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No need for craft speed, while taming Lamball you will almost certainly find one with Artisan perk within 20 minutes of starting a new game. That will easily carry you until you can get a Elphidran at like level 19 and grab a Inciniram from a raid within 2 hours of starting a new game. Kill stuff to make a single cake and breed then together and poof Anubis with t3 ferocious trait from the Elphidran boss you tamed.
Same principal as that dino game we all love, rush the Theri on the back Moschop you passived while finding a base spot after hitting level 80 from a note run in under 10 minutes... It's going to make the rest of your game 9000x easier.
It took me all of 2.5 hours to figure out how to get stupid strong stupid fast in this game.
Step 1: Gather mats as soon as you hit start. Rocks, Berries and Trees all to left of newb spawn. Set up bench and a single wooden box. Make a set of tools, a bow with at least 100 arrows and at least 20 palspheres.
Step 2: Tame 5 Cattiva for carry weight, dump everything but berries, arrows into the box. Ramp carry weight to 750-1000 raw as you level with points and tame your 5 lamballs for tut, kill all the rest to get clothes before first night falls. Use teh rest of those palsphere to tame anything you can, lifmunks, lamballs, cattivas.
Step 3: During first night make 10 more spheres and tame 2-3 Tombat in newb area if you can but 1 is fine and at least 1 Hoocrates and 4 Daedreams. You will use points to bump stamina at this point to 200 and the rest all go into HP.
Step 4: Run toward the Vixy spawns picking free balls up off the ground. Tame 5 Vixy.
Step 5: Set up base where ever you want at this point, ruined church is excellent for resources. Build Quarry, Treefarm and most importantly your vixy ranch for free gold and palspheres.
Step 6: Do base expansions to level 10 to get second base. As you do tame as many Tombats as you can get your hands on to set up your second base as a automated ore mine ASAP....
I can keep going but on 1x xp me and my wife hit level 50 in under 7 hours of play time.
I also want to point out no one is saying anything about defence because you can't put stats in it.
You cannot add level up stat points into the defence stat.
So there is no point in talking about the pros or cons of adding points into it.
Late game lets you craft a potion to respec but it's currently bugged as you will not get your lifemunk stat catching buffs refundend.
Use this mod instead:
https://www.nexusmods.com/palworld/mods/103
You CAN'T raise defense from attribute points, you haven't realized that yet?
Defense is great late game because you get a lot from armor and you get necklaces from dungeons that give +30% def. When I equip my necklaces I have 1990 def, normally 924.
Actually it increases way more than it should, it sort of multiplies it twice so my 560 armor gear goes up to 1990 armor with enchantments.
But I have no idea how much damage reduction it is.
Worst stat to best stat:
Work Speed - you don't need to manually craft anything.
Stamina - 100 stamina is enough. I have not fought a fight where I run out of stamina unless I am dodging at the wrong times.
Health - It is good to have a few points, 5-15 points into health but really you don't take any damage endgame from normal enemies and you could easily beat legendary bosses with 0 points into health.
Weight - Useful to make weight less bothersome but really you don't need much if you know how to do things.
Attack - the best stat in the game, it is the only stat that really matters.
Thanks!
https://cdn.mos.cms.futurecdn.net/jDzKMdgo5piqDMg7dUaUvV.jpg
If they are getting one shotted you are using the wrong type of pal...
Emphasis on supposed to.
[/quote]
Work Speed I don't think its the worst, but it's pointless, it's unnecessary.
Stamina that's the thing, you are only thinking about fighting, not, literally, everything else, like climb, glide, swim, mine stuff, and run. Sure you can say "Pals do this for you" but not in early game, that means not adding points to Stamina is having a slow early game.
Health Technically speaking health is unnecessary, you just need to not get hit. This assumption is, by itself, a fallacy, a paradox, and a hypocrisy. That's the thing, if you health reaches 0 you die, doesn't matter what, you can play with 1 HP or 4,000 HP, doesn't matter, what matter is that, the more points you put in Health more damage you can take, nobody is perfect, everyone will get hit, you die and say "Damn, it's because I didn't dodge" when actually is "Damn, I couldn't Tank the hit that killed me".
Weight Falls the same situation as Stamina and Health, you don't need Weight, you can do 6 times more travels instead of one, it'll just make the game, mostly the early game, pretty slow, but isn't necessary.
Attack It's only worth if you spend 40+ points into it, or else is completely waste of points.
I went to desert with Pals at level 25ish and managed to capture a lot of Pals, and I have 0 points into Attack.