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No really, your attack damage is based on the sum of the attack of your entire team+your weapon+your own. Level and defense on mobs matter a ton.
Ive heard rumors that your personal attack is also a multiplier, which is why it only goes up in 2s as well. Dont qoute me on that though, rumors are unreliable asf.
From there you can safely do whatever you want with your remaining stat points. Put them into attack, workspeed, or keep increasing your Health/Stamina/Weight.
Imagine you hit for 100 damage.
100 +30% =130
130+ 20%= 156
156 + 20% = 187
187 + 15% = 215
The 4th talent on one hero has already 2.2X your damage. Now you need to do this per pal. So that alone will 5X your damage. Then each star levels boosts your stat. In general going to 4 stars is like 2x? And then feeding souls into pal is additive.
So now take that number, and add what ever the %is. Why the tower bosses have like 180K. Numbers get really big. Truth of the matter is you want to pick a pal that's easy and quick to breed. As you will need close to 70? Of them
Curious where you got this from? The attack stat of your pals has no effect on player damage. They may have a trait that can increase the players attack, but their own attack does not factor into the players damage at all.
I never said it did. I am talking about pal damage
I wasn't asking you, I was asking the person that I quoted, the person who actually did say that. I'm curious if someone told him that, or if he didn't realize he had a team of Pals with Vanguard and assumed their attack contributed to his own.