Palworld

Palworld

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Private Ryan Jan 26, 2024 @ 12:10am
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PSA: How Game Settings Work For World Customization.
These are all tested by me and others and seem to be accurate on the effects. Some settings can be confusing, but most are pretty straight forward.

Day Time Speed - How Fast Day Passes.
1 = Default.
.5 = Half Speed.
2 = Double Speed.

EXP Rate - How Fast You Gain XP.
1 = Normal exp gain.
.5 = Half exp gain.
2 = Double exp gain.

Note: Any action that would reward only 1 xp can not drop below 1 xp, such as gathering sticks.

Pal Capture Rate
1 = Default.
.5 = Twice as hard.
2 = Twice as easy.

Pal Appearance Rate
1 = Normal.
.5 = Size of pal spawn groups will be reduced, only spawning 1-2 in a group.
2 = Pal spawn groups will be doubled creating big packs, including bosses.

Damage from Pals Multiplier
1 = Default.
.5 = Pals deal ½ damage.
2 = Pals deal double damage.

Damage to Pals Multiplier - Incoming Pal damage multiplier.
1 = Default.
.5 = Pals take ½ damage.
2 = Pals take double damage.

Pals Hunger Depletion Rate - How often pals need to eat.
1 = Default.
.5 = Pals get hungry ½ as often.
2 = Pals get hungry twice as often.

Pals Stamina Reduction Rate - How quickly pal stamina depletes.
1 = Normal rate
.5 = Pal stamina depeletes ½ as fast.
2 = Pals run out of stamina twice as fast

This setting mainly effects mounted pals.

Pal Auto HP Regeneration Rate - How fast pal health regenerates after not taking damage for a time.
1 = Normal rate.
.5= Pals regen HP ½ as fast.
2= Pals regen health twice as fast.

Pal Sleep Health Regeneration Rate - How fast pals regenerate health from sleeping or being stored in the Pal Box.
1 = Normal rate.
.5 = Pals heal ½ as fast.
2 = Pals heal twice as fast.

Damage from Player Multiplier - Each players outgoing damage.
1 = Normal.
.5 = Players deal ½ damage.
2 = Players deal double damage.

Damage to Player Multiplier - Each players damage taken.
1 = Normal.
.5 = Players take ½ damage.
2 = Players take double damage.

Player Hunger Depletion Rate - How often do players need to eat.
1 = Default.
.5 = Players get hungry ½ as often.
2 = Players get hungry twice as often.

Player Stamina Reduction Rate - How quickly each players stamina depletes.
1 = Normal rate.
.5 = Players stamina depletes ½ as fast.
2 = Players stamina depletes twice as fast.

Player Auto HP Regeneration Rate - How fast player health regenerate after not taking damage for a time.
1 = Normal rate
.5 = Players regen HP ½ as fast.
2 = Players regen health twice as fast

Player Sleep HP Regeneration Rate - How fast players regenerate health while sleeping
1 = Normal rate.
.5 = Players heal for ½ as much while sleeping.
2 = players heal for twice as much while sleeping.

Damage to Structure Multiplier - Base building objects incoming damage multiplier
1 = Normal rate.
.5 = Player base building take ½ as much damage.
2 = Player base buildings take twice as much damage.

Note: This setting can be BRUTAL. Especially on wood bases with raids enabled. One bad move from you, your pals, or the invading enemy can lead to an instant base wipe.

Structure Deterioration Rate - How quickly base buildings and objects lose durability over time.
1 = Normal rate.
.5 = Buildings deteriorate ½ as fast.
2 = Buildings deteriorate twice as fast.

Personal Note: If you are just trying to relax, have fun with some friends or are new to survival crafting games, don't be scared to set this lower. No one is going to judge you.

Maximum Number of Dropped Items in the World - How many dropped items can exist before they despawn.
30000 = Default.
0 = Dropped items will despawn immediately, including mob drops and resource nodes.

Note: A higher item limit will impact client/server performance.

Gatherable Items Multiplier - Gatherable items group spawn multiplier
1 = Default
.5 = Gatherable items yield ½ as many resources.
2 = Gatherable items yield twice as many resources.

Gatherable Objects HP Multiplier - How much health gathering nodes have.
1 = Default.
.5 = Gathering nodes take ½ as hany swings to harvest from. (But you will get half as many resouces)
2 = Gathering nodes take twice as long to harvest from.

THIS ONE IS IMPORTANT!

Note: Changing this setting on an existing world wont effect existing nodes until they are gathered from and then respawn. The amount of resources and exp are not effected, only the amount of damage, or number of swings with an axe or pickaxe which are needed to get the resources from the node.

The more swings you need to do equates out to more durability loss to your tools. Some other survival games make it to where the longer you hit the node for the more resources you will receive. Not THIS game, with a metal pickaxe you'll get roughly 120-122 ore from a node. This just determines the number of swings one would have to take to gather.

Anything set below 1 will give you less resources but you will also need less swings to gather said node. Also this currently seems to only affect wood and not stone.

Gatherable Objects Respawn Interval - How quickly gatherable/harvestable resources respawn
1 = Normal rate.
.5 = Resources respawn twice as fast.
2 = resources respawn ½ as fast.

Dropped Items Multiplier - How much loot is dropped by pals/enemies.
1 = Normal amount
.5 = ½ as much loot
2 = Double loot

Time (in hours) to Incubate Eggs - How long eggs need to incubate before they hatch
1 = Normal rate (1 hour for largest egg).
0 = Eggs hatch immediately.
72 = Largest eggs takes 72 hours to hatch.

Enable Raid Events - Player bases can be subjected to random hostile NPC/Wild Pal raids
Yes = Npc raids will occur
No = Npc raids disabled

I would wait to turn this on until you familiarize yourself a bit with the game. I have been base wiped from low level enemies due to use of fire and water pals not putting out blazes like you'd hope they would. You can always disable or enable this later if you change your mind.

Death penalty - What items will players drop on death
Drop all items = Default (you will drop your full inventory and have to go back to retrieve it.)
Drop all items and pals on team = You will drop everything including your pal team on death
drop all items except equipment = You will drop your inventory but not your equipped items or pals
No drops = You won't drop anything when you die.

Max number of guilds - This is actually number of players per guild.
20 = Default

There is a max of three player bases per guild, and if you're just playing co-op with friends you'll have to level up your bases individually OR one of you can hit the cap and it will count towards the guild before you can be in the same guild due to limitations of number of allowed bases. This won't affect you if you're base building together with one Palbox, but separate bases will have to wait until you level up a bit.

Example: If I am high enough level to have three bases, I can then invite two other friends to my guild who have their own bases and they can join the guild. If I have three friends and only two bases available for upgrades, then only two of us can have our own bases.

This mainly applies to co-op since server may be able to set settings differently.

Max Pals Working at Base - Max number of pals that can be deployed at a single base
15 = Default amount
20 = Max

Note: That if you are hosting a co-op server, and you have this up to 20 your computer may suffer on performance a bit.


https://steamcommunity.com/sharedfiles/filedetails/?id=3147450265
Last edited by Private Ryan; Jan 27, 2024 @ 4:17pm
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Showing 1-15 of 37 comments
Melivore Jan 26, 2024 @ 2:34pm 
Bump
Private Ryan Jan 26, 2024 @ 2:36pm 
I also edited some stuff on here for clarification on some more of these settings. If people have more questions that I can help answer. I will update this to be more clear and accurate. I will also try to add in any additional hidden settings I locate in config files too.
Rika Jan 26, 2024 @ 2:38pm 
Max number of guilds is actually a mistranslation. It affects the maximum number of members in a guild.

Imagine my surprise when I found that out after messing around for 3 hours trying to figure out why I couldn't get other people to join my guild. It wasn't until I saw that the member list said "2/2" even when one person was offline that it clicked.

Back to the menu, modified the settings, changed it to 100, and everyone could join. Honestly it's a great troll, if unintentional. I assume it will be fixed to either do what it says, or the text will change to say "guild members" instead.
Last edited by Rika; Jan 26, 2024 @ 2:39pm
Private Ryan Jan 26, 2024 @ 2:53pm 
Originally posted by SMC Raptor:
Max number of guilds is actually a mistranslation. It affects the maximum number of members in a guild.

Imagine my surprise when I found that out after messing around for 3 hours trying to figure out why I couldn't get other people to join my guild. It wasn't until I saw that the member list said "2/2" even when one person was offline that it clicked.

Back to the menu, modified the settings, changed it to 100, and everyone could join. Honestly it's a great troll, if unintentional. I assume it will be fixed to either do what it says, or the text will change to say "guild members" instead.


Fixed, I was also fixed the base amounts. I said it was four per guild, it's three.
Stellar Remnant Jan 26, 2024 @ 2:54pm 
What happens if damage from pals and damage to pals is both set to 2x? Do pals take 4x damage from other pals?
Private Ryan Jan 26, 2024 @ 2:58pm 
Originally posted by MiniHerc:
What happens if damage from pals and damage to pals is both set to 2x? Do pals take 4x damage from other pals?

From what I have messed around with, these multipliers DO stack. I can test that tonight and see but since other multipliers all seem to stack, I would think it's safe to assume this would as well.
Private Ryan Jan 26, 2024 @ 3:04pm 
Originally posted by SMC Raptor:
Back to the menu, modified the settings, changed it to 100, and everyone could join. Honestly it's a great troll, if unintentional. I assume it will be fixed to either do what it says, or the text will change to say "guild members" instead.

There is one issue I have found with guilds though. It tells people that if they leave the guild their base would be unusable. I think someone in the guild has to destroy the palbox first. Then the person who leaves the guild can then claim the base.

Also with that many people in one guild, I would be worried people would just dismantle bases from the world map either by accident or purpose lol. I hope they give broader permissions to bases in the future.
Kasa Jan 26, 2024 @ 3:09pm 
Bump Because this post need to be pinned.
Private Ryan Jan 26, 2024 @ 3:15pm 
Edited to include a link to a guide I made at the bottom in case this post gets buried. I will update both this post and the guide either way.
Kryptan Jan 26, 2024 @ 7:10pm 
I found the game to quick to lvl so i lowered the exp to .5 and i still seem to lvl fast but now my pals are really slow kinda makes it hard, im busy trying to lvl my pals and not me not what i wanted at all
Evident Jan 26, 2024 @ 7:17pm 
Most games running in unreal engine use multipliers, so if you have ever setup an ARK or Conan server, this is all the same stuff, just stored in the settings file a bit differently.
Private Ryan Jan 26, 2024 @ 7:48pm 
Originally posted by Kryptan:
I found the game to quick to lvl so i lowered the exp to .5 and i still seem to lvl fast but now my pals are really slow kinda makes it hard, im busy trying to lvl my pals and not me not what i wanted at all

You can always adjust the settings to fine tune your playstyle even AFTER you created the game world. So that's cool :D
Last edited by Private Ryan; Jan 26, 2024 @ 8:15pm
]"] Jan 27, 2024 @ 2:49am 
The amount of resources and exp are not effected, only the amount of damage

Hi Ryan, some of us tested Gatherable Objects HP Multiplier and it affects the drops of wood but not stone:

https://steamcommunity.com/app/1623730/discussions/0/4132683013928436472/#c4132683013931832860
Last edited by ]"]; Jan 27, 2024 @ 5:27pm
Mck Jan 27, 2024 @ 3:42am 
Originally posted by Private Ryan:
Pals Stamina Reduction Rate - How quickly pal stamina depletes.
1 = Normal rate
.5 = Pal stamina depeletes ½ as fast.
2 = Pals run out of stamina twice as fast

This setting mainly effects mounted pals.

From my own testing, this is wrong (bugged), at least in single player. I tried setting it to x0.1 and x5 and there was no difference in mount stamina drain, but setting *Player* stamina drain to x0.1 actually affected mounts.
Private Ryan Jan 27, 2024 @ 2:01pm 
Originally posted by juko:
The amount of resources and exp are not effected, only the amount of damage

Hi Ryan, some of us tested Gatherable Objects HP Multiplier and it affects the drops of wood but not stone:

https://steamcommunity.com/app/1623730/discussions/0/4132683013928436472/?tscn=1706268740#c4132683013931832860

I also tested it on stone and wood, and when I had it higher. The Node takes more swings but produces the same amount of resources. Which in turn makes gathering the wood/stone/ores slower. This in turns does more damage to your picks since you have to swing at it longer.

I turned the setting down, and in less hits I got more resources, pick took less damage since there are less swings, and each swing produced more resources.

Again, if you change this setting after the world has been created. Nodes must be collected before the new setting will take affect.

And yes anything below one produces less of the resource at the trade off of being able to swing less times and in turn less damage to picks. Edited the top to reflect that information
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Date Posted: Jan 26, 2024 @ 12:10am
Posts: 37