Palworld

Palworld

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DO NOT PLAY HARD MODE!!!
It just makes everything more tedious, not harder.

Everything is a bullet sponge. You are weak. You die in 2 hits by almost everything (1 hit for shield, 1 hit for 100% of your hp). There is no compensation for this increase in difficulty.

I'd say it's almost a good setting for long-term servers that want to slow your progression, but if you're solo just do normal mode.

*edit* Getting a bunch of sarcastic comments basically saying that I shouldn't be surprised that hard mode is hard. Except it isn't hard, it's boring and imbalanced. Dying in 2 hits was not the point of my argument, the hard mode experience invalidates a lot of the game mechanics.

For example:
-armor is useless and expensive to repair. you die in 2 hits against anything your level so you don't even have to wear any.
-incubation times are literal days and they don't tick down when you're offline.

Games are meant to be fun. They aren't work. Every gamer in the world complains when increased difficulty just amounts to mobs having more HP. Nobody likes this. It's lazy and unintelligent design.

What should hard mode have?
- better AI.
- more emphasis on status effects bolstering capture rate, and a lower rate for no status effects.
- a bigger difference in elemental resists for opposite attributes.
- not useless armor, probably?

And then optionally, a reward for this challenge:
- more shiny pal spawns.
- increase in jewelry drop rate
Dernière modification de h2od; 24 janv. 2024 à 11h07
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Despite the sarcastic comments I understand where you are coming from and probably agree. Hard makes you deal half damage, take 4x more damage, eggs take 36 times longer to incubate, you get half resources in pretty much all ways and you get 20% less exp/less catch rate on pals. As well as if you die you drop all pals on your team. This very much is a tedious and annoying way of going about difficulty imo, better AI, or adding more mechanics or steps to make things would be more preferable imo, along with like the less xp/catch rate. But I am definitely not a fan of dealing half damage and taking 4x more. Also adding a reward for playing on harder difficulties would be nice. Probably not shiny chance but just more of something. To each their own.
Dernière modification de VenRPG; 27 janv. 2024 à 0h31
I agree with OP. Maybe it would be worth the hassle if hard mode introduced something special content-wise, like new Pals or dungeons. As it is it just makes stuff more obnoxious and I like my games difficult. This is "Let's make everything take 2x longer" type of harder difficulty - maybe it's fine for larger servers, but not when you play solo or with a couple of co-op buddies.
Basically if you want the game to just be tougher, go into the world settings and mess with the damage numbers.

Just so you know, you can go back into the game and edit the settings from the world select menu instead of starting a new world.
h2od a écrit :
It just makes everything more tedious, not harder.

Everything is a bullet sponge. You are weak. You die in 2 hits by almost everything (1 hit for shield, 1 hit for 100% of your hp). There is no compensation for this increase in difficulty.

I'd say it's almost a good setting for long-term servers that want to slow your progression, but if you're solo just do normal mode.

*edit* Getting a bunch of sarcastic comments basically saying that I shouldn't be surprised that hard mode is hard. Except it isn't hard, it's boring and imbalanced. Dying in 2 hits was not the point of my argument, the hard mode experience invalidates a lot of the game mechanics.

For example:
-armor is useless and expensive to repair. you die in 2 hits against anything your level so you don't even have to wear any.
-incubation times are literal days and they don't tick down when you're offline.

Games are meant to be fun. They aren't work. Every gamer in the world complains when increased difficulty just amounts to mobs having more HP. Nobody likes this. It's lazy and unintelligent design.

What should hard mode have?
- better AI.
- more emphasis on status effects bolstering capture rate, and a lower rate for no status effects.
- a bigger difference in elemental resists for opposite attributes.
- not useless armor, probably?

And then optionally, a reward for this challenge:
- more shiny pal spawns.
- increase in jewelry drop rate


Based don't listen to smooth brain.

Tbh i making my own custom settings but even then it's not fun cause you can only affect the grind or make a bad game = bullet sponge one shot and no dmg for you.

Also 100% right about rewards and incensitives rn you have no reasons to do it.


Also to all the elitist and mediocrity enjoyers this game isn't "dark souls" the gameplay the fights lack depth so again no point to play in the hardest way possible apart from ego and then having regrets.
Markus Reese a écrit :
What OP says is correct. Most games is some tradeoff to hard mode/permadeath mode. Such as a new mechanic or change in mechanic to make game more engaging.

But some, like say No Mans Sky or Palworld do not add anything to content really. No better drops or achievements. Just more difficult by more tedium. Sure, it challenges skill a bit more, but overall is just more grind and more RNG frustration.

good answer
i started on hard.. im not struggling
I see people defending hard mode in this game
Makes me question sanity of these fools

I don't want to sitt there hours on end beating up a sponge that takes barely any damage WHATSOEVER
Not even Souls game did this and people use souls game as an example
Idiots....
Just create your own hard mode then...

Reduce damage to 2x but double pal spawns ? or even 1.5x or 1 but triple pal spawns ( yes, even bosses are affected )
set ressources farm to normal if you don't like it.
If you want more reward for playing in ahrd, you can also double the drop rate

Only thing that shouldn't even be considered is the insane increase in hatch time. Who ever thought that tending to an egg/monster for litteral IRL DAYS was a good idea ?
Yeah, ARK do it too, but that's equally dumb.
Akameka a écrit :
Just create your own hard mode then...

Reduce damage to 2x but double pal spawns ? or even 1.5x or 1 but triple pal spawns ( yes, even bosses are affected )
set ressources farm to normal if you don't like it.
If you want more reward for playing in ahrd, you can also double the drop rate

Only thing that shouldn't even be considered is the insane increase in hatch time. Who ever thought that tending to an egg/monster for litteral IRL DAYS was a good idea ?
Yeah, ARK do it too, but that's equally dumb.
Only thing the custom settings are missing is a 0.0 catch rate. Heck, I'd even settle for a 0.1 catchrate, but custom only goes as low as 0.5. It's kind of fun having to get Pals through alternative means only (which is effectively a 0.0 catch rate server/game).
sounds pretty normal for a survival game, but there is a custom difficulty with tons of settings so you can make it however you want
Sound just like Craftopia on hardest mode. Yet the monster still fight the same way as easy mode.
So, in other words, it's like Hard Mode in Digimon World: Next Order?

(Pro-tip: If you ever play that game, just play on Normal or Easy.
Hard Mode doesn't affect enemy attacks or AI or anything, it only reduces the gains your Digimon get from training, so training just becomes even more tedious for nothing)
Imo about the difficulty:
Hard setting does not make the game much harder (only the player damage/damage taken makes it harder and it is in a quite annoying way, just by nerfing you) and this does not nerf your pals so if you use your pals to fight for you then hard doesn't change difficulty.

It is basically just to greatly slow down xp, capture chance, gathering and to make your player character not useful in battles.

Horrible difficulty system.
yeah hard isint really hard if your pals function like normal lol.

if you want a hard mode you gotta make it yourself in the settings you can change them at will so play around with what seems to be a reasonable hard mode for yourself.
and some of these settings are for things like online servers. when you playing by yourself you really dont need an incubation time of 3 days it can be at most an hour or not even there for solo play.
Dernière modification de Polar Test 53; 27 janv. 2024 à 9h22
It is hard mode in Early Access... this post would be better as a suggestion to the devs instead of telling everyone not to go all dark-souls in this game. If you don't like it, then move on or put it in a title that would garner more serious thought than ridicule.
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Posté le 24 janv. 2024 à 10h17
Messages : 76