Palworld

Palworld

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Bebopjelli Jan 27, 2024 @ 5:59am
Pals need to prioritize the highest tier job they can do
It's a detriment to have a lumber yard or quarry in your base because it distracts pals from most other jobs.
Logging I don't know the best way to handle but mining, if a pal can mine ore and there is ore, it should be mining the ore and not be stuck at the quarry.

This would provide some benefit to keeping lower-tier pals around too.
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Showing 1-15 of 22 comments
The Waco Kid Jan 27, 2024 @ 6:12am 
Truuuuuue
SoloQ Jan 27, 2024 @ 6:13am 
2
Better yet would be a work UI for each base that lets you turn on and off stations and each individual pals production skills.
Roxor McOwnage Jan 27, 2024 @ 6:15am 
When you first get a Beegarde they look like a good early generalist for your base. Except if you have a Ranch they'll just sit in it all day and make honey: no other stuff gets done. I wish we could opt-out certain abilities.
Arcade Jan 27, 2024 @ 6:16am 
+1
Edelweiss Jan 27, 2024 @ 9:37am 
More likely every pal should have personal job priority (and forbiddance) settings because if a pal sticks to only 1 job among 4-5 available it may result difficulties
Jediwannabe666 Jan 27, 2024 @ 9:46am 
Priority queues would be a great options for bases.
Levianne Jan 27, 2024 @ 9:47am 
What about Pals, that have everything at their lowest? What would they prioritise, the first action in their job list? And what about two Pals with the same job level, one would end up kindling for example, while the other would ... do what? If it prioritizes the same job, over others, then it should probably move to the second priority, right? And if that job is also taken? Move to the next? Sounds like a lot to compute/process. The game's code is huge as it is, adding priority for jobs based on their levels ... I don't really know, it would have to be done for every Pal out there, that's hundreds and hundreds of code lines added to the game, isn't it? And for what? Just to make the automation a little bit better, but not by that much?
Last edited by Levianne; Jan 27, 2024 @ 9:48am
Mansen Jan 27, 2024 @ 9:48am 
I disagree - You should be able to set priorities and specific workplaces for each Pal at your camp.
Jenkem Junkie Jan 27, 2024 @ 9:50am 
Originally posted by Roxor McOwnage:
When you first get a Beegarde they look like a good early generalist for your base. Except if you have a Ranch they'll just sit in it all day and make honey: no other stuff gets done. I wish we could opt-out certain abilities.

Ngl, just started coming across honey in-game and the fact it restores sanity makes it seem like a really good basic option for the feedboxes.

More on topic, the logging and mining sites are useful for a base that doesn't have a whole lot of natural resources on it. Even if it does, they still tend to produce a lot more materials in my experience as there's usually about 400+ wood/stone after a day of ignoring it. Plus it seems like pals are better about transporting the wood/stone from the sites than they are wood/stone from trees. When it comes to ores, the simplest thing you can do is just make a secondary base at one of the sites with lots of ores. The bridge near where Chillet spawns is a good area because it's near the start and has 5 or 6 different ore veins spread out in a circle.
Last edited by Jenkem Junkie; Jan 27, 2024 @ 9:52am
Doctor Tiki Jan 27, 2024 @ 9:51am 
Originally posted by Edelweiss:
More likely every pal should have personal job priority (and forbiddance) settings because if a pal sticks to only 1 job among 4-5 available it may result difficulties

Yeah something like how they do in Rimworld would be nice, where each Pal could be assigned a priority level to each task they are capable of doing, or even forbid that task entirely
DarkFenix Jan 27, 2024 @ 9:51am 
Originally posted by Levianne:
What about Pals, that have everything at their lowest? What would they prioritise, the first action in their job list? And what about two Pals with the same job level, one would end upp kindling, while the other would ... do what? If it prioritizes the same job, over others, then it should probably move to the second priority, right? And if that job is also taken? Move to the next? Sounds like a lot to compute/process. The game's code is huge as it is, adding priority for jobs based on their levels ... I don't really know, it would have to be done for every Pal out there, that's hundreds and hundreds of code lines added to the game, isn't it? And for what? Just to make the automation a little bit better, but not by that much?
It would be a small number of lines of general code, simple decision making code that would add no notable load. I don't think you realise how simple these kinds of processes are for a computer.

And it would be a massive improvement to automation. Anubis for example is presently worthless, because that lvl 4 handiwork seldom gets used, the pal more often than not using its lower level transporting and mining skills instead.
DosBoss Jan 27, 2024 @ 9:58am 
Full freedom in assigning specific pals to specific resources would work best in the long run I think.
Holy Athena Jan 27, 2024 @ 10:00am 
Originally posted by Levianne:
What about Pals, that have everything at their lowest? What would they prioritise, the first action in their job list? And what about two Pals with the same job level, one would end up kindling for example, while the other would ... do what? If it prioritizes the same job, over others, then it should probably move to the second priority, right? And if that job is also taken? Move to the next? Sounds like a lot to compute/process. The game's code is huge as it is, adding priority for jobs based on their levels ... I don't really know, it would have to be done for every Pal out there, that's hundreds and hundreds of code lines added to the game, isn't it? And for what? Just to make the automation a little bit better, but not by that much?

This is extremely simple logic order that would add absolutely zero extra computing, and it would go through a basic laundry list check.

1) what is my highest job rating? and it would check to see if that job is taken already. If no, do it, If yes then

2) What is an open job I can do? If one is empty, it does it. If all jobs are taken again.

3) Do my highest rated job.

It's a simple laundry list check, which is what they already do to check for sleep, Stamina, and other open jobs, etc.

What you fail to realize is that 99% of this code already exists, all the devs need to do is simply add that check to go through the list, and if everything is already being done, then prioritize the highest rated job.

This could be further manually adjusted, by allowing the player to manually interact and talk to Pals in base, which you can do already, and add an option to tell them to do ONLY the highest rated job, or the job the player manually sets them.
Teirdalin Jan 27, 2024 @ 10:03am 
Originally posted by SoloQ:
Better yet would be a work UI for each base that lets you turn on and off stations and each individual pals production skills.

This.

We need dwarf therapist pokemon edition.
Valthejean Jan 27, 2024 @ 10:04am 
Originally posted by SoloQ:
Better yet would be a work UI for each base that lets you turn on and off stations and each individual pals production skills.

So much this. This is extremely needed for the game. My cooler's never get chilled because the ice/water type keeps watering instead. The Tombat's never farm ore because trees are a bigger priority.
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Date Posted: Jan 27, 2024 @ 5:59am
Posts: 22