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i have not seen any wrong numbers.. sure i "lost" a few 98% catches but on the other hand i won a lot of 15% catches.
btw have you upgrade your catch rate per power statue?
For example you see a 2% catch rate when targeting a pal and as soon as the sphere hits it shows a 12% catch rate and I end up having to throw 20 spheres to catch it, so I'm not sure if I'm absurdly lucky or slightly unlucky as I don't know which number means what.
I've also had to toss 15 spheres at the same pal with a 52% catch rate several times, but I'm not sure if the catch rate is displaying correctly or if I'm just not remembering enough successful catches to really parse the data in my head in a way that would cause me to realize that the catch rate's fine and I'm just overly remembering being unlucky.
In my experience, it's actually incredibly rare for a game to display odds of success incorrectly, and usually when RNG does act in a way that isn't displayed properly to the player, it's because it actually fudges the numbers in the player's favor without them realizing such as in the new XCOM games.
Like I said earlier, I'm pretty sure the reason this happens is because only the initial percentage actually matters. There's a 2% chance you'll catch it, regardless of how close to being caught it gets.
Also the 2-tick capture system makes it less intuitive on what your actual capture rate is.
It's all speculation without gathering data or looking at the code though.
I keep forgetting to pile up evidence, but I think that is the case. I notice it too.
I think the ball UI needs a redesign for clarity's sake if nothing else. We need a displayed chance and a separate indicator of capture progress. Then there can be no ambiguity as to what we're seeing.
It has seemed that some high level changes get broken out of way too frequently by lucky pals and some more general strong pals (I think Nightwing is one who breaks out of high chance catches repeatedly)
Our rates were very different, so the rate that shows up before trowing already has the bonus.
Just a side note, against high level bosses, we had same rates >_> but i'm assuming its because it the rate was so low and it was showing rounded numbers.
I've been wondering about this as well. Is it possible that the initial catch rate (when you're aiming the sphere) is just your default catch rate without any bonuses from the effigies and the % you see after you throw the sphere is your actual catch rate? Or maybe it's the other way around, I dunno. I haven't really trusted any of the numbers I've been seeing.
One way to test it out would be on a random full health Pal, see what your % are before and after throwing the sphere, then do an upgrade and return to that same Pal and try again.