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Gatherable Objects HP Multiplier affects the HP of both wood and stone, but it affects the drops of wood only.
Two of us independently tested using new worlds for each value of GOHM. Testing by respawning seems to be unreliable/buggy.
I also tested changing only GOHM, without changing Gatherable Items Multiplier or any other settings, to ensure that the discrepancy between wood and stone isn't the result of a buggy interaction between settings.
Btw, your explanation of Gatherable Items Multiplier is also wrong. It affects the drops of gathering nodes, not the density of "items scattered about".
Like delete all of that obsolete nonsense, or combine it into 1 thing.
I fixed that part, sorry I was kinda tired when I started writing this and probably overlooked that part. I will keep updating things on here if more information comes out that show better data.
I thought this thread was explaining the difference between 3 main difficulty settings and what they use. Instead of having to switch between 'em and compare 'em.
But this is even more less usefull, it's just re-explaining what can be instantly read in the world settings.
If there are some weirdness with the setting in terms what it describes doesn't match what you get in the game, then go ahead.
I set my custom world settings in one go, and never adjusted them, there was no reason to, I got what I wanted, minus maybe from the stuff it doesn't actually do, but can't get any better anyway.
Thing is some of these settings that I listed are there in case something changes with them during a patch and/or update. So yeah probably some redundancies that I could taker out. But this game is selling record numbers and not everyone who is interested in Pocket Monster/Rancher style games have ever touched a survival game like Ark or Conan.
I personally know a few of those people like this and they can refer to this if they need baselines or in case I update this or the guide to reflect said changes.
Its really a group effort at this point. I can't try every variation of setting in this short amount of time so I have compiled this data together on top of testing a lot of stuff myself in order to hopefully help others and even myself out if something changes, updates or better information is gathered.
But I appreciate it :)
1. Day Time Speed
2. Gatherable Objects Respawn Interval
I noticed that when I set #2 to 0.5 and I setup a base near some ore nodes the supply is seemingly endless.
However when I set #1 to 0.1 it seems like the ore respawns super slowly.
I am wondering whether #2 is tied to a percentage of #1, or if it is/should-be a fixed amount of time unrelated to #1?
That's a good question, problem testing it is that each time you change the setting for nodes directly, it wont apply to existing nodes until they are gathered from. The current world I am focused on is a multiplayer world and I don't want to mess up their stuff too much by changing settings right now.
If I have time this weekend I will test this out myself on some fresh maps.
BUT! If someone else in the meantime verifies how the interaction between these two work that would be awesome.
We currently play with
-Day time set to 1.5
-Night set to .5
-Nodes respawn interval set .7
And the nodes seem to always be up.
Since other things are % based and seem to multiply or divide against one another then I would assume these settings do the same thing.
Do you know if hosted servers have the ability to implement any mods yet?
Man, don't you just hate it when you open a thread and it contains exactly what the title said it would?
XD Here, take my points.
I decided to create a world to do some tests on this, and thought I would share my observations.
1. There is a gauge that fills next to the temperature showing the passage of the day and night. _Initially, before I realized this, I setup a base and observed when a Lambell went to sleep to determine night/day._
2. The night passes approximately 5 times faster than the day. _As an example 5x Day Time Speed and Night Time Speed a day takes 5 minutes and the night takes 1 minute._
3. Pals do not produce more when the day passes faster. _I noticed that when I had day time speed at 5x my Lambell only made a couple wool, but with the day at 1x I had a much larger stack._
As for the ore and respawn rates, I tested the following:
- 0.5 Respawn, 5x Day/Night Speed: approx. 1.5 minutes to respawn
- 1 Respawn, 5x Day/Night Speed: approx. 3 minutes to respawn
- 0.5 Respawn, 2x Day/Night Speed: approx. 6 minutes to respawn
_I did not test a combination of 5x night and 1x day speeds, so it may be possible to eek out faster respawn rates that way without penalty to your base activities._
In conclusion I am convinced that the speed of the day does in fact determine how quickly your ore nodes will respawn.
That said, increasing the day speed does not increase your ranch yield. It does not appear to affect the hunger gauge and I did not test planter speeds.
Since your base is sleeping at night I think increasing the night speed would not carry negative consequences and would speed up overall base activities. _Granted it is way easier to hunt down Lifmunk Effigies during the night._
Again these are just my observations, feel free to do your own testing and share.