Palworld

Palworld

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Shared base inventory
Seriously, this game either needs a shared base inventory, or a tech that we can unlock that enables shared base inventory. I really dont feel like spending most of my playtime mule-ing heavy materials from one base to another.

Also, it would be nice to have one base to build however I want. Make it just for crafting and deco, while my other two bases are remotely gathering resources.
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Showing 1-5 of 5 comments
N0ma13 Jan 25, 2024 @ 1:47pm 
A shared storage that is high tier and crafted at each site would be nice.

What's stopping you from having a nice home in addition to resource bases now?

Once you've unlocked a level in your base, you can delete the things needed and you'll keep your level. Plus other bases don't even have the starting requirements.
Ansgar Odinson Jan 25, 2024 @ 1:52pm 
Originally posted by N0ma13:
A shared storage that is high tier and crafted at each site would be nice.

What's stopping you from having a nice home in addition to resource bases now?

Once you've unlocked a level in your base, you can delete the things needed and you'll keep your level. Plus other bases don't even have the starting requirements.

Because I have to have a bunch of space open for ore mining. Which means all my structures are at the very edge of the circle to avoid blocking their spawn. Its a decently attractive base, but if I could make a base that doesnt have to worry about that but still has access to the resources being farmed there, it would look a lot different.
N0ma13 Jan 25, 2024 @ 1:58pm 
I mean yeah if you choose to have all bases producing.
Nothing actually stopping you from making one just to hang out in and have your pals crafting in their own rooms or whatever.
It's 'inconvenient', but still a current option.

There's also the option to not rush as fast and just casual a bit. Always sucks burning out on a game right before they fix mechanics or add content.

I do agree that a 'single' box build-able at each base should be a shared storage as a high-tier tech unlock but would hate a centralized storage system. Kills all the logistics and makes it kinda sandboxy
Lerrasien Jan 25, 2024 @ 2:01pm 
Originally posted by Ansgar Odinson:
Originally posted by N0ma13:
A shared storage that is high tier and crafted at each site would be nice.

What's stopping you from having a nice home in addition to resource bases now?

Once you've unlocked a level in your base, you can delete the things needed and you'll keep your level. Plus other bases don't even have the starting requirements.

Because I have to have a bunch of space open for ore mining. Which means all my structures are at the very edge of the circle to avoid blocking their spawn. Its a decently attractive base, but if I could make a base that doesnt have to worry about that but still has access to the resources being farmed there, it would look a lot different.

Just use the tweak mod on Nexus and increase the camp radius. Solves that problem entirely.
LuciferDraco Jan 25, 2024 @ 2:04pm 
A strategy i found was to completely overload my character, i was 20k weight overloaded at one point. Use a Direwolf and then just use it's dash ability over and over to go forward- Transporting everything all in one go. I use this if i need to gather a ton of mined ores that my pals aren't moving themselves.

Alternatively you can place a chest beside the Pal thing in each base and just loot everything while beside the teleport and then on the other side just put it all in another chest easypeasy.
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Date Posted: Jan 25, 2024 @ 1:45pm
Posts: 5