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Additionally, why are you collecting crafting materials? That's what your pals are supposed to be doing while you're out exploring.
If your pals don't have wood, ore, stone etc then you need to move your base. If they have it but none of them have the ability to collect it, then you need different pals working the base.
If you play the game a bit, you will come to a point where you need a whole bunch of several kinds of resources.
While wood & stone you could get anywhere, stuff like ore, coal, sulfur, quartz could only be effectively farmed in a handful of spots where the nodes are stacked close together.
This results in you having to build several bases that are almost exclusively farming that one thing, which you then carry back to your main base to process.
And that's when we come back to:
Fetching the collected materials from the secondary base to bring them to the main one could be done "fairly" - you get as much stuff as you can carry, teleport, put it in a box, teleport back.
OR
By getting all the farmed stuff in one go, overencumbering you to the point where you can't move, cheesing the game with dropping/grappling/mounting to move from one box to another.
What is the point of having that? What is the benefit of this system existing?
Again, I should note, "everyone else has it" is not a benefit.
If you are gathering any resources from the following list - Wood, Stone, Ore, Coal, Sulfur - You are "doing it wrong". You can make bases to do all of that for you, in amounts that you'll almost never burn through. I am outfitting two people and we still have a surplus of 2K ingots and refined ingots.
Paldium is a bit "tricky" except you can just use a crusher and get hundreds or thousands of it, so also not an issue.
My base carrying capacity is 900. This allows me to collect everything not on that list, and usually fill my inventory (Yes, you have a limited number of slots.) with eggs, souls etc.
As for stuff in the bag with benefits. I carry an Epic Crossbow, a single shot rifle, an old bow, a pickaxe (For pure quartz), a thermal undershirt, a heat resistant undershirt, cold resistant metal armor, heat resistant metal armor, about 40 pounds of food, 40 pounds of various spheres (Mostly purple and reds with a few blues for lower stuff) 30-40 pounds of ammo for rifle and bow/xbow, and 2 defense pendants and a helmet and shield to top it off.
All of this I consider "essential" whenever I am exploring or traveling. Desert starts hot in the day gets cold at night, you need to swap armor if you're in extended fights or dealing with an annoying boss. It's pretty easy to just keep traveling and wind up in a different biome with different temperature needs. Old bow is for low level pals I haven't hit 10 of yet, Crossbow is for whittling down the last few points of high level pals, single shot rifle is primary weapon currently.
40 pounds of food because I don't go back to base often and I use a pal that has a high food demand for travel.
I'm more annoyed that there is a slot limit than because of a weight limit. But it also makes sense, given there's only so much ♥♥♥♥ we can hold.
Also if weight really is a big issue. Just get two king alpacas and get a saddle. It's an extra 200 weight. I've found I really only need 2 or 3 pals to deal with everything the game has to offer so far outside of bosses.
I hit endgame about 40 hours of gameplay ago lmao. I'm addicted bro.
Right now I'm working on strats for speed running to end-game content. Maybe that's why I'm not struggling as much with logistics, idk. I'm avoiding exploits but I am using a lot of cheese (my first pals I get on a run are generally down scaled level 40s).
And during exploration - it's just pointless, because... That is such an overkill for this game.
I mean, you do you, but it's just all so very optional, especially if you have a surplus of materials that you described: I just carry gold (which has no weight), 200-300 current best orbs (15-30) and some ammo for the current best weapon (maybe like 10 weight). Never needed anything else.
Armor is at my stage, 12+35. Gun is 20, melee is 10, instruments are 20 each. Glider is 15, shield is 5, accessories are 4. Let's also count like 20 units worth of food.
So you will need, in total, below 200 weight for EVERYTHING that could reasonably benefit you in combat/exploration.
And that's kind of the point: really, there's nothing to use the weight limit on, if you're not trying to roleplay needing lots of instruments, essentially, like this gentleman here.
But what about the current system is a struggle, and not a nuisance?
I guess what I'm ultimately saying is, there are 2 gameplay scenarios mixed here:
1. Exploration - survival - combat
2. Base building & management
And the second kind just does not gain anything by having weight... exist, whereas it is very much a staple in games of first kind, and for good reason.
I would argue that a significant number (if not MOST) good games that combine these two gameplay scenarios (Subnautica, Factorio, or even Minecraft) do not have weight as a restriction on you, but this game does. Why?
If you simply MUST have weight, I would suggest considering having wood/stone/etc. be stored in the palbox: they are only relevant in the base building part of the game, and having them in your bags just leads to annoyance and cheese.
At the same time, weight would need to have more weight (ha-ha): more items that directly benefit the character must exist, to make it worth investing into.
So you only carry your best weapon? For me that one-shots every Pal in the game that is level 20 and below. I'll carry extra weapons for that purpose, thanks.
As for "roleplaying" I mean, sure? I guess? I roleplay not wanting to go back to my base to change gear when I encounter a different boss. Some of the bosses I've dealt with were 4-6 levels above me and I used over two hundred units of ammo on it. I guess we just play very VERY differently. And hey, that's ok! I just don't think the weight is nearly as big of a problem as you claim it is.
The addition of weight is to stop you from carrying over enough raw materials to build a kingdom from nothing. Personally, I enjoy the weight restrictions. It makes the early game rough to get through and is mostly a moot point in the late game.
I think the only thing I'd "Agree" with. Is make the character have no movement penalty based on weight, within the radius of an allied Palbox. This would let you do logistics in your base without issue.
Also, with the exception of being down a bunch of spheres and ammo. This is my "general" loadout.
https://gyazo.com/3dbe08e7003ee11c45617fb19c05e80c
As a counterpoint, however, this could have also been incentivized by them being much more effective at it than you: same as Factorio's machinery.