Palworld

Palworld

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^._.^~~~/ Jan 27, 2024 @ 5:05pm
Why even bother with having weight in the game?
It does nothing but annoy.

It hinders one of the parts of the game I personally ended up enjoying most - exploration.
Collecting any meaningful amounts of stone/wood/ore/etc. overencumbers you immediately, and even collecting just eggs & chests stops you at some point.
You can't just travel & collect cool ♥♥♥♥ for as long as you like: eventually, you'll have to go stack it on your base.

And the special kind of hell is having to manage weight while building a base.
Tell me if you had this situation: you need to move a building a little (or a lot). You break it to rebuild, and suddenly you have all of the materials used for its creation in your bags. You are overencumbered, you can't move.

Worst of all, having more stuff in the bags has no benefits!
It's not like there's potions that you could use, or weapons that are (significantly) better in certain situations.
So, the carrying capacity upgrades are just a complete waste if your priority is combat in any form: you need just enough to equip the best available armour, have the best available weapon & armour, and that's it.

And finally, and here's the kicker: never once was I in a situation where I was like "oh snap, I have taken too much stuff, I guess I better leave some of it behind or work on upgrading my carry capacity".
It was always just a beginning of a "cheese the weight system" minigame: grapple to something I won't get stuck in, and if I get stuck - summon mount in a direction you need to go, mount up, dismount, repeat.

Why bother with the system at all?
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Showing 1-15 of 91 comments
Velesianus Jan 27, 2024 @ 5:12pm 
A virtually identical encumbrance system is found in the majority of open world RPG's made in the last two decades. Almost all of them have it.

Additionally, why are you collecting crafting materials? That's what your pals are supposed to be doing while you're out exploring.

If your pals don't have wood, ore, stone etc then you need to move your base. If they have it but none of them have the ability to collect it, then you need different pals working the base.

Last edited by Velesianus; Jan 27, 2024 @ 5:14pm
^._.^~~~/ Jan 27, 2024 @ 5:25pm 
Originally posted by Velesianus:
A virtually identical encumbrance system is found in the majority of open world RPG's made in the last two decades. Almost all of them have it.
Popular does not mean good. Additionally, no games where you need to carry this much stuff to build anything of value have it. Good example would be Factorio / Satisfactory.

Originally posted by Velesianus:
Additionally, why are you collecting crafting materials? That's what your pals are supposed to be doing while your out exploring.
If you play the game a bit, you will come to a point where you need a whole bunch of several kinds of resources.
While wood & stone you could get anywhere, stuff like ore, coal, sulfur, quartz could only be effectively farmed in a handful of spots where the nodes are stacked close together.
This results in you having to build several bases that are almost exclusively farming that one thing, which you then carry back to your main base to process.

And that's when we come back to:
Originally posted by ^._.^~~~/:
Collecting any meaningful amounts of stone/wood/ore/etc. overencumbers you immediately
Fetching the collected materials from the secondary base to bring them to the main one could be done "fairly" - you get as much stuff as you can carry, teleport, put it in a box, teleport back.

OR

By getting all the farmed stuff in one go, overencumbering you to the point where you can't move, cheesing the game with dropping/grappling/mounting to move from one box to another.

What is the point of having that? What is the benefit of this system existing?
Again, I should note, "everyone else has it" is not a benefit.
Amber Jan 27, 2024 @ 5:25pm 
another person who clearly knows nothing about survival games..
BigCatRob Jan 27, 2024 @ 5:26pm 
Because weight mechanics have existed in most games that involve survival.
RegalKain Jan 27, 2024 @ 5:39pm 
So. Let me try to help here. As someone in the mid 40s with most of the paldeck completed.

If you are gathering any resources from the following list - Wood, Stone, Ore, Coal, Sulfur - You are "doing it wrong". You can make bases to do all of that for you, in amounts that you'll almost never burn through. I am outfitting two people and we still have a surplus of 2K ingots and refined ingots.

Paldium is a bit "tricky" except you can just use a crusher and get hundreds or thousands of it, so also not an issue.

My base carrying capacity is 900. This allows me to collect everything not on that list, and usually fill my inventory (Yes, you have a limited number of slots.) with eggs, souls etc.

As for stuff in the bag with benefits. I carry an Epic Crossbow, a single shot rifle, an old bow, a pickaxe (For pure quartz), a thermal undershirt, a heat resistant undershirt, cold resistant metal armor, heat resistant metal armor, about 40 pounds of food, 40 pounds of various spheres (Mostly purple and reds with a few blues for lower stuff) 30-40 pounds of ammo for rifle and bow/xbow, and 2 defense pendants and a helmet and shield to top it off.

All of this I consider "essential" whenever I am exploring or traveling. Desert starts hot in the day gets cold at night, you need to swap armor if you're in extended fights or dealing with an annoying boss. It's pretty easy to just keep traveling and wind up in a different biome with different temperature needs. Old bow is for low level pals I haven't hit 10 of yet, Crossbow is for whittling down the last few points of high level pals, single shot rifle is primary weapon currently.

40 pounds of food because I don't go back to base often and I use a pal that has a high food demand for travel.

I'm more annoyed that there is a slot limit than because of a weight limit. But it also makes sense, given there's only so much ♥♥♥♥ we can hold.

Also if weight really is a big issue. Just get two king alpacas and get a saddle. It's an extra 200 weight. I've found I really only need 2 or 3 pals to deal with everything the game has to offer so far outside of bosses.
Velesianus Jan 27, 2024 @ 5:40pm 
Originally posted by ^._.^~~~/:
If you play the game a bit, you will come to a point where you need a whole bunch of several kinds of resources.

I hit endgame about 40 hours of gameplay ago lmao. I'm addicted bro.

Right now I'm working on strats for speed running to end-game content. Maybe that's why I'm not struggling as much with logistics, idk. I'm avoiding exploits but I am using a lot of cheese (my first pals I get on a run are generally down scaled level 40s).
Last edited by Velesianus; Jan 27, 2024 @ 5:43pm
doublejesus Jan 27, 2024 @ 5:42pm 
I personally use different sets of pals for gathering and exploration. I'm also playing on hard mode so my skill points only go into carry weight HP and stam since I'm worse than useless in a fight I'm actually just a liability most of the time.
RegalKain Jan 27, 2024 @ 5:45pm 
Originally posted by doublejesus:
I personally use different sets of pals for gathering and exploration. I'm also playing on hard mode so my skill points only go into carry weight HP and stam since I'm worse than useless in a fight I'm actually just a liability most of the time.
Same. 5 points into Stamina, 900 base carry weight. The rest into HP. I hide behind the pals and gave them a good hardy pat on the back and shove jam toast in their mouths as they die.
ZeroIsBlazin420 Jan 27, 2024 @ 5:45pm 
weight is pretty standard in a survival game, it's suppose to be somewhat of a struggle per the survival aspect lol.
^._.^~~~/ Jan 27, 2024 @ 6:15pm 
Originally posted by RegalKain:
Also if weight really is a big issue. Just get two king alpacas and get a saddle. It's an extra 200 weight.
...which is completely irrelevant in the face of 5,000-10,000 units of weight in stone/ore etc. that I have to collect from the secondary bases.

And during exploration - it's just pointless, because...
Originally posted by RegalKain:
As for stuff in the bag with benefits. I carry an
That is such an overkill for this game.

I mean, you do you, but it's just all so very optional, especially if you have a surplus of materials that you described: I just carry gold (which has no weight), 200-300 current best orbs (15-30) and some ammo for the current best weapon (maybe like 10 weight). Never needed anything else.
Armor is at my stage, 12+35. Gun is 20, melee is 10, instruments are 20 each. Glider is 15, shield is 5, accessories are 4. Let's also count like 20 units worth of food.
So you will need, in total, below 200 weight for EVERYTHING that could reasonably benefit you in combat/exploration.

And that's kind of the point: really, there's nothing to use the weight limit on, if you're not trying to roleplay needing lots of instruments, essentially, like this gentleman here.

Originally posted by ZeroIsBlazin420:
it's suppose to be somewhat of a struggle per the survival aspect lol.
But what about the current system is a struggle, and not a nuisance?

I guess what I'm ultimately saying is, there are 2 gameplay scenarios mixed here:
1. Exploration - survival - combat
2. Base building & management
And the second kind just does not gain anything by having weight... exist, whereas it is very much a staple in games of first kind, and for good reason.

I would argue that a significant number (if not MOST) good games that combine these two gameplay scenarios (Subnautica, Factorio, or even Minecraft) do not have weight as a restriction on you, but this game does. Why?

If you simply MUST have weight, I would suggest considering having wood/stone/etc. be stored in the palbox: they are only relevant in the base building part of the game, and having them in your bags just leads to annoyance and cheese.

At the same time, weight would need to have more weight (ha-ha): more items that directly benefit the character must exist, to make it worth investing into.
DaBa Jan 27, 2024 @ 6:22pm 
It's a standard game system, especially in games like these. Complaining about it makes no sense. You're on a PC, if you think the game will be more enjoyable without it, then use mods and make it happen.
I'd rather they adjusted systems that require personal gathering, especially metal in the mid game. Weight is fine for incentivising you to get your pals to do the work early on.
RegalKain Jan 27, 2024 @ 6:25pm 
Originally posted by ^._.^~~~/:
Originally posted by RegalKain:
Also if weight really is a big issue. Just get two king alpacas and get a saddle. It's an extra 200 weight.
...which is completely irrelevant in the face of 5,000-10,000 units of weight in stone/ore etc. that I have to collect from the secondary bases.

And during exploration - it's just pointless, because...
Originally posted by RegalKain:
As for stuff in the bag with benefits. I carry an
That is such an overkill for this game.

I mean, you do you, but it's just all so very optional, especially if you have a surplus of materials that you described: I just carry gold (which has no weight), 200-300 current best orbs (15-30) and some ammo for the current best weapon (maybe like 10 weight). Never needed anything else.
Armor is at my stage, 12+35. Gun is 20, melee is 10, instruments are 20 each. Glider is 15, shield is 5, accessories are 4. Let's also count like 20 units worth of food.
So you will need, in total, below 200 weight for EVERYTHING that could reasonably benefit you in combat/exploration.

And that's kind of the point: really, there's nothing to use the weight limit on, if you're not trying to roleplay needing lots of instruments, essentially, like this gentleman here.

Originally posted by ZeroIsBlazin420:
it's suppose to be somewhat of a struggle per the survival aspect lol.
But what about the current system is a struggle, and not a nuisance?

I guess what I'm ultimately saying is, there are 2 gameplay scenarios mixed here:
1. Exploration - survival - combat
2. Base building & management
And the second kind just does not gain anything by having weight... exist, whereas it is very much a staple in games of first kind, and for good reason.

I would argue that a significant number (if not MOST) good games that combine these two gameplay scenarios (Subnautica, Factorio, or even Minecraft) do not have weight as a restriction on you, but this game does. Why?

If you simply MUST have weight, I would suggest considering having wood/stone/etc. be stored in the palbox: they are only relevant in the base building part of the game, and having them in your bags just leads to annoyance and cheese.

At the same time, weight would need to have more weight (ha-ha): more items that directly benefit the character must exist, to make it worth investing into.

So you only carry your best weapon? For me that one-shots every Pal in the game that is level 20 and below. I'll carry extra weapons for that purpose, thanks.

As for "roleplaying" I mean, sure? I guess? I roleplay not wanting to go back to my base to change gear when I encounter a different boss. Some of the bosses I've dealt with were 4-6 levels above me and I used over two hundred units of ammo on it. I guess we just play very VERY differently. And hey, that's ok! I just don't think the weight is nearly as big of a problem as you claim it is.

The addition of weight is to stop you from carrying over enough raw materials to build a kingdom from nothing. Personally, I enjoy the weight restrictions. It makes the early game rough to get through and is mostly a moot point in the late game.

I think the only thing I'd "Agree" with. Is make the character have no movement penalty based on weight, within the radius of an allied Palbox. This would let you do logistics in your base without issue.

Also, with the exception of being down a bunch of spheres and ammo. This is my "general" loadout.

https://gyazo.com/3dbe08e7003ee11c45617fb19c05e80c
^._.^~~~/ Jan 27, 2024 @ 6:25pm 
Originally posted by DaBa:
Complaining about it makes no sense.
I believe that discussion / feedback on an early access game in active development makes a whole lot of sense indeed :3
^._.^~~~/ Jan 27, 2024 @ 6:27pm 
Originally posted by Extra Big Swimjim with Cheese:
Weight is fine for incentivising you to get your pals to do the work early on.
That is actually something I did not consider, thank you.

As a counterpoint, however, this could have also been incentivized by them being much more effective at it than you: same as Factorio's machinery.
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Date Posted: Jan 27, 2024 @ 5:05pm
Posts: 91