Palworld

Palworld

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Arndell Jan 27, 2024 @ 9:59pm
The Palsphere mechanics need cleaning up.
The start of the game catching mechanics are good, take hp down to raise chances, at very low HP the chance is 100%

Boss Pals are less than 100% but that's acceptable enough, it's a boss.

Then when you progress to the green and yellow balls, it's good too, the same mechanics apply, you just must move up in tier of balls you are using as you progress.
You can still reduce the pals to low hp, stun them for extra and still get 100% chance after you put the work in fighting them.


But then it completely falls off and the progression feels backwards, it starts feeling like the game is designed to punish advancement and it's like you're getting worse at catching things, it just feels bad.

The game just turns into spamming hundreds of spheres for 10-20% chances with nothing you can do about it, on top of the resources required to craft the balls being pointlessly expensive.

It's not like the ore is hard to get, a single stone mine and one mining base will get you surplus raw material, it's just the refining and production speed to turn those into balls is just way slower than it needs to be and considering the fact you will be deleting 80% of that material spamming balls against 20% chance to catch pals, it all just become tedious.
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Showing 1-15 of 24 comments
Acu Jan 27, 2024 @ 10:03pm 
You can do something about it. Get more Lifmunk Effigies.
Plague Jan 27, 2024 @ 10:19pm 
Originally posted by Acu:
You can do something about it. Get more Lifmunk Effigies.
this
Plague Jan 27, 2024 @ 10:19pm 
also if you could get everything to 100% than people who cry the games too easy
DJ Gershwin Jan 27, 2024 @ 10:19pm 
Originally posted by Acu:
You can do something about it. Get more Lifmunk Effigies.
Level 9 and it doesn't get much better fyi.
Elvi Jan 27, 2024 @ 10:23pm 
If you collect effigies and use the better ball at roughly better type of sphere per 10 pal levels /of pal you are trying to catch), it seems to work fine, even if the lvl 30+ will often take two or theree spheres. Deffinitelly not 10-20% chance, more like 70-90% if you damage them at least a bit before throwing.
Penitent Orangutan Jan 27, 2024 @ 10:26pm 
i used a pickaxe to get jetragon down to 1 health, level 9 lifmunk effegy for the capture power and using legendary balls it still took 13 to actually get him.
Arndell Jan 27, 2024 @ 11:16pm 
Originally posted by Plague:
also if you could get everything to 100% than people who cry the games too easy
Let them cry?

The capture rate setting you can change in the server settings could also solve this problem, people who enjoy the low chances can just set that to minimum.

Although the devs need to edit those settings so the capture rate setting has more range to pick from, I was playing on x2 and didn't like the sphere progression falling behind so fast even with that.

It's not like pokemon where you can just buy max stacks of pokeballs for surplus money and spam them.

The high tier balls are 5 minutes each between ore mining, ingot refining, paldium from stone conversion, then of course the crafting time for the ball itself.

You throw 10 high tier balls at something and I just see an hour time burned away for nothing but dice rolls.
Leiraion Jan 27, 2024 @ 11:21pm 
I agree with the OP, I'm lvl 47 10/10 capture power from the statue and using legendary balls on the pals that are 47+ give ~20-30% chance.
That feels like garbage.
The things are expensive and it feels terrible to use sometimes upwards of 10 spheres to catch 1 pal that is around my level.

Yes, you can giga buff this in the server settings but the point is the default makes no sense.
I doubt a huge percentage of people would want to play on 100% capture rate at all times... the thing is, with the best spheres and full upgrades... I shouldn't be getting sub 30% on the initial unless it's an ultra end-game boss.
Last edited by Leiraion; Jan 27, 2024 @ 11:22pm
APerfectCircle Jan 27, 2024 @ 11:26pm 
Are there any merchants anywhere on the map that sell palspheres other than the blue ones?
Fistraiser Jan 27, 2024 @ 11:26pm 
Breaking news.
A video game gets harder at higher level.
vatszero Jan 27, 2024 @ 11:30pm 
I have to agree, it would be one thing if you could get to the point where you could automate the spheres like you can with basic spheres, but with ore being increasingly more required with no way to further automate it other then an ore base which appears to only work like 50% of the time im not there watching it. and now getting into tiers that takes bones which cant be automated at all, anything above level 30 feels like such a waste of time,

It would be one thing if like it was just you can use the common ones but you have a low chance or the rare ones that take prep and then a high chance its you have to use the really rare one or there is no chance at all.

And as people noted lifmunk feels like it does almost nothing
vatszero Jan 27, 2024 @ 11:31pm 
Originally posted by Fistraiser:
Breaking news.
A video game gets harder at higher level.
Its not about getting harder its about being way way more of a grind at higher levels
doublejesus Jan 27, 2024 @ 11:32pm 
Damn I'm level 31 on hard mode what are ya crying about, game is too easy.
Ezel Jan 27, 2024 @ 11:34pm 
You can always change that and increase the catching ratio in the world settings

I reduced at the minimum the time a egg needs to open cause 18 hours it's a nonsense for the big eggs imo
Last edited by Ezel; Jan 27, 2024 @ 11:35pm
Rhyono Jan 27, 2024 @ 11:35pm 
I've seen across many threads that every time there's a legitimate critique, someone tries to explain why it isn't one. The game isn't fine tuned on balancing yet and I doubt the developers would claim it is. Everyone that says "that's what the server settings are for": in part, that's true. However, there's an expectation that the defaults of the game are ideal for most people and spending more time grinding to make balls than using them seems less than ideal.
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Date Posted: Jan 27, 2024 @ 9:59pm
Posts: 24