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Imagine my surprise when I found that out after messing around for 3 hours trying to figure out why I couldn't get other people to join my guild. It wasn't until I saw that the member list said "2/2" even when one person was offline that it clicked.
Back to the menu, modified the settings, changed it to 100, and everyone could join. Honestly it's a great troll, if unintentional. I assume it will be fixed to either do what it says, or the text will change to say "guild members" instead.
Fixed, I was also fixed the base amounts. I said it was four per guild, it's three.
From what I have messed around with, these multipliers DO stack. I can test that tonight and see but since other multipliers all seem to stack, I would think it's safe to assume this would as well.
There is one issue I have found with guilds though. It tells people that if they leave the guild their base would be unusable. I think someone in the guild has to destroy the palbox first. Then the person who leaves the guild can then claim the base.
Also with that many people in one guild, I would be worried people would just dismantle bases from the world map either by accident or purpose lol. I hope they give broader permissions to bases in the future.
You can always adjust the settings to fine tune your playstyle even AFTER you created the game world. So that's cool :D
Hi Ryan, some of us tested Gatherable Objects HP Multiplier and it affects the drops of wood but not stone:
https://steamcommunity.com/app/1623730/discussions/0/4132683013928436472/#c4132683013931832860
From my own testing, this is wrong (bugged), at least in single player. I tried setting it to x0.1 and x5 and there was no difference in mount stamina drain, but setting *Player* stamina drain to x0.1 actually affected mounts.
I also tested it on stone and wood, and when I had it higher. The Node takes more swings but produces the same amount of resources. Which in turn makes gathering the wood/stone/ores slower. This in turns does more damage to your picks since you have to swing at it longer.
I turned the setting down, and in less hits I got more resources, pick took less damage since there are less swings, and each swing produced more resources.
Again, if you change this setting after the world has been created. Nodes must be collected before the new setting will take affect.
And yes anything below one produces less of the resource at the trade off of being able to swing less times and in turn less damage to picks. Edited the top to reflect that information