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https://steamcommunity.com/sharedfiles/filedetails/?id=3146547084
You snap two foundations together and for SOME reason, you can then make the stairs go up. It doesn't work with 1. Then you just get rid of the other foundation. The building system is wonky.
That may be a fun project now that I think of it
Skill issue,
Having a large platform of foundations and some stairs, to get up or down from it seems best for pals, and if you want a second floor, go at least 2 walls high
For players and small pals they work well with 1 floor buildings and roof tops.
The Pathing bugs out with a 1 wall high floor with something below it, and some can"t fit.
This game has a stability calculation same as any other game - and this games calculation is easy to trick. The ONLY rule that applys is that maximum 2 X axis distance away must be a foundation below.
It would be simple if everything snapped to a grid and the ground was perfectly flat. But the game isn't like that. There's bugs and clipping and collision issues and squares inside circles and per-pixel placement with position-based orientation in OTS third person, and if you get something wrong the AI goes insane and the base stops working.