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even on a controller I keep accidentally tossing balls at things because I can never remember it does that. lol
so let me rebind the "other things" to F
What I do more than anything is waste a sphere when I hit Q instead of E... it'd be nice if there was like a short window to pick those back up when they don't hit anything.
Also, I wouldn't mind something like a shift+scroll to move through the Pals in my loadout instead of 1 & 3, as that's another time I hit Q on accident.
I could do that but I'd rather not to
I hope that clears it up!
no
everyone knows interaction is E always has been since DOOM
Bro I would just change whatever that is used for to F like it's not hard lol
Also Its called the "interact button" not "THE E BUTTON".
This is the problem with thumping "early access" against legit complaints. We arent talking about content, or a bug, we are talking about basic input mapping. Thats not an EA thing, its a flat out dev screwup that needs to be called out and corrected. Or did you miss the part of early access that involves testing and player feedback?
Input mapping is trivial, its built into almost every game engine. Unreal can map to just about any input. They had to go through extra steps to block mapping to mouse buttons or certain keys. I fail to see what they could possibly gain from that, or from making F do everything. I cant even dismount if there is anything interactable in the area, like picking up a stone or branch. They need to give us full mapping, and split the functions across more inputs.