Palworld

Palworld

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riscdesign Jan 27, 2024 @ 10:29pm
Attack stat is NOT worth it?
Attack stat seems to be worthless for attacking.
We start off with 100 attack and a level up makes it 102. Whats the point when my crossbow has an attack of 350 and the musket puts me at 1000?
All the other stats produce a nice noticeable increase in the beginning, so increasing your stamina from 100 to 110 is a 10% increase. HP increase from 500 to 600 is a 20% increase. The attack stat increases should be similarly meaningful.
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Showing 1-15 of 58 comments
Volfuric Jan 27, 2024 @ 10:35pm 
honestly i think they should of made attack work just like defense which can't be leveled up, but still effected by equipment and pals. the thing is theres nothing saying that attack stat wouldn't be used later and its just there to be functional intill that point
Elvi Jan 27, 2024 @ 10:39pm 
The bigger thing, mid-to-late-ish game, Pals you have will do most of the damage anyhow, so I'd say yeah, leveling Attack stat is worthless.
mykidsnamedme Jan 27, 2024 @ 10:42pm 
Yeah weight and HP are where it's at , maybe a bit of stam.
marionettethree Jan 27, 2024 @ 10:44pm 
I think they should combine Attack and Weight into one status (maybe Strength) which increase both attack and maximum weight.
Last edited by marionettethree; Jan 27, 2024 @ 10:45pm
Vovarush Jan 27, 2024 @ 10:49pm 
You misunderstand attack. Your attack stat is a dmg multiplier to your weapons attack. And you get a lot of defensive stats out of armour, which makes calculations in the late game a lot more favourable towards attack
Eli Huxtable Jan 27, 2024 @ 10:54pm 
I'm still in early game but yeah, 5 points for 10% increase to attack doesn't seem that bad. I've been doing hp/stam/wgt but could see putting some surprise levels into it.
Elvi Jan 27, 2024 @ 10:58pm 
Originally posted by Eli Huxtable:
I'm still in early game but yeah, 5 points for 10% increase to attack doesn't seem that bad. I've been doing hp/stam/wgt but could see putting some surprise levels into it.
To be honest, just put it in HP, weight and potentially stam - you have only so many levels, and at the end of the day even if you spend 10 levels on attack, trust me, it doesn't matter that much whether your Assault rigfle does 20 or 30 per shot in the long run.
Might actually change with PvP, but I can't say I personally care about that.
Echo2Omega Jan 27, 2024 @ 10:59pm 
Originally posted by Elvi:
The bigger thing, mid-to-late-ish game, Pals you have will do most of the damage anyhow, so I'd say yeah, leveling Attack stat is worthless.

That is VERY untrue.

The regular handgun for instance does 250 damage. That you unlock in the tech tree.

HOWEVER there are patterns that you can find from bosses and/or chests.
The green one does 437 damage
the blue grade one 500 damage
and the legendary (gold) one deals 625 damage. (drops from Alpha Beakon. Super rare drop)
(not sure what the purple damage value is since I never found that pattern)

There are also passives [and gear] that your pals [and you] can get that increase your attack as well. The bonuses stack.

Meaning that you can dish out some very serious damage.
Koala Herpes Jan 27, 2024 @ 11:01pm 
i did hp, weight and stam on here learned the hard way on xbox. i saw a video where the guy said at 43 you can respec not sure how to do it thought. i think it was on a ign video but i could be wrong
Xandor Jan 27, 2024 @ 11:08pm 
(everyone can pick whatever stat they like and what they feel is the most fun)

Attack stat is the best stat in the game, a lot of people think it is useless/not worth it because it only gives 2%.

HP. Late game you have 2k base hp + a shield that absorb 1k damage (and the overflow damage on the last hit doesn't start damage health so if you take 800 + 800 damage it only breaks shield and not hurt health yet). You can also easily dodge for a while and let shield regen.
So +100 health is only 5% more health and even less if you consider the shield.
Anything that is not a legendary pal or endgame towers barely hurt you so health is useless against those things and I can beat those hardest fights with base health so for me upgrading health is not worth it.

In a 1v1 fight you can dodge every attack with base 100 stamina and you use pals for getting resources and travelling, so upgrading stamina is not that good.

Defense can't be leveled with stat points. (also I have 1990 def at lvl 50 which greatly reduces the need of health)

Work Speed is pointless because pals craft for you. (Lunaris is great for crafting things, she usually prioritize it after the farm and you can throw a handiwork pal you bring with you on workbench to craft for you, especially if you do something in base for a few minutes)

Weight is great but you only "need" ~600 weight, although 900-1000 is handy especially if you want to move structures. On top of that you can use weight increase pals when you need more if you go mine coal or sulfur and for ore you set up 2nd and 3rd base on ore nodes and just teleport it back to base.

So All those stats are really weak.

Now attack you get 2% per point. This is multiplied with the amount you get from gear/pals.
With 27 points into attack it is 154%.
With +235% attack from items/pals the values gets multiplied together so the final value is 515% damage. (154*3.35 = 515%)
Food also exist that give +10% attack, this is also multiplied with the other values which would give 154 * 3.35 * 1.1 = 567% attack.
This is also just a little more than half the point into attack, it would be possible to get to 700-800% attack but then there is no point for anything else.

So these 2% attack per point gets quite strong late game.
If you also consider how low value everything else is and that you have to beat timers to beat towers and the faster you kill things the less damage your pals take and the more damage you deal the less ammo you use and the more damage you deal the faster you kill things...

Late game you deal way more damage with your own attacks than even a perfect stat pal can do.

Attack is the best stat in the game.

It is good to have some weight and it is useful but not needed to take some health just to be a little more tanky but really the best stat in the game is attack.
Last edited by Xandor; Jan 27, 2024 @ 11:13pm
Asmosis Jan 27, 2024 @ 11:10pm 
doubling stamina has been a huge help exploring. Not just the convenience of having to rest less frequently, but there's a lot of stuff you cant climb/swim/float/fly with the base stamina without having to take a long detour.

The benefits to weight/HP/stamina hugely outweigh having to fire 10 times instead of 11-12.

Early - mid game HP, work and carry weight are hugely beneficial. Late game you can stat reset to focus more on attack if you want. 2 points in work doubles your efficiency and you'll spend a lot of time chopping and mining for a good portion of the game.
Last edited by Asmosis; Jan 27, 2024 @ 11:16pm
Elvi Jan 27, 2024 @ 11:13pm 
Originally posted by Echo2Omega:
Originally posted by Elvi:
The bigger thing, mid-to-late-ish game, Pals you have will do most of the damage anyhow, so I'd say yeah, leveling Attack stat is worthless.

That is VERY untrue.

The regular handgun for instance does 250 damage. That you unlock in the tech tree.

HOWEVER there are patterns that you can find from bosses and/or chests.
The green one does 437 damage
the blue grade one 500 damage
and the legendary (gold) one deals 625 damage. (drops from Alpha Beakon. Super rare drop)
(not sure what the purple damage value is since I never found that pattern)

There are also passives [and gear] that your pals [and you] can get that increase your attack as well. The bonuses stack.

Meaning that you can dish out some very serious damage.

The weapon stat is not the actual damage you will do. Yes, the gun has 250 stat, but you will be happy if it does 50-100ish damage at a weakspot hit to a regular boss. Much less damage on more defense-heavy bosses. It does NOT do 250 damage flat, it just has 250 "potential power". All the while consuming ammo, therefore consuming your time and work.

All the while you can easily, without even going into breeding get Pals that will smack the same boss you headshot for 26 dmg for 600 dmg at the price of 10 berries per 20 minutes. The guns mostly seem good as finishers, or getting enemy pals down enough to get captured without killing.
Bartock Jan 27, 2024 @ 11:17pm 
Attack seems worthless. Health and Weight are the most important. A little bit of stamina and work speed is useful, but I wouldn't put much more than 5 points in each of those.
Asmosis Jan 27, 2024 @ 11:18pm 
^^ I'm doing 12 damage with my 130 attack bow and 600 damage with my grenade launcher parrot. I think i'll be fine ignoring attack.
Last edited by Asmosis; Jan 27, 2024 @ 11:18pm
APerfectCircle Jan 27, 2024 @ 11:22pm 
I found a pendant that gave a small boost to attack, +5, which was nice because I haven't put any points into it and probably won't.
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Date Posted: Jan 27, 2024 @ 10:29pm
Posts: 58