Palworld

Palworld

İstatistiklere Bak:
Breeding for Traits: Thoughts
Given how long it takes to breed Pals, the high cost, and the low odds of getting what you want. It feels like you shouldn't be playing the lottery with the traits they get.

Instead, I think that when you put an egg in the incubator. You should be able to select from a traits menu option on the incubator that gives the player the option of selecting what traits it is guaranteed to get from the parents. Then leave the remaining slots that are not selected up to chance like the normal breeding results.

So if I put a Felbat egg in the pod, and the parents had Swift, Ferocious, and Brave. Then upon selecting the traits menu I could choose from those traits to fill the four possible trait slots.
En son The Seraph of Tomorrow tarafından düzenlendi; 26 Oca 2024 @ 21:51
< >
53 yorumdan 31 ile 45 arası gösteriliyor
Keep in mind you need >100 Copies of a Pal to max it out ANYWAY.
So a certain level of RNG is fine for me.
2x Abilities are very easy to Breed, 3x Abilities are fine as well.
Only x4 are incredibly hard to get and IMO this is fine because it's simply not necessary and pure luxury.
İlk olarak Titanium70 tarafından gönderildi:
Keep in mind you need >100 Copies of a Pal to max it out ANYWAY.
So a certain level of RNG is fine for me.
2x Abilities are very easy to Breed, 3x Abilities are fine as well.
Only x4 are incredibly hard to get and IMO this is fine because it's simply not necessary and pure luxury.

Say what you will, but the hours spent breeding for the 2 and 3 trait pals is still a lot of wasted time when it shouldn't be that long if the focus of the game is meant to be the building, battling, and exploring aspects.
HA try breeding on hard mode green eggs take 18-24 hours xD
I think choosing would be a little powerful but I have what I think would be a great compromise. If both parents have a skill, it should 100% be passed onto the child. Every other slot should be like 50% random skill from parent, 25% random skill, 25% no skill.

This would allow you to make steadier progress towards the desired pairing. If you get 2 of the desired pal with 3 traits each and no other skills, thats a 1/4th chance of the perfect result. Even if both pals had an extra 4th skill you don't want, thats 1/16 for perfect and 1/8 to get a result with just 3 skills you want and no 4th skill if I did the math right.

Of course, the real issue with breeding early is condensing and traits. Legend is such a good trait but you'll need to be level 45 to reasonably catch one of the legends (since even legendary spheres have low odds). Going all out before then just feels kinda wasteful. Then theres also the elemental lord skills to consider. And then you kind wanna condense pals to power up the 4 trait god you've created but all those pals are completely wasted when you get legend and need to breed a new one. The simple fix there is letting a condensed pal count as it's total condensed value and not just 1. Then you could effectively transfer progress from one pal to another of the same species.
En son awanderingswordsman tarafından düzenlendi; 26 Oca 2024 @ 21:59
İlk olarak awanderingswordsman tarafından gönderildi:
I think choosing would be a little powerful but I have what I think would be a great compromise. If both parents have a skill, it should 100% be passed onto the child. Every other slot should be like 50% random skill from parent, 25% random skill, 25% no skill.

This would allow you to make steadier progress towards the desired pairing. If you get 2 of the desired pal with 3 traits each and no other skills, thats a 1/4th chance of the perfect result. Even if both pals had an extra 4th skill you don't want, thats 1/16 for perfect and 1/8 to get a result with just 3 skills you want and no 4th skill if I did the math right.

Of course, the real issue with breeding early is condensing and traits. Legend is such a good trait but you'll need to be level 45 to reasonably catch one of the legends (since even legendary spheres have low odds). Going all out before then just feels kinda wasteful. Then theres also the elemental lord skills to consider. And then you kind wanna condense pals to power up the 4 trait god you've created but all those pals are completely wasted when you get legend and need to breed a new one. The simple fix there is letting a condensed pal count as it's total condensed value and not just 1. Then you could effectively transfer progress from one pal to another of the same species.

Maybe an alternative would be a gene editing machine of some sort where you can sacrifice a pal of the same species with the trait to give that trait to a pal of that species without it.

So for more common species, it's easier to level them up with traits. Though for the more rare species, it would still require effort, but not an absurd amount as to make it undesirable to even try.
If you wait long enough there will undoubtedly be a save editor so you can just put whatever traits you want on your pals. I think it's fine as is myself but I also spent a lot of time getting a shiny starter in Pokemon Black so... yeah.
I don't think the issue is how hard it is to get 4 traits though, even though it's too hard, it's that getting anything less than 4 perfect traits is a waste of resources if you upgrade it at all. I would have been perfectly happy midgame to get like ferocious+muscle head on a couple pals and upgrade em to 2* but thats just time that I could be spending getting to level 45 and then catching a legend.

This means when you do your breeding, you have to do ALL of it before you can use it at all. That's why it feels so bad.
İlk olarak awanderingswordsman tarafından gönderildi:
This means when you do your breeding, you have to do ALL of it before you can use it at all. That's why it feels so bad.
This isn't required to beat the game though. You don't need perfect pals to beat all the towers and catch all the pals. If anything, I imagine this will be used mostly for PvP like it was in Pokemon. Don't need perfect pokemon to beat the elite four. Sure, it helps, but it's not required.
I mean, you don't need them to be perfect, but you don't need to breed at all. Can just use caught bosses to get legendaries and then use them to beat the towers. Don't have to level em, don't have to breed em, fast. It's fun to breed them however but you don't want it to feel like a waste. It unlocks fairly early but feels like a waste to actually use until after you've already done everything because all your progress will be effectively reset as soon as you get legendaries.
En son awanderingswordsman tarafından düzenlendi; 26 Oca 2024 @ 23:22
As much i would like having Pals with only perfect traits, a sequencer that allow to pick perfect traits would get boring and OP quite fast. I like the RNG on the traits, pals can still inherit parents traits and new traits too.
Any extra pal that doesnt match what i'm looking for still good for compression, butchering or money.
And with the PVP content coming make even more sense that traits aren't simply "on request".
Nah, in ark it can take a literal ♥♥♥♥♥♥♥ month and in this i get both desired parent traits after like 2 eggs, its honestly easy mode and im sure they will add server settings for things like this later on but if they make it too strong it will suck when pvp servers come.
İlk olarak twitch.tv/OGWild tarafından gönderildi:
As much i would like having Pals with only perfect traits, a sequencer that allow to pick perfect traits would get boring and OP quite fast. I like the RNG on the traits, pals can still inherit parents traits and new traits too.
Any extra pal that doesnt match what i'm looking for still good for compression, butchering or money.
And with the PVP content coming make even more sense that traits aren't simply "on request".

You say that, but unless you over level. Many of the common and uncommon rarity Pals are useless for keeping around in combat after you level out of their spawn zone.

So for people who want to keep their early level pals and make them useful for later in the game, there needs to be some way to boost them. Which traits allow you to do, though at the moment getting traits on a end game or early game pal is no different aside from the egg incubation time.

That, and I think it isn't a good idea to balance the whole game around what end game players do (40+). It should be balanced around what mid to late players do (20 to 40).
En son The Seraph of Tomorrow tarafından düzenlendi; 27 Oca 2024 @ 0:47
İlk olarak Tech-Priest tarafından gönderildi:
İlk olarak twitch.tv/OGWild tarafından gönderildi:
As much i would like having Pals with only perfect traits, a sequencer that allow to pick perfect traits would get boring and OP quite fast. I like the RNG on the traits, pals can still inherit parents traits and new traits too.
Any extra pal that doesnt match what i'm looking for still good for compression, butchering or money.
And with the PVP content coming make even more sense that traits aren't simply "on request".

You say that, but unless you over level. Many of the common and uncommon rarity Pals are useless for keeping around in combat after you level out of their spawn zone.

What you're saying dont make sense. Earlier pals are the easier to breed and eggs take like no time to hatch. I did make try to breed a cow just for the sake of doing it and it took me maybe an hour to get 4 perfect skill for farming.

You can already boost any early game pal with little to no effort, without even considering you can go back to lower level zone with a bat and a stack a basic Pal Sphere and in minutes you'll have any possible trait in game.
En son Wild tarafından düzenlendi; 27 Oca 2024 @ 0:52
İlk olarak twitch.tv/OGWild tarafından gönderildi:
You can already boost any early game pal with little to no effort, without even considering you can go back to lower level zone with a bat and a stack a basic Pal Sphere and in minutes you'll have any possible trait in game.

If you read what I said, it will make sense because what was said is that there is a very overt tier scale in which you have pals in the starter zones which are C tier no matter how much you invest in them or level them up. They will never be equal to a normal pal in a mid and late game zones of the same level without heavy investment.

For example, by itself a Cattiva at level 40 struggles against most of the level 40 pals that spawn in the Dunshetler zone. Which merging does little to help, but having good traits can help put it on equal footing due to the innate stat disparity.

I have tried to breed "perfect pals" from early game creatures which still don't compete with pals that are from outside their spawn zones, which is why I made this thread to begin with. Took 184 eggs to get one with good attack and defense traits.

You want to guess how much time was wasted to figure that out? Longer than it should have.
En son The Seraph of Tomorrow tarafından düzenlendi; 27 Oca 2024 @ 1:54
İlk olarak A. Silvermane tarafından gönderildi:
İlk olarak magenight tarafından gönderildi:
No legend?
Only Pal I have with that trait is Jetragon and I don't know what I'd have to breed it with to get a DIrehowl with that trait

with Daedream for vanwyrm

then that vanwyrm with lamball or cattiva
En son Swift_Talon tarafından düzenlendi; 27 Oca 2024 @ 1:38
< >
53 yorumdan 31 ile 45 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 26 Oca 2024 @ 19:26
İleti: 53