Palworld

Palworld

Statistiken ansehen:
Whats your choice (STATS)
As the name suggests for me ive found that weight carrying capcity kinda feels the only logical one next to stamina
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Beiträge 3145 von 54
Ursprünglich geschrieben von kl250d:
Ursprünglich geschrieben von Devilish Dave:
I thought about this too and went with weight and health.

I should take a lot of damage but let me PokePals do all the damage.

Most of the arenas also have cover so I can just dodge or hide behind cover. I don't need to be the one dealing damage. I just need to have good PokePals for that, or?
Once you get a good gun you can do good damage to some bosses. The second tower boss i was doing way more damage with a pump action shotgun than my blazamut was doing with his attacks

I don't doubt it, but somehow it just feels better to have monsters doing that for you.
I personally wouldn't have even added guns, just bows/crossbows.

It made sense in Ark, but feels out of place in this game.

Still fun though.

Perhaps on my next play through, I'll make a Rambo too.
crafting speed and stamina, I find weight is useless
Icevail 24. Jan. 2024 um 16:16 
Carry weight and working speed.
And as for why?

I am not doing +10 back and forth hauls for just ~80 ores, when I can carry the entire stock of the desecrated church's ore supply with me in one go back to my factory base, same with coal, sulfur, etc, bring back as much as I can with one run and turn those into bullets asap for more dakka.

As for working speed, I am not wasting pal souls on pals being faster at work, I am making them hard hitting damage sponges, as they are the primary damage dealers/takers for me.

I would add stamina, however I have no need to dodge, and stamina doesn't increase the avatar's max food value, which would make it far more valuable investment outside of combat activities.

I just fly where I am needed with the Nitewing (Swift ^^^ passive bonus), not as fast as direhowl is, but I value bird's eye vision over the map to spot effigies and chests over traverse speed.

I also have 5 pals with the motivational leader perk, stacking work speed bonus of 25% per pal, same with mining and logging, highly efficient set up for resource trips and crafts.
Zuletzt bearbeitet von Icevail; 24. Jan. 2024 um 16:38
1000 health minimal (2k max imo 5-15 points), 150 stamina (200 preferred for me 5-10 points), Everything else carry weight.
Like everyone says, you get the most bang for your buck from putting it into carry weight and crafting speed.
Mr.Swan 24. Jan. 2024 um 16:37 
Hp, carry weight and a little stamina.

my pals do more damage and craft better then i ever could. I only attack pals to notch of health in small increments for capture and i refuse to hold the f key even for a second to craft anything.
Zuletzt bearbeitet von Mr.Swan; 24. Jan. 2024 um 16:39
all stamina
if i go mining 1 use one mount(direwalf in my case) and 4 pals that increase my weight by 200(makes it 500 - more than enough)
and all stamina because everything needs stamina
especialy because of mining and climbing hills but i can also swim very well with it
with the collars u can have more than 1 pal out(in my case right now 4(including the mount)
i have more problem not to kill than to kill right now
i dont see a point in the other stats beside stamina
I've got weight up to 1k, stam to 200, attack to 110, work speed to 200, and the rest in hp which is starting to feel useless because anubis was still killing me in one hit from full health. Granted I'm only using uncommon metal armor instead of refined metal or pal so perhaps that'll be the difference. Also all this armor breaks way too damn fast.
Iamnuff 24. Jan. 2024 um 16:47 
Attack goes up by 2% each level.
Lmao. Is there even a point in spending points on that?
Ursprünglich geschrieben von Iamnuff:
Attack goes up by 2% each level.
Lmao. Is there even a point in spending points on that?
Considering the toughest thing in the game is a dps check, kinda.
asdsanta 24. Jan. 2024 um 17:01 
HP>>Stamina>>Carry>Attack

HP for obvious reasons. Try to keep it around same level as the second or third highest in your party (and keep your party at same level as you). If you get 1- or 2-shot, battle is lost. You can rotate your pals, but not yourself. Shield is very useful against a burst damage, but even the T2 shield only has like 230 points.

Stamina mainly for running and climbing. But to mine ore you need stamina.

Probably carry weight will have more prio later, right now I'm at around 500 capacity.

I don't level up the attack (put 1 level maybe?) so I can be a little bit more precise when bringing down pals to low HP before capturing them, but I might just be bad at minmaxing :)

I think I have 0 point in work speed, let the slaves... I mean pals... do the heavy lifting.
Samnson 24. Jan. 2024 um 17:03 
HP + Carry weight. If you are on Hardmode that is.

Otherwise... Stamina Carry?

Stamina seems like a wasted stat, but really helps with you do manual grinding.
HP on the other hand mean you can just stay in fights and be annoying chip damage while your Pals are doing burst.
Sleviron 24. Jan. 2024 um 17:05 
obviously you pick carry weight for way more loot
Sleviron 24. Jan. 2024 um 17:07 
atk stat is just stupid to pick when hp and weight bring so much to the table.
Mr. Moon 24. Jan. 2024 um 17:08 
Ursprünglich geschrieben von Melivore:
As the name suggests for me ive found that weight carrying capcity kinda feels the only logical one next to stamina
Weight + Stamina.

Armor and equipment already gives you enough defense and health once you get your base health around 800-1000 so no need to overkill it. Use dodge if it gets too bad.
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Geschrieben am: 24. Jan. 2024 um 14:36
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