Palworld

Palworld

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Rayeneth Jan 25, 2024 @ 10:34am
Breeding Mechanics and observations
So for some background I've been playing on a server with reduced hatch rates and my education being in biology I've had a fascination with systems like these for breeding. I am considering making a guide based on my observations of having bred about 600+ pals.

These observations may be wrong due to the nature of randomness and sample size but I thought I'd share them and get corroborations or holes in the knowledge plugged up.

When breeding pals there seems to be a system preference for giving at least one trait to the resultant offspring, normally this means that at least one trait (though usually more) from the parent will be passed on. If you have a pal with no traits it seems its offspring will always have at least one trait. in the hundreds of pals I've generated none were without traits. Traitless pals are some of the best for breeding as I'll outline later.

Randomness occurs, though at what frequency I'm unsure, to give your pals a new trait which often overwrites the traits of the parents. This can be both a boon and mind numbing depending on what stage of breeding you are at or what method you are using to breed.

General breeding:

Getting traits onto an offspring is best done through breeding individual lone traits first. e.g. go for "swift" alone over "swift" "cold blooded" "hooligan" "serious" as it will be easier to later donate swift to a pal. Note that if you have two desirable traits without any fluff that's even better. If you don't have it alone then breed that 4 traited swift pal with a blank traited pal until you get swift alone. Once you have a set of traits you can start combining them until you eventually breed those traits onto the offspring with the most positive traits without any fluff traits.

I've tried breeding two ways, one was generating novel traits by breeding two blank pals together as the game likes to fill in blank offspring with new traits, then breeding those new traits as outlined above. This can ... take time. I got nearly 400 Pyrin Noct before getting all the traits I wanted. Then condense the traits you want to get the 4 "perfect" ones while also condensing the extra hundred trash pals into the perfect one for instant 4 stars.

The other way I bred was via ignoring what pal I had but focusing on the traits involved. What I first did was find 4 traits I wanted on a potential pal, this was for a battle mount so I chose Ferocious, swift, runner and musclehead. I did not care what pals I bred but rather only what traits the offspring had. I did, however, write the results for each pairing. Over time I got a set of traits for each type of pal I wanted, a battle mount, a pure attacker, a tank, etc. From there I bred them to random blank pals until I created a new perfect pal for each grouping on the offspring. Eventually I had enough perfect traited pals and a listing that showed how I could turn, say a nitewing, into a blazehowl and I was able to breed up a perfect blazehowl battle mount in 1-2 generations.

Breeding tips:
Try consolidating traits whenever possible on a pal with a base egg (not large, huge or massive) type to reduce incubation time.
It seems work speed impacts breeding time, so it's not a bad idea to start with your worker traits as this will also give you a more efficient breeding base when you only need one chicken, one cow, one bee, etc.
Make a dedicated base for breeding, I can get about 3 breeding pairs confortably while maintaining an on-site cake bakery. I suggest a base devoid of trees or rocks of any kind to prevent them mining/logging over working farms. This is especially important early on as you may not have the best choices for workers.
Don't be afraid to combine low tier pals, it seems they just went for random results and not a curated list of results. For example a swee and sweepa made me a digtoise, it gave my base an early digtoise for mining. Or an early Bushi from nitewing and celaray.

I welcome any feedback!
Last edited by Rayeneth; Jan 25, 2024 @ 11:51am
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Showing 1-9 of 9 comments
This is some good work but as for your last paragraph, there is already data out there for what parents breed into what children.
https://palworld.kimpton.io
I think they should change the breeding offspring to be most either of the parents and aslight chance of a random Pal.

40% for each of the parents species and 20% random pal.

Edit: I keep trying to post this on the idea section of PocketPair's Discord but every time it says there is no room and slaps me with a 6 hour cooldown.
Last edited by Grand Captain Speedy Dash; Jan 26, 2024 @ 6:38am
Grimzy Jan 26, 2024 @ 6:45am 
The offspring has a chance to inherit the traits from both parents. What is not inherited is replaced with a RNG trait.
Jim_not_carrey Jan 26, 2024 @ 11:15am 
Originally posted by Grand Captain Speedy Dash:
I think they should change the breeding offspring to be most either of the parents and aslight chance of a random Pal.

40% for each of the parents species and 20% random pal.

Edit: I keep trying to post this on the idea section of PocketPair's Discord but every time it says there is no room and slaps me with a 6 hour cooldown.

The breeding system isn't random though. It functions based off of a breeding power number that each pal has. It takes the breeding power of the two parents and averages them. The pal with the number closest to the average is the child
Originally posted by Jim_not_carrey:
Originally posted by Grand Captain Speedy Dash:
I think they should change the breeding offspring to be most either of the parents and aslight chance of a random Pal.

40% for each of the parents species and 20% random pal.

Edit: I keep trying to post this on the idea section of PocketPair's Discord but every time it says there is no room and slaps me with a 6 hour cooldown.

The breeding system isn't random though. It functions based off of a breeding power number that each pal has. It takes the breeding power of the two parents and averages them. The pal with the number closest to the average is the child
I wasn't saying it's random but rather how I would like to see it changed.
Jim_not_carrey Jan 26, 2024 @ 11:50am 
Originally posted by Grand Captain Speedy Dash:
Originally posted by Jim_not_carrey:

The breeding system isn't random though. It functions based off of a breeding power number that each pal has. It takes the breeding power of the two parents and averages them. The pal with the number closest to the average is the child
I wasn't saying it's random but rather how I would like to see it changed.

Sorry I misunderstood, is there a reason you would like it to be random?
r.aiden.dav.i.d78.9 Jan 26, 2024 @ 11:53am 
Originally posted by Rayeneth:
So for some background I've been playing on a server with reduced hatch rates and my education being in biology I've had a fascination with systems like these for breeding. I am considering making a guide based on my observations of having bred about 600+ pals.

These observations may be wrong due to the nature of randomness and sample size but I thought I'd share them and get corroborations or holes in the knowledge plugged up.

When breeding pals there seems to be a system preference for giving at least one trait to the resultant offspring, normally this means that at least one trait (though usually more) from the parent will be passed on. If you have a pal with no traits it seems its offspring will always have at least one trait. in the hundreds of pals I've generated none were without traits. Traitless pals are some of the best for breeding as I'll outline later.

Randomness occurs, though at what frequency I'm unsure, to give your pals a new trait which often overwrites the traits of the parents. This can be both a boon and mind numbing depending on what stage of breeding you are at or what method you are using to breed.

General breeding:

Getting traits onto an offspring is best done through breeding individual lone traits first. e.g. go for "swift" alone over "swift" "cold blooded" "hooligan" "serious" as it will be easier to later donate swift to a pal. Note that if you have two desirable traits without any fluff that's even better. If you don't have it alone then breed that 4 traited swift pal with a blank traited pal until you get swift alone. Once you have a set of traits you can start combining them until you eventually breed those traits onto the offspring with the most positive traits without any fluff traits.

I've tried breeding two ways, one was generating novel traits by breeding two blank pals together as the game likes to fill in blank offspring with new traits, then breeding those new traits as outlined above. This can ... take time. I got nearly 400 Pyrin Noct before getting all the traits I wanted. Then condense the traits you want to get the 4 "perfect" ones while also condensing the extra hundred trash pals into the perfect one for instant 4 stars.

The other way I bred was via ignoring what pal I had but focusing on the traits involved. What I first did was find 4 traits I wanted on a potential pal, this was for a battle mount so I chose Ferocious, swift, runner and musclehead. I did not care what pals I bred but rather only what traits the offspring had. I did, however, write the results for each pairing. Over time I got a set of traits for each type of pal I wanted, a battle mount, a pure attacker, a tank, etc. From there I bred them to random blank pals until I created a new perfect pal for each grouping on the offspring. Eventually I had enough perfect traited pals and a listing that showed how I could turn, say a nitewing, into a blazehowl and I was able to breed up a perfect blazehowl battle mount in 1-2 generations.

Breeding tips:
Try consolidating traits whenever possible on a pal with a base egg (not large, huge or massive) type to reduce incubation time.
It seems work speed impacts breeding time, so it's not a bad idea to start with your worker traits as this will also give you a more efficient breeding base when you only need one chicken, one cow, one bee, etc.
Make a dedicated base for breeding, I can get about 3 breeding pairs confortably while maintaining an on-site cake bakery. I suggest a base devoid of trees or rocks of any kind to prevent them mining/logging over working farms. This is especially important early on as you may not have the best choices for workers.
Don't be afraid to combine low tier pals, it seems they just went for random results and not a curated list of results. For example a swee and sweepa made me a digtoise, it gave my base an early digtoise for mining. Or an early Bushi from nitewing and celaray.

I welcome any feedback!
hehe you both know(barabara)
awanderingswordsman Jan 26, 2024 @ 11:54am 
I quite like the system for how it is. Has anyone figured out anything about IVs and if those carry over?
Originally posted by Jim_not_carrey:
Originally posted by Grand Captain Speedy Dash:
I wasn't saying it's random but rather how I would like to see it changed.

Sorry I misunderstood, is there a reason you would like it to be random?
I more want it to be likely one of the two Pals your breeding with maybe a little randomness thrown in if your lucky/unlucky depending on what your goal is.
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Date Posted: Jan 25, 2024 @ 10:34am
Posts: 9