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翻訳の問題を報告
https://www.protondb.com/app/1623730
Probably a workaround to whatever proton issues you are having.
As far as I can tell no one has mentioned native Linux support. Seems unlikely to me.
~~Silverlight
Speak for yourself. I and others get an average of 20-30 fps with constant and very long frame drops to 10fps or below on the lowest settings with an i9 9900KF and an RTX 3070 regardless of resolution.
This. I'm running Arch Linux with proton experimental from the AUR and it runs smoothly (avg 50fps with the occasional drop to 40fps) thanks to Freesync (although I acknowledge there's people with issues) on my Ryzen-Zen + RTX2070s with Vsync off and on high settings, in mulitplayer on an ultrawide screen. So, no native Linux support as of yet, but good guy Gaben has your back!
While I'd love to see a native build myself, It's UE so it's not that hard for them to do, the engine does the heavy lifting, under proton I've had 0 issues and not even a stutter for the past 40 hours of gameplay so it's working just fine.
Then again, NVidia gpus tend to get a massive performance drop* on Linux, so theres that. (My PC is 100% AMD/ATI.)
To run windows programs normally though, all you have to do is have WINE installed and just prefix whatever program you're trying to run (eg game.exe) with the runner "wine game.exe"
That's old, ooooold information, glibc version targeting and shipping runtimes has been a thing for decades now, the old mess of having to have exact versions and only exact versions hasn't been a problem since early "desktop" distros in like 2005. Especially on a steam release just target the "soldier" runtime that steam provides and you're guaranteed compat on any system steam itself can run on. Or even easier, since palworld uses UE4 just use the built in settings in UE4 to handle it for you (you don't write any linux/windows specific code in UE4, the engine abstracts all that anyways)