench to craft for you, especially if you do something in base for a few minutes)
Weight is great but you only "need" ~600 weight, although 900-1000 is handy especially if you want to move structures. On top of that you can use weight increase pals when you need more if you go mine coal or sulfur and for ore you set up 2nd and 3rd base on ore nodes and just teleport it back to base.
So All those stats are really weak.
Now attack you get 2% per point. This is multiplied with the amount you get from gear/pals.
With 27 points into attack it is 154%.
With +235% attack from items/pals the values gets multiplied together so the final value is 515% damage. (154*3.35 = 515%)
Food also exist that give +10% attack, this is also multiplied with the other values which would give 154 * 3.35 * 1.1 = 567% attack.
This is also just a little more than half the point into attack, it would be possible to get to 700-800% attack but then there is no point for anything else.
So these 2% attack per point gets quite strong late game.
If you also consider how low value everything else is and that you have to beat timers to beat towers and the faster you kill things the less damage your pals take and the more damage you deal the less ammo you use and the more damage you deal the faster you kill things...
Late game you deal way more damage with your own attacks than even a perfect stat pal can do.
Attack is the best stat in the game.
It is good to have some weight and it is useful but not needed to take some health just to be a little more tanky but really the best stat in the game is attack.
The benefits to weight/HP/stamina hugely outweigh having to fire 10 times instead of 11-12.
Early - mid game HP, work and carry weight are hugely beneficial. Late game you can stat reset to focus more on attack if you want. 2 points in work doubles your efficiency and you'll spend a lot of time chopping and mining for a good portion of the game.
The weapon stat is not the actual damage you will do. Yes, the gun has 250 stat, but you will be happy if it does 50-100ish damage at a weakspot hit to a regular boss. Much less damage on more defense-heavy bosses. It does NOT do 250 damage flat, it just has 250 "potential power". All the while consuming ammo, therefore consuming your time and work.
All the while you can easily, without even going into breeding get Pals that will smack the same boss you headshot for 26 dmg for 600 dmg at the price of 10 berries per 20 minutes. The guns mostly seem good as finishers, or getting enemy pals down enough to get captured without killing.