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The capture rate setting you can change in the server settings could also solve this problem, people who enjoy the low chances can just set that to minimum.
Although the devs need to edit those settings so the capture rate setting has more range to pick from, I was playing on x2 and didn't like the sphere progression falling behind so fast even with that.
It's not like pokemon where you can just buy max stacks of pokeballs for surplus money and spam them.
The high tier balls are 5 minutes each between ore mining, ingot refining, paldium from stone conversion, then of course the crafting time for the ball itself.
You throw 10 high tier balls at something and I just see an hour time burned away for nothing but dice rolls.
That feels like garbage.
The things are expensive and it feels terrible to use sometimes upwards of 10 spheres to catch 1 pal that is around my level.
Yes, you can giga buff this in the server settings but the point is the default makes no sense.
I doubt a huge percentage of people would want to play on 100% capture rate at all times... the thing is, with the best spheres and full upgrades... I shouldn't be getting sub 30% on the initial unless it's an ultra end-game boss.
A video game gets harder at higher level.
It would be one thing if like it was just you can use the common ones but you have a low chance or the rare ones that take prep and then a high chance its you have to use the really rare one or there is no chance at all.
And as people noted lifmunk feels like it does almost nothing
I reduced at the minimum the time a egg needs to open cause 18 hours it's a nonsense for the big eggs imo