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for ore mine
but yeah the weights an issue as well as the ore to ingot ratio,i threw the increased weight mod on my game cos it was doing my head in.
its only on a server the base stays rendered and they keep mining.
it's quite stupid tbh.
At least it's nice to know that there's a solution, but yeah the weight and how much you can get per nodes is just wrong, I just came from playing once human beta and I think I got to use to how fair the ore farming was in this game, here you don't get more as your gear go up yet they're still asking more and more of it.
Feels kinda bad.
But i'll look into a base camp farm for it, it should at least ease my experience a bit.
Thanks ! I agree it's kinda stupid and weird because it feels like Pals are finishing crafts even if I'm not here but they wont harvest... meh time to afk 3 days in my ore farm I guess
2nd and 3rd base should both be in areas with 6-8 ore nodes because you need that much ore in order to not have to wait for it.
You should teleport to and from the bases now and then because they stop working if you don't visit the base for too long.
One of the benefit of putting up too much production of ore is that later on when you have a stockpile of 10k+ excess ore you could relocate one of the ore bases to do something else.
Coal and sulfur bases are not needed, still need quite a bit of coal but very little compared to ore (you need 100k+ ore).
You can teleport while overloaded, so put a chest next to palbox and teleport resources between bases.
Only level 2 mining pals can mine ore.