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There are absolutely no water nearby.
If it helps, base is near copper nodes with cathedral in red tree forest.
Ah, so they fell thru the map, makes sense. Thanks.
Do you know any way to prevent it?
Sometime AI goes on loop or some end up in places they cant get back down and die from hunger
Problem is the game is spawning the pets before the game objects so only the actual terrain layer stops them, which means as things like rocks and stuff spawn they can get stuck inside. They can also simply be spawned into locations with no path for them, like up on a hill or in a ditch/water.
The navmesh for working pals(thing that tells the AI where they can and can't go) is limited to the base circle also so even if there's a ramp down/up a few meters outside the circle they still won't use it.
Then when they're stuck they just starve till stressed and then stress causes illnesses.
Best bet is to keep and eye out when travelling to base each time, if one is hungry pop him in and out of the pal box so he can respawn in a good spot so he can eat.
Also best way to prevent it is to find the flattest area to build your base with little to no rocks/water/cliffs etc.
This happens very fast though, like i was carrying stuff between bases and teleporting for every 30 seconds. They can't starve in that short amount of time, right?
Thanks for explaining the mechanics! From what i understand that my copper mining facility will have many victims until it's fixed :(
Takes 5 second, usually fix all the problems
1. When you port in / out of the base and your PC is somewhat..."lacking" to a point it takes longer for the textures etc to load, they can fall through the map and die.
2. Hunger / injuries if left alone they can die after a while though that happened to me only 1 time in hundred of hours of gameplay.
The first reason only happened / happens when I join my friend who is hosting, in my single player game it never happened to me at all.
Yep i already do that to "refresh" their ai, but sometimes they are already dead when i load.